Difference between revisions of "Braize"

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{{quote
| Damnation, known as Braize in the old songs. Home to demons and monsters.
| [[Kaladin]] thinking about [[Damnation]]{{book ref|sa2|32}}
}}
'''Braize''' is a [[Shardworld]] in the [[Rosharan system]].{{wob ref|9847}} It's the third planet from the sun, after [[Ashyn]] and [[Roshar]].{{map ref|Roshar system}}
== Prison ==
Braize's most important function is that of a prison.{{wob ref|660}} [[Odium]] has been trapped there following his battle with [[Honor]], and after every [[Desolation]], the [[Voidbringer]]s are forced to return to Braize. While Odium is kept bound by Shardic power, they are kept sealed by the presence of the [[Herald]]s.{{wob ref|6819}} As long as the Heralds remain on Braize, Odium's forces cannot travel to [[Roshar]]. To counteract this, Voidbringers hunt them down and torture them until at least one gives up, restarting the cycle. Because of this, [[Taln]] has spent the past four and a half thousand years there.{{book ref|sa3|38}} Dead [[Knights Radiant]], on the other hand, do not go to Braize.{{wob ref|8942}}
 
Even following a Herald breaking, departing from Braize is difficult, and grows more so the more powerful the prisoner is. Some smaller [[voidspren]], like [[Ulim]], are capable of sneaking out even while the torture remains ongoing; the [[Fused]] and [[thunderclast]]s can only come out once the Heralds leave; and Odium's most powerful servants take a long time to cross over even after a Desolation is already in full swing.{{book ref|sa3|i|3}}{{book ref|sa3|i|12}}
 
Odium himself cannot be released quite so easily - only someone holding the majority of Honor's power can set him free, and only by [[Intention]]. To be freed is something Odium seeks above all else, and he is convinced that it will eventually happen.{{book ref|sa3|57}}
 
<!--Braize is unlikely to get its own books, but scenes from [[The Stormlight Archive]] will be set on Braize. - need more WoB digging before that can be proven-->
 
== Notes ==
<references />
Editors, Keepers
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