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==Lore & Background==
Hemalurgy is the most mysterious of the Metallic Arts, creating some of the most exotic things in the [[Final Empire]]. At its core, it involves stealing powers from one person and giving
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency. The longer a spike is outside a body, the weaker it becomes. Thus, when the Steel Ministry creates an Inquisitor, the spikes are outside of a person for as little as possible.
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