Difference between revisions of "Iron"

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== Allomantic Use ==
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of burning iron to pull metals toward (in a straight line) the user's center of gravity.{{book ref|b|aol|part=ars}} There are two general rules for ironpulling, which also apply to steelpushing, its paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical weight. This means that larger Allomancers can generally ironpull and steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an ironpull is much greater than the Allomancer's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does).{{book ref|b|tfe|c|7}} The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong Allomancer, however.
 
Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals' performance is greatly enhanced when used in tandem, allowing feats like those performed by [[Kelsier]] in his battle with the Inquisitor [[Bendal]].
== Feruchemical Use ==
{{icon|iron|f|150px|thumb|right|The Feruchemic symbol for iron}}
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical mass, or more accurately, density.{{book ref|b|aol|part=ars}} This is accomplished by changing the Feruchemist's mass, not by changing the effect of gravity on the Feruchemist. This change does not affect things that the Feruchemist wears, but is great enough that a Feruchemist storing weight can safely fall any distance, as the Feruchemist's surface area is sufficient to slow the fall to safe speeds.{{book ref|b|woa|c|12}}
 
A Feruchemist tapping iron can grow proportionally heavier than normal, and although this is not as useful as storing mass in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, Feruchemists can add force to their blows, and can use added weight to withstand attacks. Furthermore, the added mass from tapping an ironmind can wreak havoc with Steelpushes/Ironpulls if the Feruchemist is being used as the anchor.{{book ref|b|woa|c|58}}
 
Tapping iron has no effect on a Feruchemist's vulnerability to penetration, despite the increase in density.{{annotation ref|aol|c|chapter=6}} Tapping iron grants the Feruchemist the strength requisite to remain standing.
 
== Hemalurgic Use ==
When used as a [[hemalurgy|Hemalurgic]] spike, iron steals human physical strength.{{book ref|b|hoa|part=ars}} Increasing the number of spikes increases the strength of the recipient, but at the cost of twisting the body and mind of the person who receives the spikes.
 
'''[[Koloss]]''' are created when a living human is implanted with four iron spikes.{{epigraph ref|mb3|40}} This gives the koloss incredible strength, but the process effectively destroyed their minds, leaving them incapable of complex logic, and extremely vulnerable to Ruin's control.
 
The [[kandra]] call a pair of these spikes the '''Blessing of Potency'''.{{book ref|b|hoa|c|39}} Like all kandra Blessings, the Blessing gave the [[mistwraith]]s sentience, with the added benefit of physical strength and endurance.
 
== Notes ==