Difference between revisions of "Hemalurgy"

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Since Hemalurgy involves the transfer of Investiture from one person to another, if the donor is killed, they will enter the Cognitive Realm in a damaged state and leave faster. Likewise, if a recipient dies, they will take longer to leave, since they are more invested.{{wob ref|1528}}
 
Creating a Hemalurgic charge requires physical injury, but death is not a requirement to charge the spike.{{qawob ref|689|2810048}} This would leave the donor in a similar spiritual condition to a [[Drab]], but in a worse condition.{{qawob ref|979|894084}}{{tweet ref|695365263240212480}}
However, this is contradicted by a quote from [[Harmony]], in ''The Hero of Ages'':
 
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After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency.{{epigraph ref|mb3|36}} The longer a spike is outside a body, the weaker it becomes. Thus, when the [[Steel Ministry]] created an [[Inquisitor]], the spikes were outside of a person for as little time as possible. Additionally, spikes which are physically broken into several pieces will split the charge into the broken pieces, and more Hemalurgic power will be lost when spikes are split.{{qawob ref|590|284618}}
 
Coating a spike with blood can reduce the Hemalurgic decay significantly similar to having it placed inside a body. It is unknown how much blood is necessary to make that effect happen or, for how long blood will maintain this effect before needing to be renewed with a fresh batch.{{book ref|mb5|6}} It is possible that encasing spikes in [[aluminum]] may prevent decay.{{wob ref|5060}}
It is currently thought not possible in-world for multiple attributes to be stolen from the same person.{{wob ref|9463}} There is a maximum number of spikes a person can have before causing issues of mental or physical limitations.{{wob ref|11327}}
 
Hemalurgy can be used anywhere in the [[Cosmere]],{{wob ref|12018}}{{qawob ref|691|27|Can Hemalurgy be used to steal magic attributes from any Shardworld?|date=may 20105537}} as long there is an Intent to create a Hemalurgic spike,{{wob ref|6312}} and it has indeed shown up at least once on a different [[Shardworld]], though in a subtle way.{{wob ref|1716}} Hemalurgy can also steal attributes from other forms of Investiture.{{qawob ref|977|120|Hemalurgy crosses magic systems|date=23 September 20121190}} Hemalurgy can be used on animals,{{qawob ref|727|646095}}, however it can't be used on plants.{{urlwob ref|url=http://faq.brandonsanderson.com/node/164|text=FAQ, Would Hemalurgy work on plants or animals?|date=N/A|site=[[Brandon]]'s website faq8173}}
 
For some reason, Hemalurgic spikes don't cause infections.{{wob ref|8273}}
* [[Steel Inquisitor]]s are former humans with nine to eleven spikes, each charged with an Allomantic or Feruchemical power. Their characteristic eye-spikes grant them Allomantic [[iron]] and [[steel]] to "see" in lieu of eyes. A linchpin spike, placed in the lower back, holds their fraying [[spiritweb]]s together; removal results in death. [[Seeker]]s are preferred candidates to become Inquisitors, due to their ability stacking with spikes granting Allomantic bronze, allowing Inquisitors to pierce [[Coppercloud]]s.
 
* [[Koloss]] are brutish monstrous beings, are created with four iron spikes, each charged with human strength. They lose their intelligence, but gain immense strength. They continue to grow until they die. After the [[Final Ascension]] Harmony changed them into a breeding race.{{qawob ref|1097|8|Koloss reproduce naturally|date=6 December 20141381}}
 
* [[Kandra]] are former [[Mistwraith]] given sapience by two spikes, both charged with the same human attribute. To the Kandra this is known as a [[Blessing]]. It is possible for a [[Kandra]] to have sapience with only one spike.{{book ref|mb5|21}}
 
* [[Hemalurgic chimera|Chimeras]] are former humans, and are created with a single spike of an [[Trellium|unknown metal]], charged with an unknown attribute.{{book ref|mb5|21}} Their single spike makes them invulnerable to [[Harmony]]'s control, which requires two. They are quadrupedal, and their features have been twisted in such a way that they now more closely resemble canines, in addition to having thicker skulls to resist modern firearms.{{17swob ref|post|3406206303}}{{book ref|mb5|21}}{{qawob ref|1160|436300}}
 
The more spikes an entity has, the more their form and body can be changed.{{qawob ref|675|226895}} However, this isn't always the case, such as [[Hemalurgic chimera|chimeras]] are created with a single spike.{{book ref|mb5|21}}
 
== Hemalurgic Properties of Metals ==
;[[Bronze]]: Steals Allomantic Mental powers
;[[Aluminum]]: Steals Allomantic Enhancement powers{{book ref|mb3|part=ars}}
;[[Atium]]: Steals any attribute, whether it be Allomancy, Feruchemy, or human{{qawob ref|428|825971}}
;[[Trellium|Unknown metal]]: A metal capable of stealing many attributes including Allomancy and Feruchemy. It is able to grant a Kandra Allomantic and Feruchemical abilities.
 
Allomantic and Feruchemical abilities granted with Hemalurgy cannot be inherited.{{wob ref|12073}}
 
If an Allomancer attempted to burn a Hemalurgic spike, the Allomancer's spiritual DNA would be spliced to that of the person's contained in the spike. The consequences of this are as of yet unknown.{{qawob ref|590|264616}}
 
An atium spike granting Allomantic atium could be briefly burned by the recipient.{{wob ref|11493}}
 
The same piece of metal can be Hemalurgically and Feruchemically charged at the same time.{{qawob ref|590|274617}}
 
When a Feruchemical ability is stolen, the spike's recipient is able to access any metalminds created by the donor.{{redditwob ref|fantasy|3va8fw|cxqvkrw872}} If that spike was split into two pieces and given to two different people, they would both be able to access their donor's metalminds but not those made by the other person, due to the recipients' own identities "muddying" the metalminds' keying.{{wob ref|872}}
 
=== Elantrians ===
More could be taken from an [[Elantrian]] than most other beings.{{17swob ref|post6218}} Reod Elantrians can also be spiked. Two spikes would be required to steal an Elantrain's powers, with one spike stealing the powers and the other spike stealing the Elantrain's [[Connection]] to [[Sel]].{{wob ref|3367231361}}
 
=== Awakening ===
It is possible for a spike to be [[Awakening|Awakened]], but it would be more difficult than Awakening metal without a Hemalurgic charge.{{17swob ref|post|3372011803}} It is theoretically possible to spike a [[Lifeless]], if "there was enough of the soul left for the spike to take".{{wob ref|2863}} Hemalurgy can also be used to spike a [[Divine Breath]] from a [[Returned]].{{wob ref|11389}}
 
=== Old Magic ===
== Notes ==
<references>
 
{{17s ref|post|336723|text=Hemalurgic spikes would do very strange things to Elantrians.|date=Oct 8th, 2015}}
{{17s ref|post|337201|text=Can a hemalurgic spike be awakened, and if so would it be able to use its powers?|date=Oct 9th, 2015}}
{{17s ref|post|340620|text=The Hemalurgic constructs Wax and TenSoon fought don't have an official name. He's been thinking of them as Hemalurgic chimaeras.|date=Oct 13th 2015}}
 
{{qa ref|428|82|Why does Atium steal temporal powers?|date=Jul, 2009}}
{{qa ref|590|26|Burning a Hemalurgic spike would have the effect of splicing your spiritual DNA to that of the person's that is in the spike|date=10 January 2011}}
{{qa ref|590|27|Can you both Feruchemically charge and Hemalurgically invest in the same piece of metal?|date=10 January 2011}}
{{qa ref|590|28|Hemalurgic power can be split among multiple spikes and reforged|date=10 January 2011}}
{{qa ref|675|22|More spikes are capable of changing form and body more|date=15 December 2011}}
{{qa ref|689|28|A spike does require you to rip pieces of a soul from the victim, but that does not mean they must die.|date=10 January 2011}}
{{qa ref|727|64|Would Hemalurgy work on animals?|date=October 2008}}
{{qa ref|979|89|I remember reading you answer earlier that a person being used to charge a hemalurgic spike does not necessarily have to die. Would that victim be similar to a Drab from Warbreaker?|date=15 April 2013}}
{{qa ref|1160|43|Paalm's spikes are made of a metal unknown to Harmony|date=Oct 12 2015}}
 
{{reddit ref|fantasy|3va8fw|cxqvkrw|text=If someone used Hemalurgy to take someone's Feruchemical abilities would they be able to use that person's personal metalminds?|date=Dec 8th, 2015}}
 
{{tweet ref|695365263240212480|It IS possible to spike someone without killing them. But they'd never be the same. It would be worse than being a drab.|date=Feb 4th, 2016}}
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