Difference between revisions of "Hemalurgy"

Undo revision 172235 by Reinhartmax (talk)
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(Undo revision 172235 by Reinhartmax (talk))
Tag: Undo
Creating a Hemalurgic charge requires physical injury, and generally results in the death of the victim.{{epigraph ref|mb3|13}} It is possible, however, to charge a spike without killing the target,{{wob ref|10048}}{{book ref|mb7|47}} in which case they would be left in a similar spiritual condition to a [[Drab]], but in a worse condition.{{wob ref|4084}}{{wob ref|12097}} In order to charge a spike without killing the victim, one must have the proper Intent, a very thin spike, and to speak a [[Command]] (although this step is not strictly necessary). It apparently requires the needle be threaded carefully through the flesh, as to not strike organs. Doing this leaves the victim with a small portion of their spiritweb torn off, but leaves them alive. This also allows one to collect Investiture from non-Allomancers.{{book ref|mb7|47}}
 
After the spike pierces through the initial person and is Hemalurgically charged, the '''Law of Hemalurgic Decay''' states that the spike loses some of its potency.{{epigraph ref|mb3|36}} The longer a spike is outside a body, the weaker it becomes.{{book ref|mb3|34}} Thus, when the [[Steel Ministry]] created an [[Inquisitor]], the spikes were outsidedriven ofdirectly through a personvictim forinto asthe littlebindpoint of the Inquisitor bellow to minmize the time asspike spent outside of a person {{book possibleref|mb3|prolog}}. Additionally, spikes which are physically broken into several pieces will split the charge into the broken pieces, and more Hemalurgic power will be lost when spikes are split.{{wob ref|4618}}
 
Coating a spike with blood can reduce the Hemalurgic decay significantly. It is unknown how much blood is necessary to make that effect happen,{{book ref|mb5|6}} however, the blood does not need to be fresh, nor separated from a body, with cuts of meat, large enough to contain the spike, also sufficing to reducing decay. This works by 'tricking' the spike into believing that it is buried in a body.{{wob ref|14902}} It is possible that encasing spikes in [[aluminum]] may prevent decay.{{wob ref|5060}} Even outside of blood, a spike will never completely lose its charge.{{wob ref|9534}}
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