Difference between revisions of "Koloss"

3 bytes added ,  9 months ago
m
Minor fixes
m (Minor fixes)
 
==== Koloss ====
The koloss are physically very large and very powerful. Koloss have blue skin and red eyes.{{book ref|mb2|19}} A full-sized koloss could grow to be as tall as twelve feet. The transformation process corrupts the ability of their skin to grow and heal. Therefore Koloss are said to only have a fixed amount of skin that does not change over their lifetime. Because of this, the younger a koloss is, the fatter it may appear, due to having much baggy skin covering itself. The skin itself doesn't hold terribly well to the koloss' body.{{book ref|mb2|19}} As the koloss grow taller, their skin tears and fits tightly to them. An ancient koloss is a hideous sight indeed, having little remaining original skin. Being covered instead in scars, half-healed wounds, and innumerable newly formed tears. Older koloss protect their mutilated skin with leather wrappings.{{book ref|eltania}} A koloss continuously grows until its death. When it reaches roughly twelve feet, despite it's hemalugically enhanced strength and fortitude, it's heart and lungs can no longer sustain it's disproportionate weight. Heart failure begins to set in. It dies shortly thereafter, or in a weakened state is killed by younger koloss seeking to take it's blade.
 
==== Koloss-blooded ====
{{image|Koloss by Gar leyva.jpeg|side=right|width=250px|Large Koloss attacking [[Sazed]]}}
=== Koloss ===
Koloss have four [[Hemalurgy|Hemalurgically]] charged [[iron#Hemalurgic Use|iron]] spikes, which grant them increased strength and stamina. This allows them to wield enormous blades, which are about the same size they are. The blades are relatively blunt and not well made. The edges are ragged ad full of nicks and dents. Koloss tend rely on brute strength and the great inertia of their weapons to smash and hack their opponents, rather than any great technique or finesse. They should not be underestimated, however. Larger koloss are more experienced killers and . The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' mental and emotional capacity. Moreover it dulls their sense, including reduced sensitivity to pain. However, they still retain some ability to reason, remember, perform certain tasks, and the ability to communicate. The re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity and mental capacity.{{epigraph ref|mb3|42}}
 
Koloss can subsist off of nearly any substance and can eat almost anything, including dirt and ash.{{book ref|mb2|19}}{{book ref|mb3|13}} They are not bothered by the cold.{{book ref|mb2|41}}