Difference between revisions of "State"

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(I've left the article as a stub, I feel I've forgotten something. I'll come another time to complete it.)
 
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== Compatibility ==
States often reject things that are not compatible with the Setting or Type. Examples include magic not functioning in a State that has no ties to fantasy, or robots not working in a State that has no ties to futuristic technology. Hacking can be used by Liveborn to reverse this, causing things that would normally be incompatible to become compatible, but trying to drastically alter a State's compatibility alerts the Wode and adversely affects the State.{{book ref|ps|7}}
 
== Travel ==
The States are made to allow relatively easy travel for Liveborn. Machineborn, however, are more restricted. Machineborn must remain in the Personal State they originate from, or any Border States that connect to said Personal State. They cannot travel to Communal States, however, without risking the loss of their personality and history. Machineborn who do travel to Communal States have their programming merged with the Communal State, giving them a new life, memories, and backstory, essentially killing their old self.{{book ref|ps|2}}
 
== Notes ==
<References />
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{{Perfect State}}
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