Difference between revisions of "Silimatic"

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Still need references and stuff, this is nowhere near complete
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(Still need references and stuff, this is nowhere near complete)
'''Silimatic''' technologies use glass made from different types of sand to produce differing effects. Silimatic glasses can be used by anyone, but lenses can only be used by [[Oculator]]s. [[Alcatraz Smedry]] has drawn parallels between Silimatic technologies and [[Smedry Talent]]s in the past. He has also been able to increase the power of various Silimatic technologies
 
== Silimatic Glass ==
Types of glass include the following:
; Sentinel's Glass
; Snarer's Glass : Used for traps, however, each square can only go off once.{{book ref|a1|17}}
; Grappler's Glass : Clings to other surfaces, influencing gravity--used on the bottoms of boots to enable people to walk up surfaces. Often used by Alcatraz to walk on SIimatic vehicles such as the ''Hawkwind'' and ''Dragonaut''
; Orientation Glass : Influences the direction of gravity
; Detonator's Glass : Explodes
; Enforcer's Glass
; Communicator's Glass
; Inhibitor's Glass : Stops those touching it from using Silimatic technology or [[Smedry Talent]]sTalents
; Shielder's Glass
; Messenger's Glass
 
== Silimatic Lenses ==
Lenses are only usable by [[Oculator]]s, unless they are forged in the blood of an Oculator, such as the ones used by the [[Scrivener's Bones]]. [[Dark Oculator]]s sometimes only use a monocle, instead of the classic glasses shape, in order to focus the lens' power. Lenses include:
;Oculator's Lenses: allow [[Oculator]]s to see/sense oculations
;Tracker's Lenses: Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.{{book ref|a1|4}} Family, however, is who one knows best, so their footprints say a very long time, no matter how little the user thinks they know them.{{book ref|a1|20}} They are tinted yellow.{{book ref|a1|2}}
;Warrior's Lenses: Enhances the wearers physical abilities. This is one of the only lenses that a non-oculator can use.
;Oculator's Lenses: allow [[Oculator]]sOculators to see/sense oculations
;Tracker's Lenses: Some of the easiest Lenses to use, they allow the user to track peoples' footprints. Everyone has a unique footprint, and the longer the user knows a person, the longer their footprints stay visible.{{book ref|a1|4}} Family, however, is who one knows best, so their footprints saystay a very long time, no matter how little the user thinks they know them.{{book ref|a1|20}} They are tinted yellow.{{book ref|a1|2}}
;Firebringer's Lenses: Throws a line of fire, almost like a laser, at the target.
;Torturer's Lenses: Cause intense agony in the target and make the muscles begin to rip.{{book ref|a1|12}} Five seconds of use causes the target permanent harm.{{book ref|a1|13}}
;Windstormer's Lenses: Create gusts of wind that blow away from the Oculator. Leavenworth uses them to create a bubble of calm winds around the wielder, but this is extremely difficult. The Lenses are tinted green.{{book ref|scrivener's bones|1}}
;Courier's Lenses: Allow short-range communication between two Oculators when both are wearing them, however, Alcatraz managed to extend that range by pushing more power into the Lenses.{{book ref|scrivener's bones|2}} The user mentally hears the voice of the other Oculator and sees a hologram of their upper body. They are generally tinted baby blue.{{book ref|scrivener's bones|1}}
;Discerner's Lenses: Tell the wearer how old something is in the form of a glow that grows duller the older the object is.{{book ref|scrivener's bones|8}}
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