Difference between revisions of "Allomancy"

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{{quote|Allomancy is brutal, raw, and powerful.|From "On the Three Metallic Arts"{{book ref|b|mb4|part=ars}}}}
 
'''Allomancy''' is one of the three prime manifestations of [[Investiture]] on [[Scadrial]].{{book ref|b|mb4|part=ars}} Scadrians call it one of the three [[Metallic Arts]]. It is the most widespread of the Metallic Arts in the present day. People who have one or more Allomantic abilities are called Allomancers. Allomancy has many widespread effects, such as enhancing and dampening emotions, Pushing and Pulling on metals, and even temporal effects. Each Allomantic power has its own metal, which must be ingested and "burned" to activate.
 
Though Allomancy is hereditary, once Allomantic powers are awakened in a person, it is instinctual. All an Allomancer requires to use their power is enough of the correct metal. Nobles, as the descendants of the nine original allomancers, had more of preservation's power lingering in their bloodlines. As such, during The Final Empire's timeframe, allomancers could all trace their bloodline to nobility.
 
==Allomantic Metals==
{{quote|There are two metals for every power. One Pushes, one Pulls--the second is usually an alloy of the first. For emotions--the external mental powers--you Pull with [[zinc]] and Push with [[brass]]. You just used pewter to Push your body. That's one of the internal physical powers.|[[Kelsier]] to [[Vin]].{{book ref|b|mb1|c|7}}}}
 
There are sixteen base Allomantic metals (though, despite being called "Allomantic" metals, these same metals are shared in all three Metallic Arts). The metals come in pairs: one metal is a pure metal, and it is paired with an alloy (a mixture) of that base metal. These pairs have complementary effects. [[Iron]] Pulls on nearby metals, while [[steel]] (an alloy of iron) Pushes on metals. Similarly, each base metal is classified as a "Pulling" ability, whereas each alloy is classified as a "Pushing" ability. The purity of the metals is important. The more pure a metal, the more effective they are. Alloys require precise metal percentages for maximum power. If an Allomancer burns a metal or an alloy that is impure, they can get sick, and even more severe effects happen if an Allomancer attempts to burn a metal that is not one of the sixteen.{{book ref|b|mb1|c|7}}
 
{{quote|Never try to burn a metal that isn't one of the ten. I warned you that impure metals and alloys can make you sick. Well, if you try to burn a metal that isn't Allomantically sound at all, it could be deadly.|[[Kelsier]] to [[Vin]]{{book ref|b|mb1|c|7}} (note that more metals were discovered after Kelsier's time than ten)}}
 
In addition to Pulling and Pushing classifications, there are external and internal metals. External powers influence things outside an Allomancer's body, while internal powers influence the Allomancer. This naturally divides the sixteen Allomantic metals into four groups of four metals each: physical, mental, temporal, and enhancement powers. Each quadrant has a metal and alloy pair of an external power, and another pair of internal powers. For example, the external physical powers are iron and steel, while the internal physical powers are [[tin]]--which enhances the Allomancer's senses--and [[pewter]]--which enhances the Allomancer's physical attributes.
 
There are also two "God Metals", [[lerasium]] and [[atium]], which do not fit in the modern Table of Allomantic Metals. Atium was famously classified as a temporal metal during the [[Final Empire]] era by the [[Steel Ministry]], but this was shown to be flawed. The God Metals are essences of the two [[Shard]]s on Scadrial, [[Preservation]] and [[Ruin]], and can be used to craft sixteen more alloys per God Metal{{book ref|b|mb4|part=ars}}. They are effectively a thing of legend during the time after the Final Empire.
 
===Abilities===
{{quote|Allomancy, obviously, is of Preservation. The rational mind will see this. For, in the case of Allomancy, net power is gained. It is provided by an external source--Preservation's own body.|[[Harmony]] on Allomancy{{epigraph ref|mb3|32}}}}
 
Allomancy is a End-Positive{{book ref|b|mb4|part=ars}} magic system--meaning energy is gained in the process of its use. It is of the [[Shard]] [[Preservation]].{{epigraph ref|mb3|32}} Energy does not come from one's own body, as happens in [[Feruchemy]], but from Preservation himself.
 
Metal is not the source of Allomancy's power.{{annotation ref|mb3|chapter=38}} Rather, metal is what is called a [[focus]]--a necessary component to a manifestation of [[Investiture]] (magic system), but not the source of the power itself. When an Allomancer burns a metal, that metal specific molecular structure acts as a conduit to Preservation, and then the Allomancer is granted an ability corresponding to the metal, hence the metal "focuses" Preservation's power to the user. Each metal is the only way a mortal can access Preservation and the power of creation's power.{{qa ref|727|45|Allomancy is fueled by Preservation's body?}} Afterwards, the metal is vaporized.{{qa ref|618|61|When non-god metals are burned Allomantically, what happens to the metals?}} This is true for the base sixteen Allomantic metals. However, the god metals, lerasium and atium, are the sources of power themselves. Burning atium, being [[Ruin]]'s body, means the Allomancer is not accessing Preservation in any way in that process.{{epigraph ref|mb3|78}}
It may be quite unclear that Allomancy is of Preservation. After all, Pushing and Pulling on metals isn’t an effect that "preserves," so to speak. However, it is important to know that saying "Allomancy is of Preservation" has a very specific meaning: the way an Allomancer ''accesses'' the power is of Preservation, but the actual effect of the power is unrelated to Preservation.{{qa ref|622|107|How is Allomancy of Preservation?}} This is a fundamental difference between Allomancy and Feruchemy. In Feruchemy, its power comes from your own energy, but Allomancy is of Preservation. The act of burning a metal--accessing the power of Preservation--must be in line with the [[intent]] of Preservation. So burning a metal needs to "preserve" one's own energy, and so the power must come from the external source of Preservation's body.{{cite}}
 
Allomancy--as well as Feruchemy--have the property that Allomantic abilities are inherent to the user, and hardcoded into their Spiritweb.{{book ref|b|mb4|part=ars}} While other Investitures can take years of practice, Allomancers can use their power the moment they can acquire the correct metals. This comes with the tradeoff that having the trait of Allomancy is something one is born with; a non-Allomancer cannot become an Allomancer (except in the very particular case of burning [[lerasium]], which overwrites one's Spiritual DNA to have the connection to Preservation required to use Allomancy{{qa ref|692|24|If a Mistborn burns lerasium, as in, not just ingests it, what effect would it grant Allomantically?}}).
 
Allomancy was not created by Preservation. None of the Metallic Arts were "created" by Preservation and Ruin. Rather, these powers are the natural result of Preservation, Ruin, and Scadrial itself.{{qa ref|727|5|Is Hemalurgy dead?}}