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{{for|/Summary|a complete chapter by chapter summary}}
Following his death at the hands of the Lord Ruler, Kelsier is met by [[Preservation]] before he is to "pass on" to the [[Spiritual Realm]]. Kelsier refuses, and he remains on [[Scadrial]] as a cognitive aspect. Despite refusing to pass on, as Preservation wished, Kelsier
When he is returned to Scadrial, Kelsier is trapped at the [[Well of Ascension]]. During his time there, he unknowingly
Vin's arrival at the Well
Along the way, Kelsier discovers many odd things about not being "alive" anymore. He finds that his [[Allomancy]] is useless
During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial have an effect on the [[Cosmere]]
Kelsier is also visited by Ruin along the way, who tries to persuade him to give up on his quest. Kelsier doesn't give in
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but he is unable to get close enough to tell her anything of Ruin's plan, as he is using his power to keep Kelsier away. In his trying to get to Vin, Kelsier learns somewhat about [[Hemalurgy]]
Soon after, Kelsier finds out that [[Leras]] (Preservation) is dying, so he smashes the device
[[Goradel]], a messenger with Kelsier's warning about spikes, travels from Urteau to Fadrex, while Kelsier watches, but
Kelsier follows Ruin to Vin, where she is being
Following the reorganization of the world, Kelsier recruits Spook, who by virtue of Sazed's new power is now able to see him, to help him regain a [[Connection]] to the Physical Realm by playing with Hemalurgy.
3. While at the Well, Kelsier meets [[Hoid]] (who he calls Drifter) when he arrives to take a lerasium bead.
4. Kelsier has an appearance in ''[[The Bands of Mourning]]''
== Notes ==
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