Difference between revisions of "Steel Inquisitor"

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m (→‎Weaknesses: Fixed capitalizaiton)
 
== Weaknesses ==
Steel Inquisitors were very powerful and - with feruchemicalFeruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors were immortal, that they could see into people's souls and that they were warriors with no equal.{{book ref|mb1|3}} However, removing spikes from an Inquisitor could effectively kill it, most notably the linchpin spike located between their shoulder blades. This was a weakness built into them by The Lord Ruler. Similarly, Inquisitors could not survive beheading. Removing one eye spike is not enough to kill most inquisitorsInquisitors. Inquisitors also required more rest and sleep than a normal human would.
 
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore, though this was not a problem before Ruin was released. Any spike in a person allows for influence to be more easily pushed on a person via the tears in their spirit web. These tears allow for people to control a hemalurgicHemalurgic construct using allomancyAllomancy. This weakness is present in both [[kandra]] and [[koloss]]. This also allowed them to be controlled by [[Ruin]] the more spikes they had, the greater the weakness was. However the stronger a creature's will is the more it can resist that influence or even break free from it for a time. Because of their hemalurgicHemalurgic origins, all Steel Inquisitors were able to hear the voice of [[Ruin]].
 
== Powers ==