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An Allomancer who has flared their metal for a long time can become a savant. Generally, savantism gives the allomancer more blunt power and sometimes grants additional special effects. It is dangerous and harmful to the body. The allomancer might rely so much on or get so accustomed to the metal that when they extinguish the metal, they experience serious backfire effects.
With most metals, the effects are quite small. [[Bronze#Allomantic Use|Seeker]]s, for example, often become savants without being aware of it, granting them a boost to the range of their abilities. However, some metals warp the body of savants much more. [[Tin]] savants experience such magnification of their senses that they can become incapacitated by bright light or loud sounds. [[Pewter]] [[Misting]]s often die before becoming savants,{{epigraph ref|mb3|16}}
[[Spook]] is the most obvious example of a savant in the Mistborn trilogy. He flares his tin for so long that his body literally cannot survive without the tin. Any light becomes too bright for him, and he takes to wearing a blindfold at all times. This does not hamper him, however, because his other senses have become so sensitive that he can feel and hear well enough to make up for the lack of vision.
[[Wax]] is a [[steel]] savant,{{annotation ref|aol|chapter=11|link=annotation-the-alloy-of-law-chapter-eleven}}
If someone were able to burn the amount of [[Lerasium]] needed to become a savant with the metal, they would ascend and become the holder of Preservation, similar to what happens when one consumes the mists.{{wob ref|1248}} This is due to the nature of the metal as the condensed power of Preservation.
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