Difference between revisions of "Investiture"
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== Terminology ==
The term '''Investiture'''{{
== The Nature of Investiture ==
Investiture transcends the three realms: Physical, Cognitive, and Spiritual that comprise most of the cosmere. In the Physical Realm, Investiture is known to exist in solid, (i.e. [[atium]] and [[lerasium]]), liquid ([[Perpendicularity|Shardpools]]), and gaseous material forms (Preservation's Mists, Stormlight, BioChromatic Breath). For some reason, all solid Investiture is metallic, the result of one of the laws governing the cosmere.{{wob ref
An interesting thing to note is that the color red has a tendency to manifest when a Shard is "co-opting or corrupting another Shard's magic".{{wob ref
== Accessing Investiture ==
Many methods of accessing Shardic power have been observed throughout the cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to a source of power and a way of directing that power. Methods of accessing Investiture can be broadly divided into two types: physical and mechanical; the source of the Investiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them),{{
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's Allomancy with the Mists; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a Shard, Surgebinders draw from the Investiture of highstorms, and direct it through their bond with their spren, similarly to [[fabrial]]s
== Intent of use ==
The intent of a user is very important to several magic systems, these magic systems require a mental component to function. Some, like Hemalurgy, simply require that someone intend to make a spike when they do it, and others, like Awakening, require complex images created in your mind with the spoken command to function. Hemalurgy has only one known Mental component and that is
== Bonds ==
Bonds are connections between entities in the [[Cosmere]] that exist outside the [[Physical Realm]]. All bonds are basically the same, with the powers and functions depending on the holders of the bond.{{
=== Types of known Bonding Entities ===
'''[[Spren]]''': Entities of the [[Cognitive Realm]]▼
'''Type IV [[BioChroma]]tic Entities''': Intelligent inorganic entities created through the use of [[Breath]].
▲'''Spren''': Entities of the [[Cognitive Realm]]
'''
'''
=== Bonds By Shard World ===
==== Roshar Bonds ====
'''The Nahel Bond''': This Bond is between a human and certain types of intelligent [[Spren]]. The [[Nahel Bond]] gives a human access to the system of magic known as [[Surgebinding]], while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the [[Nahel Bond]] can take, each giving access to two different [[Surge]]s. See [[Surgebinding]] and [[Nahel Bond]] for more information.
'''Void Bonds''': Nothing is known at this time about [[Voidbinding]].
'''Lesser Spren Bonds''': Non-intelligent spren are able to form bonds with humans.{{
'''Other Spren Bonds''': Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are chasmfiends, chulls, and skyeels.
'''Honorblades''': Honorblades grant surgebinding abilites to humans who touch them, but this requires dangerous levels of stormlight.{{
==== Sel Bonds ====
'''Seons''': A [[seon]] can create bonds with humans and [[Elantrian]]s. Little is known of this bond other than that the [[
==== First of the Sun Bonds ====
==== Nalthis Bonds ====
'''Sentient Awakened Entities in an Inorganic Host''': Also known as Type IV BioChromatic Entities. The only known entity of this kind is [[Nightblood]]. [[Nightblood]] is a sentient sword made using 1000 breaths and the command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.
==== Scadrial Bonds ====
No Bonds are known of on this Shardworld.
Of note is that by using [[Hemalurgy]], bonds may be stolen and given to a new person.{{
== The Known effect of Bonds while on other Shardworlds ==
Bonds on some Shardworlds provide the Holders of the Bonds with additional powers.{{
=== Roshar ===
It has been confirmed that at least one Bond other than the [[Nahel Bond]] will provide powers to the constituent entities of that Bond
== Categories of Investiture ==
In the ''[[Alloy of Law]]'' Ars Arcanum, the author categorizes the three [[Metallic Arts]].{{book ref|aol|part=ars}} Every type of Investiture can be classified along these categories.{{
=== End-positive Investiture ===
When practicing an end-positive Investiture, the practitioner draws in power from an external source.{{book ref|aol|part=ars}} The practitioner gains power from the external source. The Investiture is positive in that it adds -- in most cases temporarily -- power to the practitioner. Most types of Investiture are end-positive.{{
Allomancy draws Investiture from [[Preservation]] in a similar way to [[AonDor]] pulling power from the [[Dor]]; both are considered End-Positive since they add power to the Allomancer or Elantrian. Allomantic [[Atium]] draws power from [[Ruin]]'s concentrated Physical form, but is still considered End-Positive as the power comes from an outside source. [[Stormlight]] acts as an external source to the [[Surge]]s, so the system is also end-positive.
=== End-neutral Investiture ===
For an act of Investiture to be considered end-neutral, power is neither gained nor lost{{book ref|aol|part=ars}}. A practitioner manipulates power that already exists or power that comes from themselves.
[[Feruchemy]] is end-neutral, since the amount of Investiture remains constant. Awakening is also considered end-neutral, even though color is lost.{{
=== End-negative Investiture ===
In the practice of an end-negative Investiture, some power is lost.{{book ref|aol|part=ars}} End-negative Investiture is very rare.{{
[[Hemalurgy]] is end-negative. Investiture held in a spike outside the body decays.
== Investiture of Humans ==
All living creatures on some level have Investiture. This is called the Spark of Life. All sentient creatures have a slightly greater amount of Investiture than non-intelligent ones. The Spark of Life or soul of a person creates a kind of interference when working with other forms of Investiture. This interference is the reason that metal inside of a person's body is highly resistant to Allomantic steel or iron. To affect something like metal inside a person's body takes a much greater degree of Investiture than most humans are capable of wielding. This is of note because a human's soul does not count as a highly Invested object and a person is not even counted as being innately Invested if they only have the Spark of Life.
Generally, humans are not considered to have '''Innate Investiture'''. However, on some worlds, a Shard has Invested humans. For example, [[Preservation]] gave part of his power to make sentient humans with the ability to develop Allomancy. On [[Nalthis]], people are born with [[Breath]]. Both cases are known as '''Innate Investiture'''.{{
Under specific conditions, some humans can become Invested with more power than others. In general, the closer the connection between a human and a Shard, the more powerful the human becomes. A normal human on Scadrial is less connected to [[Preservation]]'s Investiture than a [[Misting]], who is less connected than a [[Allomancer#Mistborn|Mistborn]], who is less connected than [[Allomancer
The conditions required for becoming Invested with a larger amount of power differ from Shardworld to Shardworld. It is assumed that the intent of the respective Shard influences these conditions. On [[Scadrial]] Connection to a Shard is determined by genetics. On [[Sel]] it's the [[Shaod]] that comes to those who live in the correct area and are devoted to something, and on [[Roshar]] it has to do with a person's actions and how they live their life.{{
== Investiture of Objects ==
* filled [[metalmind]]s of a [[Feruchemist]]
* a charged [[Hemalurgic]] spike ([[Vin's earring]], [[Wax's earring]])
* any [[BioChromatic Breath#Types of BioChromatic entities|Awakened object]]
* [[Nightblood]], as a Type IV Biochromatic Entity
* [[Shardplate]] and [[Shardblade]]s, as well as the
Invested objects are harder to affect with any magic system, the more Investiture the more difficult to affect.{{
== Investiture of Natural Phenomena ==
== Manifestations of Investiture ==
{| class='infobox' width=
|-
| [[Allomancy]] || [[Scadrial]] || [[Preservation]] || [[Mistborn (series)|Mistborn]]
|-
| [[Feruchemy]] || [[Scadrial]] || [[Preservation]], [[Ruin]] || [[Mistborn (series)|Mistborn]]
|-
| [[Hemalurgy]] || [[Scadrial]] || [[Ruin]] || [[Mistborn (series)|Mistborn]]
|-
| [[Awakening]] || [[Nalthis]] || [[Endowment]] || [[Warbreaker]]
|-
| [[AonDor]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[Elantris (book)|Elantris]]
|-
| [[Dakhor]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[Elantris (book)|Elantris]]
|-
{{/row|Sand mastery|Taldain|White Sand}}▼
| [[ChayShan]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[Elantris (book)|Elantris]]
|-
| [[Forgery]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[The Emperor's Soul]]
|-
| [[Bloodsealing]] || [[Sel]] || [[Devotion]], [[Dominion]] || [[The Emperor's Soul]]
|-
| [[Surgebinding]] || [[Roshar]] || [[Honor]], [[Cultivation]] || [[The Stormlight Archive]]
|-
| [[Voidbinding]] || [[Roshar]] || [[Odium]] || [[The Stormlight Archive]]
|-
| [[Old Magic]] || [[Roshar]] || [[Cultivation]] || [[The Stormlight Archive]]
|-
|-
| [[Lightweaving]] || [[Yolen]] || ''Unknown'' || [[Dragonsteel]]
|}
== Notes ==
<references>
</references>
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