Difference between revisions of "Sea of Lost Lights"

no edit summary
 
== Geography ==
The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]] and [[Herdaz]], as well as [[Frostlands]] and [[Unclaimed Hills]].{{map ref|Roshar}} To the west, if flows into the [[Sea of Souls]]; to the east, it reaches the shores of the [[Expanse of the Broken Sky]] and [[Expanse of the Vapors]].{{map ref|Shadesmar}} ItTo hasthe numeroussouth, narrowa stripsstretch of land crossingseparates it, correspondingfrom to[[Thaylen Physical riversSea]], andthe severalCognitive smallrepresentation islands - lakes, inof the Physicalisland of Realm[[Thaylenah]].{{map ref|Sea of Lost Lights}}
 
The Sea of Lost Lights has numerous narow strips of land, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} There are scant few plants growing, but the population of non-sapient spren is fairly sizeable.{{book ref|sa3|97}} The strips of land are known as channels, and most of the notable ones correspond to [[Deathbend River]] and its tributaries.{{map ref|Alethkar}} They are:
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't actually filled with water, but rather small beads that represent the various [[Cognitive|Cognitive Realm]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.{{book ref|sa3|97}}
 
{{columns|count=2|
=== Notable locations ===
* [[Smolderbrand Channel]]
* [[North Hallen Channel]]
* [[Celebrant Channel]]
* [[Emberdark Channel]]
* [[South Hallen Channel]]
* [[Nor Channel]]
}}
 
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't actually filled with water, but rather small beads that represent the various [[Cognitive|Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There is no wind there, nor any weather phenomena other than strips of clouds common to all of Shadesmar.{{book ref|sa3|97}} Nonetheless, the sea roils, the beads constantly moving and clacking against each other.{{book ref|sa3|93}}
====Bodies of water====
*[[Sea of Oracles]]
*[[Salavashi Trench]]
*[[Glasswater Deep]]
*[[Luminous Shallows]]
 
The Sea is divided into several sections, most notably:{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}}
====Settlements====
* [[Sea of Oracles]] (northern [[Alethkar]] and [[Jah Keved]])
Though there are numerous [[worldhopper]]s visiting Shadesmar, its cities are populated mainly by different types of sapient [[spren]].{{book ref|sa3|97}}{{book ref|sa3|102}}
* [[Salavashi Trench]] ([[Sunmaker Mountains]])
* [[Glasswater Deep]] (south [[Alethkar]]/ western [[Frostlands]])
* [[Luminous Shallows]] (southern Frostlands)
 
=== Notable locations ===
*[[Celebrant]]
{{columns|count=2|
*[[Candlemore]]
* [[EmberdarkCelebrant]]
* [[Burning GardensCandlemore]]
* [[RavizadthEmberdark]]
* [[Burning Gardens]]
 
* [[Ravizadth]]
====Channels====
* [[Riino]]'s Lighthouse
The Physical rivers are represented in Shadesmar as channels of land.
* [[Kholinar]] [[Oathgate]]
 
}}
*[[Smolderbrand Channel]]
*[[North Hallen Channel]]
*[[Celebrant Channel]]
*[[Emberdark Channel]]
*[[South Hallen Channel]]
*[[Nor Channel]]
 
==History==
At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including Sea of Lost Lights. The attempt left them with poor opinion among other sapient [[spren]].{{book ref|sa3|47}} For this reason, they are rare in places like [[Celebrant]], although their warships still sail there.{{book ref|sa3|102}}
 
At the beginning of [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occassionally setting things on fire.{{book ref|sa3|102}}
[[Shallan]], [[Vivenna|Azure]], [[Adolin]], and [[Kaladin]] get trapped in the Sea of Lost Lights after they attempt to use the [[Oathgate]] in [[Kholinar]].{{cite}} Azure seems very knowledgeable about the place and says the way to get back to the Physical Realm is through [[Cultivation's Perpendicularity]] at the [[Horneater Peaks]].{{cite}} The rivers in the Physical Realm become peninsulas here made of an obsidian-like material. There are plants growing on this, and [[Syl]] says they grow just like normal plants. They travel along the peninsula to a lighthouse at its end. Inside this lighthouse is a man, [[Riino]], who Kaladin thinks is Shin, but is likely from Sel as he references the [[Korathi]] god. He claims that his orb can see the future. Kaladin looks in this orb and feels strongly that he needs to go to [[Thaylen City]] and thinks that [[Dalinar]] is in grave danger.{{cite}}
 
After attempting to use the [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They travelled to [[Riino]]'s lighthouse, where they managed to find a passage to [[Celebrant]] by a ship crewed by [[Reacher]]s and pulled by [[Mandra]]s.{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on a honorspren ship ''[[Honor's Path]]'', which eventually ferried them to the shore, to the narrow peninsula separating it from [[Thaylen Sea]].{{book ref|sa3|102}}{{book ref|sa3|110}}
They get a ride on a boat sailed by lightspren, or [[Reacher]]s. The boats are pulled by [[Mandras]], which have heads the look like [[Spren|Luckspren]]. The Reachers have [[fabrial]]s that can create water. They are sailing to [[Celebrant]], a city on an island that is the [[Sea of Spears]] in the Physical Realm. The captain says that they have perfect spheres there that never run out of [[Stormlight]].{{cite}}
 
== Notes ==
Editors, Keepers
8,241

edits