Difference between revisions of "Shard"

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All magic systems that are currently known are related to Shards. [[Allomancy]] is of Preservation, [[Hemalurgy]] is of Ruin, and [[Feruchemy]] is the balance between the two Shards. [[AonDor]], by name, appears to be related to [[Devotion]]. [[Awakening]] is of [[Endowment]]. It is thought that [[Surgebinding]] is of [[Honor]], but this is not confirmed. The only magic that may not be related to a Shard are [[Hoid]]'s ability to move from planet to planet, but the mechanics of his powers are not clear.
 
The types of magics that exist on a world depends on which Shards are present. If Endowment were to move to Scadrial, additional combinations of magics may form.{{qa ref|691|25}}{{qa ref|1038|5|}} However, Shards did not ''create'' magic systems. Ruin and Preservation did not create the Metallic Arts.{{qa ref|727|5}} Rather, magic is a natural function of the world, a Shard's intent, [[Realmatic]] interactions, and sometimes genetics.{{qa ref|727|45}}
 
Though magics are related to a Shard, that does not mean that the effect of a magic is in line with a Shard's intent. For example, Allomancy does things like Pushing and Pulling that don't bring to mind "Preserving" things. Rather, a Shard's intent determines ''how'' the magic is obtained, not its effect.{{qa ref|622|107}} In Hemalurgy, the method of gaining magic is spiking and it is inherently destruction, but the ''effect'' of the magic actually enhances something else. (This is the more exact, confirmed statement of [[17s-topic:369|the Principle of Intent]] theory).
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