Editors, Keepers
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| [[Khriss]] explaining to [[Kelsier]] what the Vessels are.{{msh ref|3|2}}
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The '''Shards of [[Adonalsium]]''', or '''Shards''' for short, are pieces of the power of creation itself.{{qa ref|727|45}} They are named after a specific action or ideal,
There are sixteen Shards{{epigraph ref|TWoK|11}}, and they are the most powerful known entities in the [[cosmere]]. They are related to many, if not all, magic systems, and for practical purposes, they are gods. All Shards started at an equal power level.{{17s ref|post|42116}}
Ten Shards have thus far been mentioned in the novels, and an additional one by Brandon. They were either referenced by their Shard's name or their Vessel. Those known by intent are [[Ambition]], [[Autonomy]], [[Cultivation]], [[Devotion]], [[Dominion]], [[Endowment]], [[Honor]], [[Odium]], [[Preservation]], and [[Ruin]]. An eleventh Shard which has been partially revealed just "wants to survive." It is unclear what the intent of this Shard is, as it could be Survival but also could be many other things. [[Trell]] may be one of the unknown
== Introduction ==
It is not known what [[Adonalsium]] is, whether it be a person or a great power. Since Shards have been called pieces of the power of creation{{qa ref|727|45}}, it is theorized that Adonalsium is in fact the power of creation. Regardless of its nature, Adonalsium was [[Shattering|Shattered]] by the original sixteen Vessels, and thus the Shards of Adonalsium came into being. [[The Way of Kings]] heavily implies there are sixteen Shards.{{epigraph ref|TWoK|11}}
These Shards are named after their respective
When a person takes up a Shard, the extreme power vaporizes the body, allowing the person's mind to expand.{{qa ref|727|45}} From then on, the person's consciousness feeds on the power of the Shard to remain alive{{annotation ref|mb3|chapter=58}}, but the Shard's intent is the driving force of the power. Over an immense time--centuries, perhaps millennia--a Vessel’s mind begins to change, slowly molding to the Shard's intent.{{wob ref|Alloy of Law 17th Shard Q&A|5485|date=2011-11-5}}{{epigraph ref|sa1|18}}{{annotation ref|mb3|chapter=57}}{{qa ref|691|17}}
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The [[Seventeenth Shard]], however, is not a Shard of Adonalsium, but rather an organization of people who hop between worlds.{{17s ref|topic|6}}
While it is not a requirement for taking up a Shard, it helps to be able to
== Known Shards ==
=== [[Splinter]] ===
It is unknown what the exact definition of a Splinter is, but the term seems to refer to a specific kind of fragment of a Shard's power. Unlike Slivers, a Splinter has never been human.{{qa ref|699|8}} Lerasium and atium, despite being condensed essences of their Shards, are not Splinters. One distinguishing factor of a Splinter is that they often have an
The divine Breath that [[Returned]] hold (a Splinter of [[Endowment]]{{qa ref|680|13}}) and the Aon within a Seon (a Splinter of [[Devotion]]) are the only confirmed Splinters. Splinters also appear in ''[[The Way of Kings]]'', but not ''[[Mistborn (series)|Mistborn]]''.{{qa ref|699|8}}
A remarkably simple theory explains why some Shards are better at seeing into the future than others. Cultivation is better at seeing into the future than Honor, and when compared to Preservation, Ruin was remarkably bad at seeing into the future. (After all, if Ruin figured out the Terris Prophecies, he could have simply killed Vin after the events of [[The Well of Ascension]], thus defeating Preservation's plot for a new Vessel and ultimately gaining victory.)
The idea is simple: a Shard's ability to see into the future is determined by the Shard's intent.{{wob ref|date=2014-08-09|2713|When Worlds Collide 2014}} Ruin is intent that has an immediate effect--Ruin wants to destroy ''now'', not later. Since Ruin is preoccupied with the present, he is particularly bad at seeing into the future. Preservation, on the other hand, is about protection. Protection is a long term thing, so Preservation is more looking into the future, so he is good at seeing into the future. It’s probably for similar reasons why Cultivation is skilled at seeing into the future.
There was significant debate whether Odium could see into the future. People agreed that Odium is more proficient than Ruin at the very least, because having hatred for something would mean that Odium would stop at nothing to exact his goals, even if he had to wait an extremely long period of time. However, Odium is probably not as good as Cultivation or Preservation in this regard, but this still means Odium is much more dangerous than Ruin.
* [[Adonalsium]]
* [[Shardworld]]
* [[Realmatic Theory]]
* [[Chronology]]
{{url ref|name=orullian
|url=http://orullian.com/writing/brandonsanderson_interview.html
|text=Do Splinters have their own
|site=Peter Orullian's blog
|date=31 Oct 2010
|