Difference between revisions of "Kelsier"

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=== Allomancy ===
Kelsier is a Mistborn, so he can burn every Allomantic metal, although he is particularly proficient with the external physical metals [[iron]] and [[steel]].{{book ref|mb1|34}} He is capable of using them with a high degree of precision to control the momentum and rotation of dozens of pieces of metal simultaneously. He once used them in his fight with a [[Steel Inquisitor]], so the metals acted like they were alive, twitching and flying through the air to cut and distract the Steel Inquisitor. He lacks finesse in the external mental abilities of [[zinc]] and [[brass]] as he tends to create large changes in emotional states as opposed to the more subtle Soothing abilities of [[Breeze]], although he can affect a relatively large mass of people.{{book ref|mb1|10}} He is quite proficient at pewter dragging and has enough practice to maintain it for hours and still maintain a fair amount of clarity afterwards.{{book ref|mb1|25}}
 
=== Hemalurgy ===
After the events of "Mistborn: Secret History" Kelsier (somehow) got a spike of either iron or steel in his left eye socket, allowing him to see lines of metal in addition to regular sight (this was revealed in the epilogue of "Bands of Mourning"). However, he likely has limited depth perception.
 
=== Sliver ===
After Kelsier died, he became a [[Cognitive Shadow]] through the [[Well of Ascension]], making him able to resist the pull of the [[Beyond]]. After Holding and releasing the Shard of [[Preservation]], Kelsier became a [[Sliver]].
 
=== Preservation ===
Kelsier held Preservation for a short time but was bad at using it because he was a Cognitive Shadow at the time and did not match well with Preservation's Intent.
 
=== Hemalurgy ===
After the events of "Mistborn: Secret History" Kelsier (somehow) got a spike of either iron or steel in his left eye socket, allowing him to see lines of metal in addition to regular sight (this was revealed in the epilogue of "Bands of Mourning"). However, he likely has limited depth perception.
 
== History ==