Difference between revisions of "Koloss"

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Added image by Gar_leyva - Koloss. Moved images around a bit and resized.
m (Added image by Gar_leyva - Koloss. Moved images around a bit and resized.)
 
== Appearance ==
{{image|Human Koloss.jpg|side=right|width=250px300px|[[Human]] the koloss}}
{{for|/Gallery|more images}}
The koloss are physically very large and very powerful. Koloss have blue skin and red eyes.{{book ref|mb2|19}} A full-sized koloss could grow to be as tall as twelve feet. Koloss have a fixed amount of skin that does not change over their lifetime. Because of this, the younger a koloss is, the fatter it appears, due to having so much baggy skin covering itself. The skin itself doesn't hold terribly well to the koloss' body.{{book ref|mb2|19}} As the koloss grow taller, their skin tears and fits tightly to them. An ancient koloss will have little to no skin at all, being covered instead in leather wrappings.{{book ref|eltania}} A koloss continuously grows until its death. When it reaches about twelve feet, its heart can no longer sustain its body, and it dies shortly thereafter.
 
== Creation and reproduction==
{{image|Human Koloss.jpg|side=right|width=250px|[[Human]] the koloss}}
 
Similar to [[Steel Inquisitor]]s, the creation of a koloss is very brutal. To create a koloss, four humans are stabbed with individual iron spikes through their heart, and these spikes are then placed strategically on to a fifth person. Once placed, the spikes turn the recipient into a koloss "very quickly".{{wob ref|8075}} It is possible to create Hemalurgic constructs similar to koloss using animals instead of humans as a base.{{wob ref|3590}} It is possible to create sapient creatures similar to koloss from primates.{{wob ref|12581}}
 
 
== Powers ==
{{image|Koloss by Gar leyva.jpeg|side=left|width=250px|Large Koloss attacking [[Sazed]]}}
Koloss have four [[Hemalurgy|Hemalurgically]] charged [[iron#Hemalurgic Use|iron]] spikes, which grant them increased strength. This allows them to wield their enormous blades, which are about the same size they are. The blades are blunt and not well made; koloss seem to rely on their brute strength to smash the blades into opponents, rather than any true technique. The Hemalurgic spikes, however, come with a price. In addition to twisting their bodies, the spikes also diminish a koloss' intelligence. However, they still retain the faint ability to reason, and the ability to communicate, and the re-use of spikes from dead koloss to create more resulted in koloss that retained more of their former humanity.{{epigraph ref|mb3|42}}
 
 
== Culture==
{{image|HoA Weber.jpg|side=right|width=300px|[[Vin]] standing on a koloss}}
 
Because of their diminished intelligence, the Final Empire-era koloss live in barbaric tribes. Usually, social standing is determined by age, because as the koloss age, they get larger and more powerful.
 
 
==After the Ascension==
{{image|HoA Weber.jpg|side=right|width=300px250px|[[Vin]] standing on a koloss}}
After [[Harmony]]'s [[Final Ascension|Ascension]] the koloss were transformed into a tribal race that could breed, which lived in the [[Roughs]].{{wob ref|1381}} As a true breeding race, koloss raise koloss-blooded children. Those who chose can turn into full koloss at the age of twelve in a coming-of-age ritual where they choose to accept the requisite spikes or not. Those who do not accept the spikes leave, and live outside the tribe. Additionally, outsiders can choose to become koloss through this ritual.{{wob ref|1417}} The koloss as a people have made a vow not to harm the [[Terris]] people, which entitles Terrismen to safety and a degree of respect amongst the koloss.{{book ref|eltania}}
 
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