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| [[Adolin]] watching the Sea of Lost Lights{{book ref|sa3|93}}
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The '''Sea of Lost Lights''' is a large sea in eastern [[Shadesmar]], the [[subastral]] of [[Roshar]].{{map ref|Shadesmar}} The origin of its name is unknown.
== Geography ==
The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]], and [[Herdaz]], as well as the [[Frostlands]]
=== Topographical Features ===
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than the strips of clouds common to all of Shadesmar.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly
The Sea is divided into several sections, most notably:{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}}
* [[Luminous Shallows]] (southern Frostlands)
The Sea of Lost Lights has numerous
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There is a variety of plant life in Shadesmar,
There is also a fairly
=== Notable locations ===
Spren live in a number of cities and other settlements
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==History==
At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including the Sea of Lost Lights. The attempt left them with a poor
At the beginning of the [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occasionally setting things on fire.{{book ref|sa3|102}}
After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], and their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They
== Notes ==
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