Difference between revisions of "Steel Inquisitor"

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== Weaknesses ==
Steel Inquisitors were very powerful and - with Feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors were immortal, that they could see into people's souls and that they were warriors with no equal.{{book ref|mb1|3}} However, removing spikes from an Inquisitor could effectively kill it, most notably the linchpin spike located between the shoulder blades. This was a weakness built into them by The Lord Ruler. Similarly, Inquisitors could not survive a beheading. Removing one eye spike is not enough to kill most Inquisitors. Inquisitors also require much more rest and sleep than a normal human would.
Big dumb reaons
 
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore, though this was not a problem before Ruin was released. Any spike in a person allows for influence to be more easily pushed on a person via the tears in their Spiritweb. These tears allow for people to control a Hemalurgic construct using Allomancy. This weakness is also present in both [[kandra]] and [[koloss]]. This also allowed them to be controlled by [[Ruin]] - the more spikes they had, the greater the weakness was. However, the stronger a creature's will, the more it can resist that influence or even break free from it for a time. Because of their Hemalurgic origins, all Steel Inquisitors were able to hear the voice of Ruin.
 
== Powers ==
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