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The '''Steel Inquisitors''' were a race of [[Hermalurgic]] creatures on [[Scadrial]].
Steel inquisitors were created and mentally controlled by the [[Lord Ruler]].
Because of their Hemalurgic origins, all Steel Inquisitors are able to hear the voice of [[Ruin]].▼
They were generally charged with hunting down and capturing [[skaa]] mistings in order to create more inquisitors.
▲Because of their Hemalurgic origins, all Steel Inquisitors
Although created from [[human]]s, they are physiologically and mentally distinct. They can, however, mate with humans.<ref>{{17s|614|Ancient Q&A, #20}}</ref>▼
▲Although created from [[human]]s, they
Steel Inquisitors are identifiable on sight because they have a series of large, metallic spikes protruding from various points on their bodies, most notably the eyes. They also usually have a large number of tattoos, usually signifying rank.▼
They could, however, mate with humans.<ref>{{wotdb|691|20|Ancient Q&A}} Can Inquisitors still breed through human reproductive methods?</ref>
▲Steel Inquisitors
They also had a large number of tattoos, usually signifying rank in the [[Steel Ministry]].
== Creation ==
To create an Inquisitor, several Hemalurgicly charged spikes were inserted at various points in the subjects body.
[[Steel]] spikes are inserted into eye sockets, allowing the Inquisitor to navigate via the blue traces from nearby metals.
== Weaknesses ==
Steel Inquisitors were very powerful.
With [[gold]] spikes, they become nearly invincible.
Beheading is also an effective method for killing a steel inquisitor.
== Powers ==
Depending on which Hemalurgic spikes the Inquisitor has, their abilities can vary immensely.
Not all Inquisitors had an atium spike, nor could all of them tap health.
During the time of Kelsier, however, most had those spikes.
*Iron/Steel Savant: Inquisitors lack eyes, so they see via the blue lines from burning iron or steel. They burn this constantly, thus becoming a [[savant]].
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