Difference between revisions of "Investiture"

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== Intent of use ==
The intent of a user is very important to several magic systems, these magic systems require a mental component to function. Some, like Hemalurgy, simply require that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known Mental component and that is the user or [[Shard]] [[Ruin]] must be trying to do Hemalurgy (It's Ruin's intent when Spook temporarily gains the ability to burn pewter). This mental component if not present renders the spike to a normal metal spike and simply harms the victim. When present it controls what is stolen when used in conjunction to the correct binding point. Awakening is almost as much mental as spoken. If the visualizing of the command is not firm then the Awakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is. In Surgebinding, the mental component has varying degrees of necessity depending on the [[Surge]] used. [[Lightweaving]] requires an extremely clear image in a user's mind to create an illusion with the appropriate appearance, but with [[Surge]]s like Gravitation the user does not have to have any idea of what they are doing; the Surge will do the same thing regardless. Some [[Surge]]s do require simply that the user wish it to happen. Often with [[Surgebinding]] this can be accomplished by instinctively pushing [[Stormlight]] into something.
 
== Healing ==
Many magic systems in the [[cosmere]] are able to heal a person from damage. This includes physical wounds{{book ref|mb6|14}} or sprains,{{book ref|sa3|10}} and can even heal fatal damage.{{book ref|mb6|17}}{{book ref|sa3|72}} Limbs and body parts can be regrown as well.{{book ref|sa2|87}} Healing can also be used to recover from poisoning,{{book ref|sa3|18}} sickness such as a cold or cancer,{{wob ref|1009}} chronic diseases, such as poor eyesight,{{wob ref|2833}}{{book ref|wor|89}} tiredness,{{book ref|mb4|15}} and even damage to the [[Spiritweb|soul]].{{book ref|sa3|37}} Constantly healing from wounds can leave the user invulnerable to pain.{{book ref|mb4|13}} Most forms of extreme healing don't care much about what is done to the physical body, as the person's spiritual template is in power at the time.{{wob ref|3535}} Some magic systems are better at healing than others.{{wob ref|6678}}
 
=== Healing the soul ===
When healing the soul, such as a missing piece cut off from a [[Shardblade]], a new patch of soul will be created.{{wob ref|126}}{{wob ref|983}} Healing wounds to the soul is much more [[Spiritual Realm]] based.{{wob ref|6435}} If a magic is strong enough to heal from pieces of a body, it will try to heal from the biggest piece.{{wob ref|4128}} If the body was perfectly cut in half, a random half would be chosen to heal from. Not every magic system is capable of healing soul wounds.{{wob ref|6435}} If the soul leaves the body and is then healed, the soul will not return and the physical body will be the only thing healed, leaving the person dead.{{wob ref|9623}}{{book ref|mb3|82}}{{book ref|mb3|epilogue}} If a soul is healed but not reattached properly, the person will leave a glowing afterimage when they move.{{book ref|sa3|90}}
 
=== Limitations ===
While a number of things can be healed, there are certain limitations. Disorders like depression that are a part of a person's personality will not be cured.{{wob ref|688}}{{wob ref|1914}} Electrical stimulation of muscles, such as being electrocuted, will not be healed as it's not doing any harm and it's how muscles normally work.{{wob ref|10870}} Aging and certain genetic diseases can also not be healed.{{wob ref|3885}} Many, if not all, healing processes are stopped by [[aluminum]]. If aluminum is in the body where wounds are, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.{{wob ref|6365}}
 
=== Perception of oneself ===
Healing works by using the three versions of the user's self; their Physical, Cognitive, and Spiritual version.{{wob ref|9441}} Healing typically heals the Physical version by matching it to their ideal Spiritual version, which is filtered through the lens of their minds (Cognitive version). Almost all forms of healing in the cosmere are filtered through the perception of the user.{{wob ref|7024}}{{wob ref|9623}} This applies to both internal and external forms of healing. When someone is healing someone else, both of their perceptions of the one being healed matters.{{wob ref|11998}} If a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.{{wob ref|12149}} However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.{{wob ref|6501}}{{book ref|sa3|i|13}} Perception can also have users change their body to match their [[Identity]], such as a transgender person changing genders.{{wob ref|10913}} There are a few magic systems that are an exception to this rule.{{wob ref|5306}}
 
=== Types of known Investiture healing ===
'''Shards''': [[Shard]]s are able to heal physical and spiritual wounds of other people.{{book ref|mb3|72}}{{wob ref|184}} They can also heal those who have died, within a short amount of time.{{wob ref|3763}} They can even heal irreversible damage, such as [[Savant|savantism]].{{book ref|mb3|epilogue}}
 
'''Feruchemical Gold''': In [[Feruchemy]], heath is stored in [[gold]]. A goldmind can be tapped to both heal at an accelerated rate or to heal from wounds that would normally be fatal.{{book ref|mb4|part=ars}} It is hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds.{{book ref|mb5|5}} Damage to the soul can be healed by Bloodmakers.{{wob ref|983}} A gold [[Compounding|Compounder]] would be able to use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.{{book ref|aol|11}}{{book ref|aol|epilogue}} The recovery from injuries and wounds is almost instantaneously.{{book ref|mb4|13}}
 
'''Allomantic Aluminum''': In [[Allomancy]], burning aluminum would be able to heal from the withering inflicted by a [[Shade]].{{wob ref|6374}}
 
'''Allomantic Pewter''': In Allomancy, burning [[pewter]] grants the user the ability to heal from otherwise deadly wounds, and to recover much quicker.{{book ref|mb1|15}}
 
'''AonDor''': In [[AonDor]], the [[Aon]] Ien is used as the basis for healing.{{book ref|Elantris|19}} To maximize its potential, [[Elantrain]]s require the use of specialized modifiers that can target the part of the body that needed to be healed as well as how the healing should take place.{{book ref|Elantris|53}}
 
'''Elantrians''': Elantrian are able to heal quickly and survive fatal injuries, such as decapitation.{{wob ref|13084}} This ability can be blocked with the dysfunction of the massive Aon Rao of [[Elantris (city)|Elantris]] city. During this process, Reod Elantrains wounds will refuse to heal.{{annotation ref|Elantris|chapter=10|link=annotation-elantris-chapter-10}} Although unable to heal, a Reod Elantrian can only be killed by decapitation or burning, while hunger or most fatal wounds will fail to kill them since the [[Dor]] will keep their bodies functioning.
 
'''Forgery''': A form of [[Forgery]] practiced by surgeons is called Resealing.{{wob ref|7759}} Resealing can effect miraculous healing, even allowing Emperor [[Ashravan]] to survive a crossbow bolt to the head, but it only repairs physical damage.{{tes ref|2}} It is suspected to work in a similar fashion to the Aon Ien. Forgery can also be used to Forge a new soul.{{tes ref|2}}
 
'''Surgebinding''': With [[Stormlight]] as a fuel source, [[Surgebinder]]s are able to heal both body and soul wounds. Almost any kind of injury can be healed, including bad eyesight, scar tissues, or Spiritual damage done by a Shardblade.{{book ref|sa2|33}}
 
'''Progression Surge''': In Surgebinding, the Progression [[Surge]] can alter the growth and healing of organisms.{{book ref|sa2|part=ars}} Using Growth and Regrowth, the Surgebinder heals the damage done to the body and the soul of other people instantly.{{book ref|sa3|10}}{{book ref|sa2|I|9}}
 
'''Surge Fabrial''': A Surge [[Fabrial]] is able to mimic the Radiant ability of Regrowth. Ancient [[Knights Radiant|Radiants]] possessed fabrials constructed from a large topaz and heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.{{book ref|sa1|19}} In the present day, they have been lost; however, the [[Herald]] [[Nale]] possesses one capable of bringing someone back from the brink of death.{{book ref|sa2|88}}
 
'''Honorblade''': An [[Honorblade]] inherently grant the ability to Surgebind.{{wob ref|4685}}{{book ref|sa2|i|1}} This will allow the user to heal with Stormlight, but will not let them heal from a soul wound.{{book ref|sa1|prologue}}
 
'''Fused''': The [[Fused]] use [[Voidlight]] to heal themselves.{{book ref|sa3|79}} Voidlight does not provide the same healing abilities as Stormlight, however, it appears other healing methods may be accessible to those using Voidlight.{{book ref|sa3|43}}{{book ref|sa3|i|13}}
 
'''Returned''': Each [[Returned]] is gifted with a single, powerful [[Breath]] called a divine Breath. This divine Breath is a [[Splinter]] of [[Endowment]].{{wob ref|4486}} A Returned may give this Breath in an act of self-sacrifice to heal one person.{{book ref|wb|12}} The healing ability can cure diseases, heal almost any wound, and regrow lost body parts.{{book ref|wb|12}} Compared to other forms of healing in the cosmere, a Returns is a supercharged version of healing.{{wob ref|9623}}
 
'''Hoid''': [[Hoid]] has access to some sort of healing factor that is capable of repairing both the body and the soul.{{wob ref|5606}} He is able to regenerate any damaged body parts at will, including his head. Hoid is able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.{{book ref|sa3|epilogue}} This healing factor makes it very difficult to kill Hoid,{{wob ref|4780}} although he is still at least somewhat vulnerable.{{book ref|sa3|epilogue}} The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient,{{wob ref|8498}} likely originating from some Pre-[[Shattering]] source. It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill [[Adonalsium]].{{wob ref|10439}}
 
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