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== Terminology ==
The term '''Investiture'''{{wob ref|1072}} has only seen in-world use in or by the [[Seventeenth Shard]], [[Scadrial|Scadrians]], [[Vasher]], [[Riino]], the [[Herald]]s, and [[spren]]. Most who refer to Investiture use terminology specific to the world in which they reside; Feruchemists refer to the process of Investing a [[Metalmind]] as 'chargingfilling', and [[Windrunner]]s refer to the process by which they create [[Lashing]]s as 'infusing'.{{wob ref|5528}} Most characters using this term understand more cogently that the [[cosmere]] encompasses worlds and systems of magic other than their own.
 
== The Nature of Investiture ==
Investiture transcends the three realms: Physical, Cognitive, and Spiritual that comprise most of the cosmere. In the Physical Realm, Investiture is known to exist in solid, (i.e. [[atium]] and [[lerasium]]), liquid ([[Perpendicularity|Shardpools]]), and gaseous material forms (Preservation's Mists, Stormlight, BioChromatic Breath). For some reason, all solid Investiture is metallic, the result of one of the laws governing the cosmere.{{wob ref|9291}} Most often these appear due to influence by a [[Shard]] holder, however some formations occur in a more natural way. Investiture works in a similar fashion to energy in that it follows its own laws of thermodynamics. It is not possible to destroy Investiture; it can only be redistributed.{{wob ref|1649}} Large amounts of investitureInvestiture concentrated in a specific location tend to pierce a hole in the three realms (Spiritual, Cognitive, and Physical) and create a Perpendicularity. Large amounts of Investiture can also create a time dilation.{{wob ref|13425}}{{wob ref|13453}}
 
An interesting thing to note is that the color red has a tendency to manifest when a Shard is "co-opting or corrupting another Shard's magic".{{wob ref|8340}}{{book ref|sa3|117}} All Investiture creates some type of emotional reaction in users.{{wob ref|13392}}
 
== Accessing Investiture ==
Many methods of accessing Shardic power have been observed throughout the cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to a source of power and a way of directing that power. Methods of accessing Investiture can be broadly divided into two types: physical and mechanical; the source of the Investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
 
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them),{{wob ref|6218}} Allomancers, in Classical Scadrial, had to Snap to access power, and Surgebinders "plug" spren into themselves. This is related to [[Nightblood]]'s nausea--a bond must be created in order for Nightblood to drain Investiture from its holder to power itself. Once a conduit has been established, a key, such as an Aon, metal, or Command, is used to tell it how to act.
 
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's Allomancy with the Mists; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of highstorms, and direct it through their bond with their spren, similarly to [[fabrial]]s.
 
== Intent of use ==
The intent of a user is very important to several magic systems, these magic systems require a mental component to function. Some, like Hemalurgy, simply require that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known Mental component and that is the user or [[Shard]] [[Ruin]] must be trying to do Hemalurgy (It's Ruin's intent when Spook temporarily gains the ability to burn pewter). This mental component if not present renders the spike to a normal metal spike and simply harms the victim. When present it controls what is stolen when used in conjunction to the correct binding point. Awakening is almost as much mental as spoken. If the visualizing of the command is not firm then, the Awakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is. In Surgebinding, the mental component has varying degrees of necessity depending on the [[Surge]] used. [[Surgebinding#Illumination|Lightweaving]] requires an extremely clear image in a user's mind to create an illusion with the appropriate appearance, but with [[Surge]]s like Gravitation the user does not have to have any idea of what they are doing; the Surge will do the same thing regardless. Some [[Surge]]s do require simply that the user wish it to happen. Often with [[Surgebinding]] this can be accomplished by instinctively pushing [[Stormlight]] into something.
 
== Healing ==
 
=== Limitations ===
While a number of things can be healed, there are certain limitations. Disorders like depression that are a part of a person's personality will not be cured.{{wob ref|688}}{{wob ref|1914}} Electrical stimulation of muscles, such as being electrocuted, will not be healed as it's not doing any harm and it's how muscles normally work.{{wob ref|10870}} Aging and certain genetic diseases can also not be healed.{{wob ref|3885}} Many, if not all, healing processes are stopped by [[aluminum]]. If aluminum is in the body where wounds are, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.{{wob ref|6365}}
 
Many, if not all, magical healing processes are stopped by [[aluminum]]. If aluminum is in the wound, it makes it impossible for wounds to heal around the aluminum until it is removed from the body.{{wob ref|6365}}
 
=== Perception of oneself ===
Healing works by using the three versions of the user's self; their Physical, Cognitive, and Spiritual version.{{wob ref|9441}} Healing typically heals the Physical version by matching it to their ideal Spiritual version, which is filtered through the lens of their minds (Cognitive version). Almost all forms of healing in the cosmere are filtered through the perception of the user.{{wob ref|7024}}{{wob ref|9623}} This applies to both internal and external forms of healing. When someone is healing someone else, both of their perceptions of the one being healed mattersmatter.{{wob ref|11998}} If a person hasn't accepted a wound as a part of themselves, they can still heal it regardless of how long they've had it.{{wob ref|12149}} However, even if a wound is recent, if the person has changed their mindset to see it as a part of themselves, they will not be able to heal from it.{{wob ref|6501}}{{book ref|sa3|i|13}} Perception can also have users change their body to match their [[Identity]], such as a transgender person changing genderstheir biological sex.{{wob ref|10913}} There are a few magic systems that are an exception to this rule.{{wob ref|5306}}
 
=== Types of known Investiture healing ===
'''Shards''': [[Shard]]s are able to heal physical and spiritual wounds of other people.{{book ref|mb3|72}}{{wob ref|184}} They can also heal those who have died, within a short amount of time.{{wob ref|3763}} They can even heal irreversible damage, such as [[Savant|savantism]].{{book ref|mb3|epilogue}}
 
==== Metallic Arts ====
'''Feruchemical Gold''': In [[Feruchemy]], heath is stored in [[gold]]. A goldmind can be tapped to both heal at an accelerated rate or to heal from wounds that would normally be fatal.{{book ref|mb4|part=ars}} It is hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds.{{book ref|mb5|5}} Damage to the soul can be healed by Bloodmakers.{{wob ref|983}} A gold [[Compounding|Compounder]] would be able to use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.{{book ref|aol|11}}{{book ref|aol|epilogue}} The recovery from injuries and wounds is almost instantaneously.{{book ref|mb4|13}}
 
;'''Feruchemical Gold''': In [[Feruchemy]], heathhealth is stored in [[gold]]. A goldmind can be tapped to both heal at an accelerated rate, or to heal from wounds that would normally be fatal.{{book ref|mb4|part=ars}} It is's hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds, but it can heal damage to the soul.{{book ref|mb5|5}} Damage to the soul can be healed by Bloodmakers.{{wob ref|983}} A gold [[Compounding|Compounder]] would be able tocan use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.{{book ref|aol|11}}{{book ref|aol|epilogue}} The recovery from injuries and wounds is almost instantaneouslyinstantaneous.{{book ref|mb4|13}}
'''Allomantic Aluminum''': In [[Allomancy]], burning aluminum would be able to heal from the withering inflicted by a [[Shade]].{{wob ref|6374}} If someone were able to burn the amount of aluminum needed to become an Allomantic savant with the metal, it may be possible to cleanse their spirit of unwanted effects of Investiture.{{wob ref|1247}}
 
;'''Allomantic PewterAluminum''': In [[Allomancy]], burning aluminum would be able to heal the withering inflicted by a [[pewterShade]].{{wob grantsref|6374}} theIf usersomeone were able to burn the abilityamount of aluminum needed to healbecome froman otherwiseAllomantic deadlysavant woundswith the metal, andit may be possible to recovercleanse muchtheir quickerspirit of unwanted effects of Investiture.{{bookwob ref|mb1|151247}}
 
;'''Allomantic Pewter''': In Allomancy, burning [[pewter]] grants the user the ability to heal from otherwise deadly wounds, and to recover much more quickly.{{book ref|mb1|15}}
'''AonDor''': In [[AonDor]], the [[Aon]] Ien is used as the basis for healing.{{book ref|Elantris|19}} To maximize its potential, [[Elantrian]]s require the use of specialized modifiers that can target the part of the body that needed to be healed as well as how the healing should take place.{{book ref|Elantris|53}}
 
==== The Dor ====
'''Elantrians''': Elantrian are able to heal quickly and survive fatal injuries, such as decapitation.{{wob ref|13084}} This ability can be blocked with the dysfunction of the massive Aon Rao of [[Elantris (city)|Elantris]] city. During this process, Reod Elantrains wounds will refuse to heal.{{annotation ref|Elantris|chapter=10|link=annotation-elantris-chapter-10}} Although unable to heal, a Reod Elantrian can only be killed by decapitation or burning, while hunger or most fatal wounds will fail to kill them since the [[Dor]] will keep their bodies functioning.
 
;'''AonDor''': In [[AonDor]], the [[Aon]] Ien is used as the basis for healing.{{book ref|Elantris|19}} To maximize its potential, [[Elantrian]]s require the use of specialized modifiers that can target the part of the body that neededneeds to be healed, as well as define how the healing should take place.{{book ref|Elantris|53}}
'''Forgery''': A form of [[Forgery]] practiced by surgeons is called Resealing.{{wob ref|7759}} Resealing can effect miraculous healing, even allowing Emperor [[Ashravan]] to survive a crossbow bolt to the head, but it doesn't repair spiritual damage, only physical wounds.{{tes ref|2}} It is suspected to work in a similar fashion to the Aon Ien.{{cite}} Forgery can also be used to Forge a new soul.{{tes ref|2}}
 
;'''Elantrians''': Elantrian are able to heal themselves quickly and survive fatal injuries, such as decapitation.{{wob ref|13084}} This ability can bedoesn't blockedfunction with the dysfunction ofif the massive Aon Rao of [[Elantris (city)|Elantris]] cityis non-functional. During this process, [[Reod]] Elantrains' wounds will refuse to heal.{{annotation; ref|Elantris|chapter=10|link=annotation-elantris-chapter-10}} Although unable to healnonetheless, a Reod Elantrian can only be killed by decapitation or burning, while remaining immune to hunger or most fatal wounds, will fail to kill them sinceas the [[Dor]] will keepkeeps their bodies functioning.{{wob ref|1942}}
'''Surgebinding''': With [[Stormlight]] as a fuel source, [[Surgebinder]]s are able to heal both body and soul wounds. Almost any kind of injury can be healed, including bad eyesight, scar tissues, or Spiritual damage done by a Shardblade.{{book ref|sa2|33}}
 
;'''Forgery''': A form of [[Forgery]] practiced by surgeons is called Resealing.{{wob ref|7759}} Resealing can effect miraculous healing, even allowing Emperor [[Ashravan]] to survive aotherwise crossbowfatal bolt to the headwounds, but it doesn't repair spiritual damage, only physical wounds.{{tes ref|2}} It is suspected to work in a similar fashion to the Aon Ien.{{cite}} Forgery can also be used to Forge a new soul.{{tes ref|2}}
'''Progression Surge''': In Surgebinding, the Progression [[Surge]] can alter the growth and healing of organisms.{{book ref|sa2|part=ars}} Using Growth and Regrowth, the Surgebinder heals the damage done to the body and the soul of other people instantly.{{book ref|sa3|10}}{{book ref|sa2|I|9}} This is much more effective than normal Stormlight healing.
 
==== Rosharan system ====
'''Surge Fabrial''': A Surge [[Fabrial]] is able to mimic the Radiant ability of Regrowth. Ancient [[Knights Radiant|Radiants]] possessed fabrials constructed from a large topaz and heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.{{book ref|sa1|19}} In the present day, they have been lost; however, the [[Herald]] [[Nale]] possesses one capable of bringing someone back from the brink of death.{{book ref|sa2|88}}
 
;'''Surgebinding''': With [[Stormlight]] as a fuel source, [[Surgebinder]]s are able to heal both their body and soultheir woundssoul. Almost any kind of injury can be healedreversed, including bad eyesight, scar tissues, or Spiritual damage done by a [[Shardblade]].{{book ref|sa2|33}}
'''Honorblade''': An [[Honorblade]] inherently grants the ability to Surgebind.{{wob ref|4685}}{{book ref|sa2|i|1}} This will allow the user to heal with Stormlight, but will not let them heal from a soul wound.{{book ref|sa1|prologue}}
 
;'''Progression Surge''': In Surgebinding, the Progression [[Surge]] can alter the growth and healing of organisms.{{book ref|sa2|part=ars}} Using Growth and Regrowth, the Surgebinder healscan heal the damage done to the body and the soul of other people near-instantly.{{book ref|sa3|10}}{{book ref|sa2|I|9}} ThisThanks isto muchthis, moreSurgebinders effectivewith thanProgression normalare Stormlightnigh-on healingunkillable so long as they have Stormlight.{{book ref|sa3|120}}
'''Fused''': The [[Fused]] use [[Voidlight]] to heal themselves.{{book ref|sa3|79}} Voidlight does not provide the same healing abilities as Stormlight, however, it appears other healing methods may be accessible to those using Voidlight.{{book ref|sa3|43}}{{book ref|sa3|i|13}}
 
;'''Surge Fabrial''': A Surge [[Fabrial]] is able to mimic the Radiant ability of Regrowth. Ancient [[Knights Radiant|Radiants]] possessed fabrials constructed from a large topaz and a heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.{{book ref|sa1|19}} In the present day, theymost of those fabrials, as well as the knowledge of how to make them, have been lost; however, the [[Herald]] [[Nale]] possesses one capable of bringing someone back from the brink of death.{{book ref|sa2|88}}
'''Returned''': Each [[Returned]] is gifted with a single, powerful [[Breath]] called a divine Breath. This divine Breath is a [[Splinter]] of [[Endowment]].{{wob ref|4486}} A Returned may give this Breath in an act of self-sacrifice to heal one person.{{book ref|wb|12}} The healing ability can cure diseases, heal almost any wound, and regrow lost body parts.{{book ref|wb|12}} Compared to other forms of healing in the cosmere, a Return's is a supercharged version of healing.{{wob ref|9623}}
 
;'''Honorblade''': An [[Honorblade]] inherently grants the ability to Surgebind.{{wob ref|4685}}{{book ref|sa2|i|1}} This will allowallows the user to heal with Stormlight, but will notdoesn't let them heal from a soul wound.{{book ref|sa1|prologue}}
'''Hoid''': [[Hoid]] has access to some sort of healing factor that is capable of repairing both the body and the soul.{{wob ref|5606}} He is able to regenerate any damaged body parts at will, including his head. Hoid is able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.{{book ref|sa3|epilogue}} This healing factor makes it very difficult to kill Hoid,{{wob ref|4780}} although he is still at least somewhat vulnerable.{{book ref|sa3|epilogue}} The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient,{{wob ref|8498}} likely originating from some Pre-[[Shattering]] source. It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill [[Adonalsium]].{{wob ref|10439}}
 
;'''Fused''': The [[Fused]] use [[Voidlight]] to heal themselves.{{book ref|sa3|79}} VoidlightPrecisely doeshow notthey providedo the same healing abilities as Stormlightthat, however,and itwhether appearstheir otherability healinghas methodsany may be accessiblesimilarity to thoseRadiants', usingis Voidlightuncertain.{{book ref|sa3|43}}{{book ref|sa3|i|13}}
 
==== Other ====
 
;'''Returned''': Each [[Returned]] is gifted with a single, powerful [[Breath]] called a divineDivine Breath. This divine Breath is, a [[Splinter]] of [[Endowment]].{{wob ref|4486}} A Returned may give this Breath in an act of self-sacrificeup to heal one person, albeit at the cost of their own life.{{book ref|wb|12}} TheThis healing abilitysacrifice can cure diseases, heal almost any wound, and regrow lost body parts.{{book ref|wb|12}} ComparedThe toDivine otherBreath formsis one of healingthe inmost thepowerful cosmerehealing abilities, aperhaps Return's'the'' ismost apowerful superchargedavailable versionto of healingnon-Shards.{{wob ref|9623}}
 
;'''Hoid''': [[Hoid]] has access to some sort of healing factor that is capable of repairing both thehis body and the soul.{{wob ref|5606}} He is's able to regenerate any damaged body parts at will, including his head. HoidHe's isalso able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.{{book ref|sa3|epilogue}} This healing factor makes it very difficult to kill Hoid,{{wob ref|4780}} although he is still at least somewhat vulnerable.{{wob ref|4780}}{{book ref|sa3|epilogue}} The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient,{{wob ref|8498}} likely originating from some Pre-[[Shattering]] source.{{wob ref|8498}} It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill [[Adonalsium]].{{wob ref|10439}}
 
;'''Shards''': [[Shard]]s are able to heal physical and spiritual wounds of other people.{{book ref|mb3|72}}{{wob ref|184}} They can also heal those who have very recently died, within a short amount of time.{{wob ref|3763}} Theyand can even heal irreversible damage, such as [[Savant|savantism]].{{wob ref|3763}}{{book ref|mb3|epilogue}}
 
== Bonds ==
'''The Nahel Bond''': This Bond is between a human and certain types of intelligent [[Spren]]. The [[Nahel Bond]] gives a human access to the system of magic known as [[Surgebinding]], while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the [[Nahel Bond]] can take, each giving access to two different [[Surge]]s. See [[Surgebinding]] and [[Nahel Bond]] for more information.
 
'''ListenerSinger Bond''': The Listeners ([[Parshendisinger]])s can bond with a spren. Doing so grants the Listenersinger a Form (a specific physical and mental change). Not all spren grant a unique Form; most spren give the listenerssingers Dullform. Without a spren, [[Listener]]ssingers exist in what is known as Slaveform ([[Parshmen]]). [[Listener]]sSingers in Slaveform have very little mental capacity and are extremely docile. Dullform gives more free will and a small increase in mental capacity. Slaveform and Dullform are physically similar. [[Listener]]sSingers can become [[Surgebinder]]s, but Forms of power exist that grant them abnormal abilities. See [[Listenersinger]] for more information on the various Forms.
 
'''Shardblade''': [[Shardblade]]s are able to bond with people through the use of charged gemstones. The gem is placed in the hilt of the Blade and after a week of constant contact, the Blade is bonded and can be dismissed from and recalled to the [[Physical Realm]]. Once bonded the blade can be dismissed and recalled by syncing with the user's heart to the blade. Ten heartbeats are required. A person's iris will lighten during the bonding process. [[Surgebinding]] is not granted by this bond.
 
'''Void Bonds''': Nothing is known at this time about [[Voidbinding]].
 
'''Nergaoul''': [[Nergaoul]] is able to bond with a humans who embrace the Thrill.{{book ref|sa3|115}} This imbues them with bloodlust and the urge to fight above all else.{{book ref|sa1|28}} With the help of [[Odium]], he is able to fully control large groups of people through the bond.{{book ref|sa3|116}}
 
'''Yelig-nar''': [[Yelig-nar]] is able to bond with a human{{book ref|sa3|118}} or [[singer]], and grants his host the use of all ten Surges.{{epigraph ref|sa3|95}} The people he bonds with appear to remain fully in control of themselves,{{book ref|sa3|120}} but they must control Yelig-nar if they do not wish to be consumed by him.{{book ref|sa3|118}}
 
'''Lesser Spren Bonds''': Non-intelligent spren are able to form bonds with humans.{{wob ref|4783}} This Bond does not grant [[Surgebinding]].
 
==== Nalthis Bonds ====
'''Sentient Awakened Entities in an Inorganic Host''': Also known as Type IV BioChromatic Entities. The only known entity of this kind is [[Nightblood]]. [[Nightblood]] is a sentient sword made using 1000 breaths and the command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.{{wob ref|6928}} Distance appears to be a factor, but this may be a limitation of the mind of [[Nightblood]] and not its ability. While idle, [[Nightblood]] reaches out to other people, tempting them to draw the blade. "Pure" people who cannot be tempted would feel great nausea, even induce vomiting. Anyone who is able to wield [[Nightblood]] and survive, bonds with the blade to a greater degree and is no longer repelled by or abnormally drawn to use it.{{annotationwob ref|wb|chapter=457404}} Those unable to control [[Nightblood]] are controlled by it, in effect [[Nightblood]] wields them killing everyone around and absorbing all of the [[Investiture]] from the victim including the spark of life (i.e. the soul). This bond may grant additional powers on Roshar.{{wob ref|6892}}
 
==== Scadrial Bonds ====
 
=== Roshar ===
It has been confirmed that at least one BondBonds other than the [[Nahel Bond]] will provide powers to the constituent entities of that Bond. What these powers are is unknown, and will not be of the ten [[Surge]]s. At this time only theThe seon bond is confirmed to do this, as the Nahel bond and the seon bond are very similar.{{wob ref|6928}}
 
== Categories of Investiture ==
In the ''[[Alloy of Law]]'' Ars Arcanum, the [[Khriss|author]] categorizes the three [[Metallic Arts]].{{book ref|aol|part=ars}} Every type of Investiture can be classified along these categories.{{wob ref|1084}}
 
=== End-positive Investiture ===
* [[Shardplate]] and [[Shardblade]]s, as well as the [[Honorblade]]s
 
Invested objects are harder to affect with any magic system, the more Investiture the more difficult to affect.{{wob ref|4207}}{{wob ref|4074}} Once an object has been Invested it is very hard to Invest it with a different kind of Investiture as well.{{wob ref|10416}} Sometimes when an object in one of the Realms has a large amount of Investiture it can gain sentience (see, for example, [[spren]] and [[Nightblood]]).
 
== Investiture of Natural Phenomena ==
It is possible for a natural force to become Invested. On [[Roshar]], [[Zahel]] states that the [[highstorm]]s are Invested.{{book Whether this is the result of purposeful design by a [[Shard]], or the continued maintainence of another entity such as the [[Stormfather]], has not been revealed.ref|sa2|i|6}} The [[Stormfather]] also states that a central point of Honor’s power is located in the highstorm. This has been theorized to be Honor’s [[perpendicularity]]. It is also not clear whether the storm is Invested in and of itself, or if it houses another form of Investiture.{{cite}}
 
== Manifestations of Investiture ==
|-
| [[Lightweaving]] || [[Yolen]] || ''Unknown'' || [[Dragonsteel]]
|-
| [[Aether]] || ''Unknown'' || ''Unknown'' || ''Unknown''
|}
 
{{cosmere}}
[[category: magic]]
[[category: notable articles]]
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