Difference between revisions of "Investiture"

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== Accessing Investiture ==
Many methods of accessing Shardic power have been observed throughout the Cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to to a source of power, and a way of directing that power. Methods of accessing investiture can be broadly divided into two types: physical and mechanical; the source of the investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
Many ways to access Investiture exist. Most often access to Investiture is a function of a [[Shard]]s Influence with the planet that they are located on. Investiture can be directly given by a Shard to fuel magic (Preservation's Mists). Some shards will innately imbue people living on a planet with Investiture (i.e. Scadrian potential for Allomancy and Feruchemy, the initial BioChromatic Breath). Some methods require an external force to influence a person's spirit web or SDNA before use of Investiture is possible. Things like a nahel bond, hemalurgy, and Forgery alters a person's SDNA without direct influence by a Shard. Some systems of magic like classic [[allomancy]] required Snapping of a person through extreme mental or physical trauma. Some systems of magic are accessible through a mechanical means like Rosharan [[Fabrial]]s, though this may not truly be mechanical in nature due to the use of [[spren]] in their construction.
 
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them), Allomancers, in Classical Scadrial, had to snap to access power, and Surgebinders "plug" spren into themselves, and is related to [[Nightblood]]'s nausea- a bond must be created. Once a conduit has been established, a key, such as an Aon, metal, or Command is used to tell it how to act.
 
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's allomancy with the Mists; some magics, such as [[BioChroma]]and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a shard, Surgebinders draw from the Investiture of Highstorms and direct it through their bond with their spren, similarly to [[fabrial]]s.
 
== Intent of use ==
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