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One could argue that, like an Inquisitor who has been transformed by a Hemalurgic spike, the Allomantic savant is no longer even human.}}
;Characters
{{Columns|
*[[Spook]] (point of view)
*[[Durn]]
*[[Quellion]]
*[[Beldre]]
*[[Elend Venture]] (mentioned only)
*[[Kelsier]] (mentioned only)
*[[Rashek]] (mentioned only)
*[[Vin]] (mentioned only)
*[[Hammond]] (mentioned only)
*[[Clubs]] (mentioned only)
}}
;Plot Summary
Spook has to wear a cloth over his eyes to be able to tolerate sunlight, but he needs to go out during the day to gather intelligence. He loiters by a streetslot in a busy market area that was formerly a canal, posing as a blind beggar, and seeing a procession of guards and prisoners that he was awaiting, goes to follow them, along with Durn, an informant, who tells Spook to keep a close watch. The prisoners, all nobles who didn't leave Urteau as ordered, are locked into a building which is then set aflame.
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