Difference between revisions of "Cognitive Realm"

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In [[Realmatic Theory]], the '''Cognitive Realm''' is the realm between the [[Spiritual Realm|Spiritual]] and the [[Physical Realm|Physical]]. It is described as the world of the mind.{{msh ref|2|1}} As even non-living things can have a Cognitive aspect in the [[cosmere]], itthe Cognitive Realm is possiblealso toa communicateplace with--orwhere atthe leastthoughts listenand feelings of to--non-living things whilecan inbe the Cognitive Realmknown.
 
Space on the Cognitive Realm is heavily distorted such that areas that have little to no Cognitive presence are diminished significantly. This means that the vast empty space between planets in the Physical Realm do not exist in the Cognitive Realm. Different worlds sit right next to each other in this Realm, with oceans (which are solid on this Realm) acting as the borders between worlds. This allows someone on the Cognitive Realm to travel from one world to another just by walking.
 
Some beings like [[Soulcaster]]s and [[Shard]]s can have their consciousness or even their whole body appear on the Cognitive Realm using their Invested ability. It is also possible to use [[Perpendicularity|Perpendicularities]] to move to and from the Cognitive Realm.
 
== Appearance ==
Space on the Cognitive Realm is heavily distorted such that areas that have little to no Cognitive presence are diminished significantly. This means that the vast empty space between planets in the Physical Realm do not exist in the Cognitive Realm. Different worlds sit right next to each other in this Realm, with oceans (which are solid on this Realm) acting as the borders between worlds. This allows someone on the Cognitive Realm to travel from one world to anothermakes justfor byeasier walking[[Worldhopping]].
The few regions in the Cognitive Realm revealed so far has shown major differences in composition and appearance, but there are shared characteristics. Note that it is not known how common these characteristics are on other regions yet unseen.
 
The few regions in the Cognitive Realm revealed so far has shown major differences in composition and appearance, but there are shared characteristics. Note that itIt is not known how common these characteristics are on other regions yet unseen.
;Fluid-Solid inversion: Bodies of water in the Physical Realm appear as solid in the Cognitive, whereas land on the Physical Realm appear as some sort of fluid, the composition of which differs for each region. According to Leras, the reason for this has something to do with the way men think{{msh ref|3|2}}.
 
;Fluid-Solid inversion: Bodies of water in the Physical Realm appear as solid in the Cognitive, whereas land on the Physical Realm appear as some sort of fluid, the composition of which differs for each region. According to Leras, the reason for this has something to do with the way men think and where they are likely to pass.{{msh ref|3|2}}.
 
;A tiny sun: There appears to be a sun in the Cognitive Realm's sky, but it has consistently been described as being smaller than what each character seeing it is familiar with. The sun disappears in the space between worlds.
 
=== Scadrial ===
The Scadrian region of the Cognitive Realm is called the '''[[Expanse of the Vapors''']] on the [[Shadesmar#The_Shadesmar_Map|Rosharan Shadesmar map]]. On this region, Physical things appear shrouded in mist. Living things, as well as metallic objects, appear to glow. The Physical land appear misty and fluid, while bodies of water on the Physical Realm appear as solid, dark, smoky stone where mist-emitting plants grow.{{msh ref|3|2}} Worldhoppers have been known to travel by boat across the misty fluid of the Scadrian Cognitive Realm{{qa ref|1182|57|Arcanum Unbounded signing in Chicago, IL|date=Dec 6th, 2016}}, but Cognitive Shadows, Shard Vessels, and the souls of the dead appear capable of walking on the fluid.
 
Worldhoppers have been known to travel by boat across the misty fluid of the Scadrian Cognitive Realm{{qa ref|1182|57|Arcanum Unbounded signing in Chicago, IL|date=Dec 6th, 2016}}, but [[Cognitive shadows]], [[Shard]]s, and the souls of the dead appear capable of walking on the fluid. It is not known whether such beings can also walk of the Cognitive seas of other worlds.
 
It is possible to take the Cognitive aspect of something on Scadrial's Cognitive Realm and carry it around as a ball of mist, and then later on command it to manifest fully. Through this, both [[Nazh]] and [[Kelsier]] were able to produce fire in the Cognitive Realm whenever they needed it.{{msh ref|3|2}}{{msh ref|4|3}}
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