Difference between revisions of "Investiture"

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== Intent of use ==
The intent of a user is very important to several magic systems, these magic systems require a mental component to function. Some, like Hemalurgy, simply require that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known Mental component and that is that athe user or [[Shard]] [[Ruin]] must be trying to do Hemalurgy (thoughIt's this doesnRuin'ts seem to be the caseintent when Spook temporarily gains the ability to burn pewter). This mental component if not present renders the spike to a normal metal spike and simply harms the victim. When present it controls what is stolen when used in conjunction to the correct binding point. However the person doing the spiking does not need to be the one intending to create a Hemalurgic Spike, the holder of the [[Shard]] [[Ruin]] is able to provide this intent for the person doing the Spiking. Awakening is almost as much mental as spoken. If the imagevisualizing of whatthe you wish an object to docommand is not firm then the Awakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is. Surgebinding depending on the [[Surge]] used the mental component can be very important. [[Lightweaving]] requires an extremely clear image in a user's mind to create an illusion with the appropriate appearance, but [[Surge]]s like a Full Lashing the user does not have to have any idea of what they are doing; the Surge will do the same thing regardless. Some [[Surge]]s do require simply that the user wish it to happen. Often with [[Surgebinding]] this can be accomplished by instinctively pushing [[Stormlight]] into something.
 
== Bonds ==
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