Difference between revisions of "Taldain"

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'''Taldain''' is a planet in the [[cosmere]] located within the [[Taldain system]]. It is the workd upon which the story of ''[[White Sand]]'' is set.
 
== Geography and Ecology ==
Taldain is located in the [[Taldain system]]. It is a tidally locked planet--, one side experiencingof the world experiences perpetual day and the other side is locked in an endless night. ItDue wasto purposelythis placedthe inecology itsand currentculture location.{{wobon ref|3343}}both Ansides hourof onthe Taldainplanet isdeveloped 100separately minutesfrom long.{{bookone ref|ws1|1}}another, Therethere is a temperature difference between the two halves but it does not snow on Darkside.{{wob ref|4158}} There are two prominent cultures on Taldain; Dayside and Darkside.{{au ref|Taldain}} These individuals are named 'Daysiders' and 'Darksiders' respectively.
 
Taldain is home to two prominent cultures, Dayside and Darkside.{{au ref|Taldain}}
 
=== Dayside ===
Most of the planets Investiture is found on Dayside.{{wob ref|1509}} Much of Dayside is covered in [[Sand (Taldain)|sand]] and rock, this sand is itself covered by lichen. This lichen is where the striking color of the sand comes from as well as its change in color.{{book ref|ws2|5}} Due to the harshness of the sunlight most of its flora and fauna live beneath the surface of the sand where it is cooler.{{au ref|Taldain}}
The '''Dayside''' has one roughly circular landmass, surrounded on all sides by ocean. People from Dayside are called '''Daysiders'''. There are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}} Most of the planets Investiture is found on Dayside.{{wob ref|1509}} The [[Sand (Taldain)|sand]] on Dayside is all covered by lichen. This lichen is where the striking color of the sand comes from as well as its change in color.{{book ref|ws2|5}}
 
The '''Dayside''' hasis home to one roughlylarge circular landmass, surroundedthat onis all sidessurrounded by ocean. Peopleon fromall Daysidesides. areOn calledthis '''Daysiders'''.landmass Therethere are six nations on the Dayside of Taldain; [[Kerzta]], [[Lossand]], [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]]. There is a mountain range on the eastern side of the landmass, which runs through Nor'Tallon and borders Seevis and Tallon. A mountain named [[KraeDa]] lies at the center of Dayside.{{book ref|ws1|5}} MostA ofwide thevariety planetsof Investituredifferent istypes foundof onFlora Dayside.{{woband ref|1509}}Fauna Themake [[Sandtheir (Taldain)|sand]]home on Daysidethis is all covered by lichen. This lichen is where the striking colorpart of the sand comes from as well as its change in colorplanet.{{book ref|ws2|5}}
Much of Dayside is covered in sand and rock. Most of its flora and fauna live beneath the surface of the sand.{{au ref|Taldain}} Fauna such as [[sandling]]s and other sand animals inhabit the areas known as the deep sands. Some of these creatures such as Karaks are hunted for sport.{{book ref|ws2|3}} It is rare for these creatures to venture far from the deepsands.{{book ref|ws1|2}} Thousands of small sandlings tend to stick together in the Deep sands, when they move they agitate the sand causing people to mistake them for a larger creature causing them to retreat.{{book ref|ws2|3}} Sandlings go to the surface to feed by eating the top layer of sand, after digestion the sand loses its properties until it recharges in the sun.{{book ref|ws2|3}} This is similar to how sand has to recharge after being used for Sand Mastery. Delrak Naisha also are found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever creature is above it.{{book ref|ws2|3}}
 
==== DarksideFlora ====
[[Tonk]]s are a type of domesticated animal on Dayside, used as mounts.{{book ref|ws1|3}} They however are limited in that they are scared of water and refuse to cross it.{{book ref|ws1|4}} Tonks bury themselves underneath the sand in response to sandstorms. They are also easily confused and mistake many things for a sandstorm.{{book ref|ws1|4}}
 
The [[Dorim vine]] is a plant used as a water source on Dayside, andby its inhabitants, areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures. Itsas its water dissolves the shells of many sand creatures,. Because of this any creature attempting to eat the plant would find their mouths would beginbeginning to melt.{{book ref|ws1|3}} TheBecause of this the growth of Dorim vines as a result limits how large sandlings can grow.{{book ref|ws2|3}}
 
Not all of the ecology of Dayside is uniform however. The city of Kezare issomeis cultivated for farming and is more fertile than the low sandssand regions, as a result of this it has more varied flora.{{book ref|ws1|4}}{{wob ref|3963}} The Darkside quarter of the city also has flowers native to Darkside growing within it.{{book ref|ws1|5}}
 
==== Fauna ====
The sun does not move in the sky on Dayside. As a result Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws1|3}} Many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}}
 
[[Sandling]]s inhabit the areas known as the deep sands on the continent, it is rare for them to venture far from the deepsands.{{book ref|ws1|2}} Sandlings live by eating the layer of sand exposed to the surface, similar to what happens when it is used for Sand Mastery the sand turns dull after being digested and needs to recharge.{{book ref|ws2|3}}
Most Daysiders are afraid of the dark.{{book ref|ws3|4}}
 
There are multiple breeds of this type of creature, some of them such as Karaks are hunted for sport.{{book ref|ws2|3}} Another breed consists of thousands of small sandlings which stick together in the Deep sands, when they move they agitate the sand above them causing them to be mistake for a much larger creature forcing wanders to retreat.{{book ref|ws2|3}} Delrak Naisha are another breed found in the deep sands. They are creatures that wait just beneath the sand, if the sand above them are disturbed they emerge and consume whatever is above it.{{book ref|ws2|3}}
=== Darkside ===
The Dynasty is the most powerful and influential economic and political force on '''Darkside'''. It is ruled by [[Skathan]].{{book ref|ws1|4}} The Dynasty wishes to grow and expand its influence, though it is opposed by other minor nations such as [[Elis]].{{book ref|ws3|2}} Despite this opposition, however, the power of Skathan runs deep within Darkside, with him being able to send agents of his into different groups within the continent.{{book ref|ws3|2}}
 
[[Tonk]]s are a type of domesticated animal on Dayside unrelated to Sandlings, they are primarily used as mounts.{{book ref|ws1|3}} They however are limited in that they are scared of water however and refuse to cross it limiting where they can be taken to.{{book ref|ws1|4}} Travelling with Tonks buryis themselvesalso underneathfrustrated thebecause sandof their innatural responseinstinct to sandstorms.bury Theythemselves areunderneath alsosand easilyduring confuseda sandstorm and their tendency to mistake many things for a sandstormsandstorms.{{book ref|ws1|4}}
Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light.{{wob ref|4158}}{{au ref|Taldain}} Visitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Most of Darkside is covered in a lichen.{{book ref|ws2|6}} When visiting Dayside, Darksiders must wear dark lenses to protect their eyes. They can go without, however, if the angle of the sun is not directly above them. {{book ref|ws3|3}}
 
=== Darkside ===
Darkside is illuminated primarily by UV light, the flora having adapted to utilize this section of the electromagnetic spectrum.{{wob ref|4160}} This causes '''Darksiders''' to have illuminated teeth, eyes, and nails.{{wob ref|5781}} The plant and animal life also glows under UV light. and glows in this manner,{{wob ref|4158}}{{au ref|Taldain}} Visitorsvisitors to the region often describe it as looking somewhere between striking and garish.{{au ref|Taldain}} It also accounts for why Darksiders have dark skin when they don't live in a traditional climate for high melanin content. Most of Darkside is covered in a lichen.{{book ref|ws2|6}} When visiting Dayside, Darksiders must wear dark lenses to protect their eyes. They can go without, however, if the angle of the sun is not directly above them. {{book ref|ws3|3}}
 
Unlike what was once assumed, Darkside is invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}}
 
== Culture ==
 
The culture of Taldain is split between the Dayside and Darkside due to the planets unique geography.{{au ref|Taldain}}
 
=== Dayside ===
 
Because the sun does not set on '''Dayside''' individuals living there have a variety of issues that needed to be resolved. In regards to keeping time an hour on Taldain is 100 minutes long.{{book ref|ws1|1}} Because of its stationary nature many Daysiders find it easy to navigate by using the sun as a reference point.{{book ref|ws1|3}}
 
Due to its ever present nature many Daysiders feel a spiritual bond with their sun, and some, such as the Kerztians, worship it.{{book ref|ws1|3}} Most Daysiders are afraid of the dark as well being unused to it.{{book ref|ws3|4}}
 
=== Darkside ===
TheOn Dynasty is'''Darkside''' the most powerful and influential economicforce in regards to economics and politicalpolitics forceis onthe '''Darkside'''[[Dynasty]]. ItThis force is ruled by [[Skathan]].{{book ref|ws1|4}} TheDespite Dynastyits wishesdominance tosome growminor andnations expandsuch itsas influence,[[Elis]] thoughresists itthe isDynasty's opposedpush byto othergrow minorand nationsexpand suchits asinfluence [[Elis]]even further.{{book ref|ws3|2}} Despite this opposition,influence however, the nations power of Skathan runs deep within Darkside, with himthem being able to send their agents ofto his intoinfiltrate different groups withinthroughout the continent.{{book ref|ws3|2}}
 
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws1|3}}
 
== History ==
The planet was placed in its current location purposefully.{{wob ref|3343}} It is unknown whether it existed before being put in its current location. AutonomyAfter alsothe [[Shattering]] Autonomy settled ininto the star system as the sole Shard present.{{wob ref|4021}}{{wob ref|6880}} At some point, the planet was settled by humans. Due to how the genetics of the settlers played out, Daysiders ended up with pale skin.{{wob ref|1900}}
 
AtUpon someits stage,arrival an avatar of Autonomy began to be noticed by people from Dayside and became known as the [[Sand Lord]].{{wob ref|5876}} This being eventually became important to [[Ker'Reen Philosophy]], and the dominant object of worship for the people of [[Kerzta]]. Different religious belief was formed in the [[Diem]], an important part of the government of [[Lossand]]. This difference of faith led to frequent war between Lossand and Kerzta. Peace was eventually gained when the high priest government of Kerzta was replaced by a merchant nobility.{{book ref|ws1|2}}
 
After 200 years, there was a push again by the A’kar, the head priest of Ker’Reen Philosophy, to take control by diplomatic means. In an attempt to win favour with the public, they wiped out the Diem, their long-standing rivals, and claimed it was done to please the Sand Lord. {{book ref|ws1|2}} This failed, however, and the Diem managed to recover. As a result, support for the A’kar crumbled and they failed to take control of the Kerzta government.{{book ref|ws3|6}}
 
For unknown reasons, the planet became closed off to visitors.{{wob ref|1807}}{{au ref|taldain}}{{wob ref|4675}} This change in behaviour is usually attributed to Autonomy.{{au ref|taldain}} Around the same time, Taldain stopped progressing technologically, where once it was the most advanced of all the planets.{{wob ref|1807}}{{wob ref|4675}} Later, it became possible to visit Taldain again.{{wob ref|6205}}
 
== Astronomy ==
 
Taldain is tidally locked around two suns, this makes it unique among other planets in the Cosmere.{{au ref|Taldain}} It is located between the two suns in the system which orbit one another, because of a layer of dust around one of these suns one half of the world is trapped in endless sunlight and the other half in night.{{au ref|Taldain}} This placement was done purposefully by its creator.{{wob ref|3343}} An hour on Taldain is 100 minutes long.{{book ref|ws1|1}}
 
== Realmatics ==
{{White Sand}}
{{Cosmere}}
{{celestial bodies}}