Difference between revisions of "Koloss"

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{{image|Koloss by Gar leyva.jpeg|side=right|width=250px|Large Koloss attacking [[Sazed]]}}
=== Koloss ===
Koloss have four [[Hemalurgy|Hemalurgically]] charged [[iron#Hemalurgic Use|iron]] spikes, which grant them increased strength and stamina. This allows them to wield enormous blades, which are about the same size they are. The blades are relatively blunt and not well made. The edges are ragged ad full of nicks and dents. Koloss tend to rely on brute strength and the great inertia of their weapons to smash and hack their opponents, rather than any great technique or finesse. They should not be underestimated, however. Larger koloss are more experienced killers. The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' mental and emotional capacity. Moreover it dulls their sense, including reduced sensitivity to pain. However, they still retain some ability to reason, remember, perform certain tasks, and the ability to communicate. The re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity and mental capacity.{{epigraph ref|mb3|42}}
 
Koloss can subsist off of nearly any substance and can eat almost anything, including dirt and ash.{{book ref|mb2|19}}{{book ref|mb3|13}} They are not bothered by the cold.{{book ref|mb2|41}}
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