Difference between revisions of "Awakening"

101 bytes removed ,  4 years ago
m
annotation ref to wob ref
m (annotation ref to wob ref)
Awakening an object has the additional cost of draining the color of nearby objects. Color appears to act as a fuel for Awakening. Objects drained of their color usually turn grey, although an Awakener who achieved [[Heightening#Tenth_Heightening|Perfect Invocation]] could drain objects more fully, turning them white.{{book ref|wb|57}} If this happens to an object, it cannot be be drained from white to grey.{{wob ref|11713}}
 
An effective way to prevent an Awakener from using his art is removing all but grey or white objects in his vicinity. Black, although not commonly considered a color, is very effective as a source of fuel for Awakening.{{annotationwob ref|book=wb|chapter=1-26025}}
 
The dyes made from the tropical flower called the [[Tears of Edgli]] are very potent and are highly valued by Awakeners.{{wob ref|7969}} These flowers only grow in the jungles of [[Hallandren]], and is a chief source of the country's wealth.
The first and most important [[Command]] is the one that allows any human being to give their [[Breath]] to another human being: ''"My life to yours, my Breath become yours."''{{book ref|wb|10}}
 
This Command transfers all of a person's Breath at once no matter how many there are. An Awakener can also use this Command to store all of their Breath in an object to be retrieved later, or to prevent being sensed by other Awakener's life sense.{{annotationwob ref|book=wb|chapter=266955}} An Awakener can learn to split off some of their Breaths, Investing them into a place within themselves.{{wob ref|4501}} Doing so would allow them to only transfer a certain number of their available Breaths.
 
====Breath Retrieval====
Generally, Awakening inorganic objects that have never been part of a living thing is very difficult, requiring extremely large amounts of Breath. Organic objects, especially those shaped like living things, are much easier to Awaken.{{book ref|wb|46}} It is unknown whether inorganic objects shaped like living things are easier to Awaken (for example, a bronze statue compared with a bronze sword). It is basically impossible to Awaken liquids.{{wob ref|13202}}
 
On the other hand, closer proximity to a living form makes it harder to retrieve Breaths from an Awakened host.{{annotationwob ref|book=wb|chapter=336975}} For example, one generally can no longer recover the Breaths one used on a corpse.{{book ref|wb|46}} If the host is cut or broken, it will not die, and will try to continue its purpose. The level of damage will determine how well it can continue. The Breaths are also recoverable, but there could be some loss of Breaths, depending on how the host is destroyed.{{wob ref|5957}}
 
===Organic objects===
Lifeless, defined as Mindless Manifestations in a Deceased Host, or '''Type II BioChromatic entities''', are non-sentient reanimated human animal remains. They have a functioning brain, and are able to interpret old Commands and have new Commands given.{{book ref|wb|46}}
 
Type II entities are cheap to make, even with awkward Commands (used to cost 50 Breaths before the Manywar). This is due to the Law of BioChromatic Parallelism. However, Breath sticks so firmly to the construct that it is impossible to remove afterwards. Once a '''Lifeless''' is created, it will obey any instructions given to it that include a pre-determined '''Command Phrase'''(similar to a password).{{book ref|wb|46}} Human Lifeless are able to understand more abstract instructions than animal Lifeless. However, the skill of the Awakener who Awakens the Lifeless also affects its ability.{{annotationwob ref|book=wb|chapter=216799}} Any Lifeless will retain a level of skill that it had in life. For example, a soldier's corpse would make a better soldier Lifeless than that of a farmer's.{{book ref|wb|33}}
 
The Lifeless can function for a long time if cared and repaired. Lifeless can withstand wounds, but too much damage will eventually cause the Lifeless to cease activity, which means that Lifeless bodies need to be maintained and repaired (e.g. by sewing its wounds shut) when needed, otherwise they are going to need a new Breath.{{book ref|wb|33}} One innovation in Lifeless maintenance is the use of [[ichor-alcohol]], a substance discovered by [[Yesteel]] that could act as blood for Lifeless and that greatly prolongs their viability.
'''Type IV BioChromatic entities''' are sentient objects made by Awakening inorganic materials like metal and stone. This requires at least the [[Heightening#Ninth_Heightening|Ninth Heightening]].{{book ref|wb|51}} Breath can still be stored in metal without the Ninth Heightening, but cannot be Awakened.{{wob ref|10408}} [[Nightblood]], a sentient Awakened sword, is the only known object of this type. He was created by [[Shashara]] with the help of her husband [[Talaxin]], using a thousand Breaths and the Command "Destroy evil".{{book ref|wb|51}}
 
Nightblood is incapable of determining morality{{wob ref|3023}} and has a rigid way of thinking similar to a [[Spren]] on Roshar.{{wob ref|7257}} The large number of Breaths he contains also grants him incredible destructive power. The threat of more weapons like Nightblood being created eventually caused Talaxin to kill Shashara to prevent the knowledge of this form of Awakening from becoming public.{{annotationwob ref|wb|chapter=266954}}
 
Stone is presumed to be similarly difficult to Awaken. However, Lifeless can be made by enclosing bones in stone, making near indestructible warriors. [[Talaxin]] used this technique to create the legendary [[Kalad's Phantoms]].{{book ref|wb|58}} Dead bodies [[Soulcast]] into stone are also easier to Awaken due to them once being alive.{{wob ref|2781}}
Autopatrolled, Editors
918

edits