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Many methods of accessing Shardic power have been observed throughout the cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to a source of power and a way of directing that power. Methods of accessing Investiture can be broadly divided into two types: physical and mechanical; the source of the Investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them{{
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's Allomancy with the Mists; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of highstorms and direct it through their bond with their spren, similarly to [[fabrial]]s.
{{17s ref|post|42117|Can all Investitures be classified as end-positive, neutral, or negative?|date=2012-09-26}}
{{17s ref|post|116818|Chicago Signing (transcription)|date=2014-02-22}}
{{17s ref|post|336723|text=Hemalurgic spikes would do very strange things to Elantrians.|date=Oct 8th, 2015}}
{{qa ref|691|18|Can we change charge to imbue?|date=2010-05}}
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