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|map=Dayside map.jpg
|shards=[[Autonomy]]
|magic=[[Sand mastery]], [[Starmarks]]
|system=[[Taldain system]]{{map ref|Taldain system}}
|universe=[[Cosmere]]
}}
'''Taldain''' is a planet in the [[cosmere]] located within the [[Taldain system]] and is the current residence of the [[Shard]] [[Autonomy]].{{wob ref|4021}}{{wob ref|6880}}{{au ref|Taldain}} It is the home world of [[Khriss]], and is the world upon which the story of ''[[White Sand]]'' is set.
== Geography and Ecology ==
Taldain is a tidally locked planet, kept in an unstable orbit around [[AisDa]] by the gravitational pull of [[The Eye of Ridos|Ridos]], and by some other, unknown force, likely Autonomy. This astronomically unstable orbit is known as "Wombear's Saddle".{{book ref|ws|part=ars}} ▼
The area between both sides is known as the [[Border Ocean]] which has the '''Terminal Storm''' at the center, a perpetual storm making it dangerous to cross.{{book ref|ws|part=ars}}{{book ref|ws|prologue}}
▲Due to being tidally locked, one side of the world experiences perpetual day while the other side is locked in a type of endless night. This caused the ecology and culture on both sides of the planet to develop separately from one another. The two prominent cultures on Taldain are known as Dayside and Darkside.{{au ref|Taldain}} The individuals pertaining to each culture are known as 'Daysiders' and 'Darksiders' respectively. There is a temperature difference between the two halves, though not enough for it to snow on Darkside.{{wob ref|4158}}
=== Dayside ===
{{image|Kerla Excerpt.jpg|side=right|width=150px|Kerla Landscape, as sketched by Duchess Khrissalla.}}
Most of the
'''Dayside''' is home to one large circular landmass that is surrounded by ocean on all sides. On this landmass there are
==== Flora ====
In the Kerla, most plants, including farms of vegetables, exist beneath the sand.{{book ref|ws|part=ars}} The [[
The banks of the [[Ry'Do_Ali_River|Ry'do Ali]] in Lossand is cultivated for farming despite the area being less fertile than the Kerla.{{book ref|ws|4}}{{wob ref|3963}}{{book ref|ws|part=ars}} Plants in this area of rocky low sands are described as being noticbly shorter and "more stumpy" than Darkside flora.{{book ref|ws|part=ars}} The [[Lonzare|Darkside quarter]] of [[Kezare]] has flowers native to Darkside growing within it.{{book ref|ws|5}}
▲The [[Dorim vine]] is a plant used as a water source on Dayside by its inhabitants, areas where they grow are not considered to be desert. The plant stores water primarily as a defensive measure against other creatures as its water dissolves the shells of many sand creatures. Because of this any creature attempting to eat the plant would find their mouths beginning to melt.{{book ref|ws|3|review=yes}} As a result, the growth of Dorim vines limits how large sandlings can grow.{{book ref|ws|9|review=yes}}
==== Fauna ====
[[Sandling]]s inhabit all areas of the continent, ranging in size from insectile sandlings found everywhere to gargantuan deep sandlings. It is rare for a deep sandling to venture far from the [[deep sand]]s.{{book ref|ws|2}} Most sandlings live by eating the layer of sand exposed to the sun, and digesting the lichen that covers the sand. The sand turns dull after being digested, but the lichen from undigested sand will spread back onto it, given time.{{book ref|ws|part=ars}} Some sandlings, like the [[DelRak]]in are predators that eat other sandlings.{{book ref|ws|9}}
There are multiple breeds of
[[Tonk]]s are a type of domesticated
▲There are multiple breeds of this type of creature. Some of them, such as Karaks, are hunted for sport.{{book ref|ws|9|review=yes}} Another breed consists of thousands of small sandlings which stick together in the Deep sands; when they move they agitate the sand above them causing them to be mistaken for a much larger creature forcing wanderers to retreat.{{book ref|ws|9|review=yes}} Delrak Naisha are another breed found in the deep sands. They are creatures that wait just beneath the sand; if the sand above them is disturbed, they emerge and consume whatever is above them.{{book ref|ws|9|review=yes}}
[[Terha]]n are another beast of burden, larger than a tonk and often used by soldiers as beasts of war. They may be treated by [[DoKall]] to make their carapace immune to water when used in this role.{{book ref|ws|part=ars}}{{book ref|ws|9}} [[Rezal]]in may be used for faster long-distance transportation beasts, as their oversized rear legs allow them to move quickly from dune to dune.{{book ref|ws|part=ars}}{{ref|group=fn|text=Use of rezalin as mounts was described in the [[White_Sand_(prose)|prose]] version, but they only get one picture in the Omnibus and a passing reference in the [[Khrissalla's_Journal#Dayside_Kerla_and_Sandlings|Ars Arcanum]] sandling table.}}
▲[[Tonk]]s are a type of domesticated animal on Dayside unrelated to Sandlings, they are primarily used as mounts.{{book ref|ws|3|review=yes}} They are scared of water, however, and refuse to cross it, limiting where they can be taken to.{{book ref|ws|4|review=yes}} Travelling with Tonks is also frustrating because of their natural instinct to bury themselves underneath sand during a sandstorm and their tendency to mistake many things for sandstorms.{{book ref|ws|4|review=yes}}
=== Darkside ===
'''Darkside''', also known as '''Starside''' in Elis,{{book ref|ws|prologue}} is illuminated by the Eye of [[Ridos]] with a spectrum composed primarily by UV light, with most visible light filtered out by the
The landmass of Darkside is of an unknown size and shape. There are many countries, though most have been subordinated to the [[Dynastic]] Empire. Elis is a landlocked country on Darkside.{{book ref|ws|prologue}} Nimmyn is a geographical location whose flora has been imported to Lraezare, but it is not known if it is a country or region.{{book ref|ws|5}}
Unlike what was once assumed, Darkside is invested by [[Autonomy]], though the effects of this aren't as noticeable.{{au ref|taldain}}{{wob ref|5876}}{{wob ref|1509}}▼
▲Unlike what was once assumed, Darkside is
==== Flora ====
On Darkside, the flora having adapted to utilize the UV section of the electromagnetic spectrum.{{wob ref|4160}} Lichen is a common growth across the entire Darkside continent,{{book ref|ws|11}} but flowers and crops also grow well.{{au ref|Taldain}} Grapes have been exported to Dayside for the making of wine, and some flowering plants have been imported for the [[Lraezare]] district of [[Kezare]] to help [[Lonsha]] expats feel more at-home.{{book ref|ws|4}}{{book ref|ws|15}}{{book ref|ws|part=ars}}
==== Fauna ====
Fauna on Darkside is "remarkable" are often referenced as proverbs, usually with reference to Starmarks.{{au ref|Taldain}} [[Wombear]]s are a saddle-able beast of burden on Darkside.{{book ref|ws|part=ars}} The diversity of animal life extends at least from invertibrates, like the [[venomleech]], to apex predators, like the [[devil-tiger]].{{book ref|ws|prologue}}{{book ref|ws|12}}
== History ==
At an unknown date the planet was created and purposefully placed in its current location in the [[Taldain System]].{{wob ref|3343}} Following the [[Shattering]], Autonomy settled into the system as the sole Shard present.{{wob ref|4021}}{{wob ref|6880}} At another stage in its early history the planet was settled by humans
After 200 years, there was a push again by the A'kar, the head priest of Ker'
At a later point, for reasons unknown, the planet became closed off to visitors.{{wob ref|1807}}{{au ref|taldain}}{{wob ref|4675}} Around this time the planet also stopped progressing technologically, this was a sudden shift as the world used to be one of the most advanced planets in the Cosmere.{{wob ref|1807}}{{wob ref|4675}} At a later date it became easy to visit Taldain again.{{wob ref|6205}}
== Culture ==
The culture of Taldain is split between the Dayside and Darkside due to the
=== Dayside ===
Because the sun does not set on '''Dayside''', individuals living there have a variety of issues that needed to be resolved. In regards to keeping time, an hour on
On Dayside there is a large circular continent that can be found, on this landmass there are a variety of countries. The largest and most powerful nations is [[Kerzta]] which is located on the western portion of the Dayside continent. Its people worship the [[Sand Lord]] and abide by the [[Ker'
In addition to these countries are the Rim Kingdoms which are a series of smaller nations on the eastern and north-eastern coast of the Dayside continent. They consist of; [[Denka]], [[Seevis]], [[Nor'Tallon]] and [[Tallon]].
=== Darkside ===
On '''Darkside''' or '''Starside''', the most powerful and influential force in regards to culture, economics and politics is the [[Dynasty]]. This force is ruled by [[Skathan]].{{book ref|ws|4|review=yes}} Its dominance is so strong that the language Darksiders speak is called Dynastic after the country.{{book ref|ws|3|review=yes}} It also is the most technologically advanced country in the planet with weapons such as guns and explosives being common creations within its borders.{{book ref|ws|4|review=yes}} They also had instant noodles, which Hoid enjoyed, and wants [[Scadrial]] to replicate.{{wob ref|8164}}{{wob ref|6161}} Despite its dominance some minor nations such as [[Elis]] and [[Iiaria]] resists the Dynasty's push to grow and expand its influence even further.{{book ref|ws|14|review=yes}} Despite this however the nations power runs deep within Darkside with them being able to send their agents to infiltrate different groups throughout the continent.{{book ref|ws|14|review=yes}}
The Kerztian word for Darksider is '''Lonsha'''.{{book ref|ws|3|review=yes}}
== Astronomy ==
{{image|Taldain_Astronomy_inset.jpg|side=right|width=150px|Top-down view of Taldain's Orbit.}}
Taldain is tidally locked around two suns, this makes it unique among other planets in the Cosmere.{{au ref|Taldain}} It is located between the two suns in the system which orbit one another, because of a layer of dust around one of these suns one half of the world is trapped in endless sunlight and the other half in night.{{au ref|Taldain}} This placement was done purposefully by its creator.{{book ref|ws|part=ars}}{{wob ref|3343}} It is the only planet within the system and a single moon, '''Nizh Da''', has a polar orbit around the world.
An hour on Dayside is ninety minutes long and each day is separated into fifteen hours. On Darkside, an hour is sixty minutes long, and a day is separated into twenty-four hours.{{book ref|ws|prologue}}{{book ref|ws|part=ars}} Due to this, ninety Dayside minutes are equal to ninety-six Darkside minutes, with one dayside minute being equal to approximately 1.066 Darkside minutes.{{book ref|ws|part=ars}}
▲
== Magic System ==
The world of Taldain has been settled by Autonomy and as a result her
The most dramatic form of
Darkside magic primarily functions through tattoos,{{wob ref|14993}} but its effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}} This is seemingly the system referred to as [[Starmarks]].{{book ref|ws|part=ars}}{{book ref|ws|prologue}}
▲The most dramatic form of investure that can be found on the planet is Sand Mastery which is located on Dayside, despite its flashy appearance it uses very little investure however and primarily works through subtle manipulations with [[Connection]] between the user, Shard and White Sand. It is believed by residents of Taldain that only Dayside was invested by the Shard however this is incorrect and in fact both parts of the world are invested with the majority of it falling on Dayside.{{au ref|Taldain}} Darkside magic primarily functions through tattoos{{wob ref|14993}} but its effects are not nearly as noticeable.{{wob ref|1509}}{{wob ref|5876}}
== Notes ==
;Footnotes
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;References
<references />
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