Difference between revisions of "Luthadel"

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There is significant evidence to the fact that Luthadel was not perfectly planned from the beginning, from the unique, piecemeal construction of [[Kredik Shaw]] to the presence of the "[[Old Gate]]" district. Interestingly, there is no mention of old city walls being built around (Jerusalem is a classical example of a city outgrowing its wall, and subsequently building out). Whether this is due to a relatively late entrance of the city wall, or if the Lord Ruler merely mandated tearing down old sections when new walls were added is unknown. Given the relative abundance of [[skaa]] manpower, either option is possible.
 
There were no recorded attacks on Luthadel during the Lord Ruler's tenure there. Whether there actually were any attacks is unknown, given the Lord Ruler's tendency to hide the shortcomings of his rule. The only known assault of the city occurred approximately one year after the Lord Ruler's death. At the time, the city was ruled by [[Elend Venture]], in his capacity as King of the Central Dominance. Luthadel was besieged by three armies simultaneously, including one army of koloss.{{book ref|b|mb2}} The seige culminated with the koloss army attacking, representing the only time that the walls of Luthadel were successfully breached by an opposing army.
 
Following Lord [[Ferson Penrod|Penrod]]'s installation as a subject king under Emperor Venture, Luthadel experienced a brief period of relative stability and prosperity. This period ended when [[Marsh]], the head [[Steel Inquisitor]], implanted a hemalurgical spike into Lord Penrod. Between the whisperings of Ruin and the increasing disasters, Lord Penrod was unable to effectively maintain order in Luthadel. Eventually, Lord Penrod realized the extent of the problems, and ordered the evacuation of Luthadel to the nearby [[Pits of Hathsin]], where the [[Terris]] people had established themselves.
In the Final Empire, Luthadel was the seat of not only the Lord Ruler, but also the most powerful noble houses. The mark of a "Great House" was the ability to maintain a keep in Luthadel. At the time of the events in Mistborn, 10 such keeps existed. Whether this number was established by the Lord Ruler, or arose naturally, is unclear. It is clear, however, that these keeps frequently changed hands, due both to the tremendous taxes levied by the Lord Ruler against the Great Houses, and the general unrest that the Lord Ruler fostered.
 
Before [[Kelsier]] escaped the [[Pits of Hathsin]], House standings were relatively stable, and had been for some time. In order of standing, the ten Great Houses were:{{book ref|b|mb1|c|9}}
 
#[[House Venture|Venture]]
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[[Category: Notable Articles]]
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