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==Allomantic Use==
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's center of gravity.{{ref|b|
Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals' performance is greatly enhanced when used in tandem, allowing feats like those performed by [[Kelsier]] in his battle with the Inquisitor [[Bendal]].
==Feruchemical Use==
{{icon|iron|f|150px|thumb|right|The Feruchemic symbol for iron}}
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass, or more accurately, density.{{ref|b|
A Feruchemist tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Feruchemists can add force to their blows, and can use added weight to withstand attacks. Furthermore, the added mass from tapping an ironmind can wreak havoc with Steelpushes/Ironpulls if the Feruchemist is being used as the anchor.{{
==Hemalurgic Use==
When used as a Hemalurgic spike, iron steals the physical strength of the person killed by the spike.{{ref|b|
[[Koloss]] are created when a living human is implanted with four iron spikes. This gives the koloss incredible strength, but the process effectively destroyed their minds, leaving them incapable of complex logic, and extremely vulnerable to Ruin's control.
The [[kandra]] Blessing of Potency is comprised of two iron spikes.{{ref|b|
==Notes==
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