Difference between revisions of "Iron"

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==Allomantic Use==
An iron [[Misting]] is known as a '''Lurcher'''. Ironpulling is the art of using iron to pull on metal.<ref>Alloy of Law, Ars Arcanum</ref> There are two general rules for ironpulling, which also apply to steelpushing, it'sits paired opposite. The first rule is that the strength of your pull is roughly proportional to your physical weight. This means that larger Allomancers can generally ironpull and steelpush more powerfully than a smaller counterpart. While proportional, the force exerted by an ironpull is much greater than the Allomancer's weight, allowing them to pull themselves through the air by pulling on a piece of metal that weighs more than they do (or is anchored to something that does).<ref>Mistborn I, Ch. 7</ref> The second rule is that metal that is at least partially inside a person's body cannot be affected by iron. Both of these rules can be overcome by a sufficiently strong Allomancer, however.
 
Of the two external physical metals, iron is by far the less flashy. Utilized by a Misting, iron is generally used as a purely defensive mechanism, cancelling out the efforts of enemy Coinshots by ironpulling enemy projectiles into a wooden shield. Iron is also less useful by itself in jumping, since using iron requires a large, well anchored piece of metal at your destination. Both metals' performance is greatly enhanced when used in tandem, allowing feats like those performed by [[Kelsier]] in his battle with the Inquisitor Bendal.
 
==Feruchemical Use==
An iron [[Ferring]] is known as a '''Skimmer'''. Iron is used to store physical weight, or more accurately, density.<ref>Alloy of Law, Ars Arcanum</ref> This is accomplished by changing the Feruchemist's mass, not by by changing the effect of gravity on the Feruchemist. This change does not affect things that the Feruchemist wears, but is great enough that a Feruchemist storing weight can safely fall any distance, as the Feruchemist's surface area is sufficient to slow the fall to safe speeds.<ref>Mistborn II, Ch. 12</ref>
 
A Feruchemist tapping weight can grow proportionally heavier than normal, and although this is not as useful as storing weight in many cases, it has significant martial applications. Specifically, by tapping iron during key moments, a Feruchemist can add force to their blows, and can use added weight to withstand attacks.
 
The [[kandra]] blessing of potency is comprised of two iron spikes. Like all kandra blessings, the blessing gave the mistwraith sentience, with the added benefit of physical strength and endurance.
 
==Notes==
<references/>
 
{{MetallicArts}}
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