Difference between revisions of "Investiture"

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Many methods of accessing Shardic power have been observed throughout the Cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to to a source of power, and a way of directing that power. Methods of accessing investiture can be broadly divided into two types: physical and mechanical; the source of the investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
 
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them), Allomancers, in Classical Scadrial, had to snap to access power, and Surgebinders "plug" spren into themselves,. andThis is related to [[Nightblood]]'s nausea- a bond must be created in order for Nightblood to drain Investiture from its holder to power itself. Once a conduit has been established, a key, such as an Aon, metal, or Command, is used to tell it how to act.
 
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's allomancy with the Mists; some magics, such as [[BioChroma]]and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a shard, Surgebinders draw from the Investiture of Highstorms and direct it through their bond with their spren, similarly to [[fabrial]]s.
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