Difference between revisions of "Pewter"

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(→‎Allomantic Use: clarify about pewter drag)
Pewter's utility is not simply from the increased strength or speed. It grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker. [[Aluminum]] in a wound will make it impossible for the Thug to heal the injury around the metal for as long as it remains in the body.{{wob ref|6365}} Pewter also enhances the body's natural balance, granting almost unnaturally smooth movements. It also increases reaction speed{{book ref|mb1|24}} Finally, it increases endurance, letting the body continue on long past when it would have normally shut down.
 
Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals.{{book ref|mb1|5}} A Thug having just survived a deadly wound, or completed a pewter drag, can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations. If someone were able to burn the amount of pewter needed to become an Allomantic [[savant]] with the metal, they would be able to heal more quickly, though not as fast as someone tapping health from a goldmind.{{book ref|mb4|17}}
The increased speed and endurance allows a Thug with a sufficient amount of pewter to perform a "pewter drag;" running at roughly the speed of a galloping horse for extended periods. However, this can require several days rest and sufficient food to replenish the Thug afterwards.{{book ref|mb1|26}}
 
===Pewter dragging===
Pewter can be dangerous when it runs out, which is a serious concern since it is the fastest-burning of the eight basic metals.{{book ref|mb1|5}} A Thug having just survived a deadly wound, or completed a pewter drag, can die from the resulting effects when the body runs out of pewter to burn. However, the body will naturally burn pewter in an attempt to heal itself, so even an unconscious Thug can be given additional pewter to survive otherwise life-threatening situations. If someone were able to burn the amount of pewter needed to become an Allomantic [[savant]] with the metal, they would be able to heal more quickly, though not as fast as someone tapping health from a goldmind.{{book ref|mb4|17}}
By constantly flaring pewter for a long time(Pewter Dragging), a thug can achieve incedible things, such as running at roughly the speed of a galloping horse for extended periods. However, this is extremely dangerous and could even be lethal when the thug stopped burning Pewter, for he/she would suffer from the sudden burst of fatigue which was suppressed by pewter. Several days of rest and sufficient food are required to replenish the Thug afterwards.{{book ref|mb1|26}}
 
===[[Savant]]ism===
If someone were able to burn the amount of pewter needed to become an Allomantic [[savant]] with the metal, they would have enhanced physical abilities such as being able to heal more quickly, though not as fast as someone tapping health from a goldmind.{{book ref|mb4|17}}[[Pewter]] [[Misting]]s often die before becoming savants{{epigraph ref|mb3|16}}, as they feel neither pain nor exhaustion to any great extent and therefore may ignore wounds that later prove fatal.
 
== Feruchemical Use ==