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== Terminology ==
The term '''Investiture'''{{
== The Nature of Investiture ==
Investiture transcends the three realms: Physical, Cognitive, and Spiritual that comprise most of the cosmere. In the Physical Realm, Investiture is known to exist in solid, (i.e. [[atium]] and [[lerasium]]), liquid ([[Perpendicularity|Shardpools]]), and gaseous material forms (Preservation's Mists, Stormlight, BioChromatic Breath). For some reason, all solid Investiture is metallic, the result of one of the laws governing the cosmere.{{wob ref
An interesting thing to note is that the color red has a tendency to manifest when a Shard is "co-opting or corrupting another Shard's magic".{{wob ref
== Accessing Investiture ==
Many methods of accessing Shardic power have been observed throughout the cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to a source of power and a way of directing that power. Methods of accessing Investiture can be broadly divided into two types: physical and mechanical; the source of the Investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them),{{
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's Allomancy with the Mists; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of highstorms and direct it through their bond with their spren, similarly to [[fabrial]]s.
== Bonds ==
Bonds are connections between entities in the [[Cosmere]] that exist outside the [[Physical Realm]]. All bonds are basically the same, with the powers and functions depending on the holders of the bond.{{
=== Types of known Bonding Entities ===
'''[[Spren]]''': Entities of the [[Cognitive Realm]]
=== Bonds By Shard World ===
==== Roshar Bonds ====
'''The Nahel Bond''': This Bond is between a human and certain types of intelligent [[Spren]]. The [[Nahel Bond]] gives a human access to the system of magic known as [[Surgebinding]], while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the [[Nahel Bond]] can take, each giving access to two different [[Surge]]s. See [[Surgebinding]] and [[Nahel Bond]] for more information.
'''Void Bonds''': Nothing is known at this time about [[Voidbinding]].
'''Lesser Spren Bonds''': Non-intelligent spren are able to form bonds with humans.{{
'''Other Spren Bonds''': Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are chasmfiends, chulls, and skyeels.
'''Honorblades''': Honorblades grant surgebinding abilites to humans who touch them, but this requires dangerous levels of stormlight.{{
==== Sel Bonds ====
'''Seons''': A [[seon]] can create bonds with humans and [[Elantrian]]s. Little is known of this bond other than that the [[Seon]] follows and helps the person it is bonded to, functioning as a servant to the owner of the bond. This bond does not give the [[seon]] an innate ability to find the human to whom it is bonded. [[Seon]]s will automatically seek out a new person to bond with following the death of its master; often the new master has been prearranged. During the time of the [[Reod]], while the [[Shaod]] was unable to finish transforming a human into an [[Elantrian]], any [[seon]] bonded to a [[Elantrian]] lost its mind and would float around the city, often near their master.{{
==== First of the Sun Bonds ====
==== Nalthis Bonds ====
'''Sentient Awakened Entities in an Inorganic Host''': Also known as Type IV BioChromatic Entities. The only known entity of this kind is [[Nightblood]]. [[Nightblood]] is a sentient sword made using 1000 breaths and the command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.
==== Scadrial Bonds ====
No Bonds are known of on this Shardworld.
Of note is that by using [[Hemalurgy]], bonds may be stolen and given to a new person.{{
== The Known effect of Bonds while on other Shardworlds ==
Bonds on some Shardworlds provide the Holders of the Bonds with additional powers.{{
=== Roshar ===
It has been confirmed that at least one Bond other than the [[Nahel Bond]] will provide powers to the constituent entities of that Bond. What these powers are is unknown, and will not be of the ten [[Surge]]s. At this time only the Seon Bond is confirmed to do this, as the Nahel bond and the Seon bond are very similar.
== Categories of Investiture ==
In the ''[[Alloy of Law]]'' Ars Arcanum, the author categorizes the three [[Metallic Arts]].{{book ref|aol|part=ars}} Every type of Investiture can be classified along these categories.{{
=== End-positive Investiture ===
When practicing an end-positive Investiture, the practitioner draws in power from an external source.{{book ref|aol|part=ars}} The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most types of Investiture are end-positive.{{
Allomancy draws Investiture from [[Preservation]] in a similar way to [[AonDor]] pulling power from the [[Dor]]; both are considered End-Positive since they add power to the Allomancer or Elantrian. Allomantic [[Atium]] draws power from [[Ruin]]'s concentrated Physical form, but is still considered End-Positive as the power comes from an outside source. [[Stormlight]] acts as an external source to the [[Surge]]s, so the system is also end-positive.
For an act of Investiture to be considered end-neutral, power is neither gained nor lost{{book ref|aol|part=ars}}. A practitioner manipulates power that already exists or power that comes from themselves.
[[Feruchemy]] is end-neutral, since the amount of Investiture remains constant. Awakening is also considered end-neutral, even though color is lost.{{
=== End-negative Investiture ===
In the practice of an end-negative Investiture, some power is lost.{{book ref|aol|part=ars}} End-negative Investiture is very rare.{{
[[Hemalurgy]] is end-negative. Investiture held in a spike outside the body decays.
== Investiture of Humans ==
All living creatures on some level have Investiture. This is called the Spark of Life. All sentient creatures have a slightly greater amount of Investiture than non-intelligent ones. The Spark of Life or soul of a person creates a kind of interference when working with other forms of Investiture. This interference is the reason that metal inside of a person's body is highly resistant to Allomantic steel or iron. To affect something like metal inside a person's body takes a much greater degree of Investiture than most humans are capable of wielding. This is of note because a human's soul does not count as a highly Invested object and a person is not even counted as being innately Invested if they only have the Spark of Life.
Generally, humans are not considered to have '''Innate Investiture'''. However, on some worlds, a Shard has Invested humans. For example, [[Preservation]] gave part of his power to make sentient humans with the ability to develop Allomancy. On [[Nalthis]], people are born with [[Breath]]. Both cases are known as '''Innate Investiture'''.{{
Under specific conditions, some humans can become Invested with more power than others. In general, the closer the connection between a human and a Shard, the more powerful the human becomes. A normal human on Scadrial is less connected to [[Preservation]]'s Investiture than a [[Misting]], who is less connected than a [[Allomancer#Mistborn|Mistborn]], who is less connected than [[Allomancer
The conditions required for becoming Invested with a larger amount of power differ from Shardworld to Shardworld. It is assumed that the intent of the respective Shard influences these conditions. On [[Scadrial]] Connection to a Shard is determined by genetics. On [[Sel]] it's the [[Shaod]] that comes to those who live in the correct area and are devoted to something, and on [[Roshar]] it has to do with a person's actions and how they live their life.{{
== Investiture of Objects ==
* [[Shardplate]] and [[Shardblade]]s, as well as the Honorblades
Invested objects are harder to affect with any magic system, the more Investiture the more difficult to affect.{{
== Investiture of Natural Phenomena ==
== Notes ==
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