Difference between revisions of "Dakhor"

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== Effects and Abilites ==
Regardless of how the Dakhor system is accessed, there appear to be some constant effects. The bones of the person accessing Dakhor begin to grow and twist.{{ref|b|elantris|c|58}} The shapes that they twist into are ancient Fjordell characters.{{ref|b|elantris|epilogue}} While they are abnormal, the Dakhor monks don't seem deformed or inhuman.{{ref|annotation|elantris|chapter=58-1}} TheyTheir bone growth is subtle enough that a robe can hide it.{{ref|b|elantris|c|58}} Even with the initially repulsive nature of the bone twists, they still have a beautiful shape.{{ref|b|elantris|epilogue}} Since the Investitures of Sel are all form based,{{ref|b|aol|ars}} the shape of the bone twists is what determines what powers a user of Dakhor can access.{{ref|b|elantris|c|58}} The bone twists are also known to glow, specifically when teleportation{{ref|b|elantris|c|60}} or enhanced strength is being used.{{ref|b|elantris|c|61}}
 
The Dakhor magic system can grant several abilities that we've seen so far. The first is the extreme strength of anyone who uses Dakhor.{{ref|b|elantris|c|58}} The bones of the the Dakhor monks are almost indestructible too,{{ref|b|elantris|c|62}} although this may just be part of the increased strength they have. Those who use Dakhor can receive enhanced speed as well.{{ref|b|elantris|c|58}} Another more costly power is teleportation. In exchange for one man's death, a large groups of people can be transported instantaneously somewhere.{{ref|b|elantris|c|60}} The body and spirit of the man who is sacrificed is used to power this ability. These four powers appear to be part of the standard ability set for monks of Dakhor monastery.
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