Difference between revisions of "BioChromatic Breath"

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'''BioChromatic Breath''', also known simply as '''Breath''', is the common form of investiture on [[Nalthis]].
'''BioChromatic Breath''', also known simply as '''Breath''', is the common form of investiture on [[Nalthis]]. Every Nalthian is born with one Breath, though a person may choose to transfer that Breath to another person.{{book ref|wb|prologue}} It is possible for children of Nalthian parents with Breath born away from Nalthis to have their own Breath.{{wob ref|12603}} When a person dies, the Breath they were carrying returns to [[Endowment]].{{wob ref|8658}} Humans are able to use their Breath to perform [[Awakening]] as well as gaining benefits from having one or more Breaths.
 
== BioChroma and Awakening ==
'''BioChromatic Breath''', also known simply as '''Breath''', is the common form of investiture on [[Nalthis]]. Every Nalthian is born with one Breath, though a person may choose to transfer that Breath to another person.{{book ref|wb|prologue}} It is possible for children of Nalthian parents with Breath born away from Nalthis to have their own Breath.{{wob ref|12603}} When a person dies, the Breath they were carrying returns to [[Endowment]] and leaves with their soul.{{wob ref|8658}}{{wob ref|10998}} Humans are able to use their Breath to perform [[Awakening]] as well as gaining benefits from having one or more Breaths.
[[Awakening]] is the process by which an Awakener uses their stored BioChromatic Breath to animate an object. To do so, they issue a [[Command]] in their native tongue while visualizing the action they want the object to complete. The Commands are the key part of Awakening, and the skill of an Awakener depends on their ability to use Commands correctly.
 
Breaths vary in strength, and tend to weaken when the person is sick.{{book ref|wb|14}} The fluctuation of strength for a Breath is normally not very noticeable, particularly when someone has many Breaths.{{wob ref|2751}} The more Breaths a person has, the more they will heighten colors around them.{{book ref|wb|15}} It is possible to hide this effect.{{wob ref|3437}} Having enough Breath will interact strangely with color-blindness and synesthesia.{{wob ref|12664}}{{wob ref|7101}}{{wob ref|11143}}
 
When a person dies, they may have their Breath may pulse, sending out a wave of heightened color.{{book ref|wb|10}} This flare of brightness during death is rare.{{book ref|wb|21}} A person may also be able to forcefully flare color around them.{{book ref|wb|12}}
 
==Awakening==
{{for|Awakening}}
[[Awakening]] is the process by which an Awakener uses their stored BioChromatic Breath to animate an object. To do so, they issue a [[Command]] in their native tongue while visualizing the action they want the object to complete.{{book ref|wb|46}} The Commands are the key part of Awakening, and the skill of an Awakener depends on their ability to use Commands correctly.
 
The process causes some portion of the Awakener's stored Breath to exit their body and become Invested in the Awakened object. Depending on the object, it may require any where from one to one thousand (or more) Breaths. Furthermore, color is drained from nearby objects as fuel for the Awakening process. This can manifest, for example, as a red scarf being bleached grey. Though the color drain is permanent, this magic is still considered end-neutral since the Breaths can be recovered from the Awakened object (in most cases).{{wob ref|3872}}{{book ref|wb|prologue}}
While anyone can benefit from possessing a Breath, a non-Nalthian possessor would 'probably have to jump through some hoops to Awaken' with it.{{wob ref|2877}}
 
It is impossible to reabsorb Breaths from an object Awakened by somebody else, unless they blank their [[Identity]] first with Intent.{{wob ref|14423}} This is likely due to the imprint of the Awakener's soul being left in the breath that awakens the object, since breath is a part of one's soul.{{wob ref|6806}}
 
== Types of BioChromatic entities ==
[[Vasher]] categorizes BioChromatic entities into four Types.{{book ref|wb|46}} At some point Vasher had to change the system. He refers to [[spren]] as Type One Invested entities and describes them as power that came alive on its own. He adds that what he used to consider Type I are now considered Type II. It's not clear if other adjustments are made to his system.{{book ref|sa4|15}}
 
=== Type I ===
[[Vasher]] categorizes BioChromatic entities into four Types.{{book ref|wb|46}} At some point Vasher had to change the system. He refers to spren as Type One Invested entities and describes them as power that came alive on its own. He adds that what he used to consider Type I are now considered Type II. It's not clear if other adjustments are made to his system.{{book ref|sa4|15}}
 
=== Type I ===
Spontaneous Sentient BioChromatic Manifestations in a Deceased Host, also known as the [[Returned]], are the only known natural BioChromatic entity. They retain sentience after being Returned (by [[Endowment]]) following death, and are endowed with a divine Breath. Returned are able to Awaken normally using any Breaths on top of their divine Breath,{{book ref|wb|55}} but giving away the divine Breath results in death.
 
 
===Type II===
 
'''Type II BioChromatic entities''' are Mindless Manifestations in a Deceased Host, or more commonly known as "Lifeless", and are non-sentient reanimated animal remains. They have a functioning brain, and are able to interpret old Commands and have new Commands given. These creatures are made via complex Commands that reanimate a dead person or animal. These Commands are guarded closely by those who know them.
 
 
===Type III===
The process generally thought of as [[Awakening]] creates '''Type III entities''', a BioChromatic manifestation in an organic host far removed from being alive. Examples include Awakened ropes, cloth, or skeletal remains.
 
The process generally thought of as [[Awakening]] creates '''Type III entities''', a BioChromatic manifestation in an organic host far removed from being alive. Examples include Awakened ropes, cloth, or skeletal remains.
 
They are between the two extremes of inorganic objects and dead bodies. Therefore, these have the advantage of requiring less Breath (still more than corpses, often over one hundred) to Awaken than inorganic objects while at the same time allowing for Breath recovery. They have the strength to easily strangle people. The more it resembled living beings, the easier it is to be Awakened, so a skilled Awakener would prepare human-shaped and organic clothes for Awakening purposes. When Awakened, it tends to mimic living things, forming muscle-like structures or the shape of hands. They are understandably the most common type of BioChromatic host entities created. However, other types of BioChromatc hosts are generally more powerful.
 
===Type IV===
 
'''Type IV BioChromatic entities''' are sentient objects made by Awakening inorganic materials like metal and stone. This requires at least the [[Heightening#Ninth_Heightening|Ninth Heightening]]. [[Nightblood]], a sentient Awakened sword, is an example of this type of entity. He was created by [[Shashara]] with the help of her husband [[Talaxin]], also known as Vasher, using a thousand Breaths and the Command "Destroy evil".
 
{{image|Vivenna receives her breaths by Jessica Liu.webp|side=right|width=300px|[[Lemex]] transferring his Breaths to [[Vivenna]]}}
 
In order to achieve the most interesting and extravagant Awakening, more than one Breath is required. Since each person is born with a single Breath, an Awakener must collect Breaths from other individuals.{{book ref|wb|prologue}} The method by which this is done is itself a type of Awakening, using the Command "My life to yours, my Breath become yours." The person imparting the Breaths must be in physical contact with the recipient.
 
As a person gains more Breaths, they are granted certain properties. These [[Heightening]]s, as they are known, are markers along a continuous scale of Breath. As a person gains more Breath, they are more resistant to disease (for example), but at approximately 2,000 Breaths this reaches a maximum and they are immune to most diseases.{{book ref|wb|32}} If a person was sick before receiving a large amount of Breaths, they will quickly be cured.{{book ref|wb|43}} The number of Breaths for each Heightening are approximate.{{book ref|wb|part=ars}} Depending on the quality of Breath, it may take fewer Breaths to realize a Heightening. Furthermore, very little is known about the upper Heightenings (above the Sixth). Very few individuals amass such a store of Breath.
 
If a person gains a large amount of Breaths at once, they will feel a sudden burst of pleasure and shock.{{book ref|wb|57}} This typically causes people to collapse to the ground, quivering.{{book ref|wb|10}} This will not occur if the person recently had a large amount of Breaths.{{book ref|wb|43}}
The number of Breaths for each Heightening are approximate. Depending on the quality of Breath, it may take fewer Breaths to realize a Heightening. Furthermore, very little is known about the upper Heightenings (above the Sixth). Very few individuals amass such a store of Breath.
 
If enough Breaths are collected, they can start to affect the personality of the person holding them. "Breaths do bring some things along with them,", but they are not "terribly individual" depending on their original owner.{{wob ref|4631}} For example, [[Vahr]]'s resolve was strengthened because of the similar mindsets of those he collected his Breaths from, but the effect only manifested due to the large amount of Breaths he had.{{wob ref|4633}} This "could be an issue in some of the things that will happen in the next book".{{wob ref|4633}}
 
==Heightenings==
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== Drab ==
'''Drab''' is the colloquial name for anyone in [[Hallandren]] without a BioChromatic [[Breath]]. Terms such as '''Dull''' or '''Faded One''' are also used.{{book ref|wb|3}}
 
Without Breath, colors lose their vibrancy and their other senses are dulled. Contrary to what many people believe in [[Hallandren]],{{book ref|wb|3}} being without a breath has significant negative effects. They feel less emotion and are more susceptible to depression. A person's allure decreases, as does the strength of their immune system. The latter stems from the fact that Breath acts as a sort of magical booster for the body, and thus the body doesn't need to build up immunity.{{wob ref|7329}}{{wob ref|7340}} Due to these facts, they typically have a shorter lifespan. Drabs lack life sense (the instinctive feeling to know if someone is watching them) and do not register on the life sense of others.{{book ref|wb|35}} A Drab is also incapable of Returning.{{wob ref|10032}}
 
Many people sell their Breaths when they are short of cash, then spend their time trying to earn enough money to buy back a [[Breath]]. However, some people who gave their [[Breath]] to a [[Returned]] out of their beliefs cherish their status as a Drab.
If someone is made into a [[Lifeless]] before [[Endowment]] [[Returned]] that person, Endowment's gift of a divine [[Breath]] would come down, strike the Lifeless, and 'all kinds of craziness' would occur. They would end up as a 'Drab god'.{{wob ref|1138}}
 
== Trivia ==
* Breath is specifically named BioChromatic Breath due to some of the [[Five Scholars]] having visited other more advanced worlds that had a more scientific approach to the study of Investiture.{{wob ref|1804}}
* A person from another [[Cosmere#Planets|planet]] in the cosmere would have more Innate Investiture than a Drab, but less than someone with one Breath.{{wob ref|182}}
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