Difference between revisions of "Mistborn: Secret History"

Jump to navigation Jump to search
m (→‎Trivia: tweak)
{{for|/Summary|a complete chapter by chapter summary}}
 
Following his death at the hands of the Lord Ruler, Kelsier is met bymeets [[Preservation]] before he is to "passpasses on" to the Beyond. Kelsier refuses, and he remains on Scadrial as a cognitive aspect. Despite refusing to pass on, as Preservation wishedwishes, Kelsier befriends Preservation, giving him the nickname of [[Preservation|Fuzz]] (a crewmember name).
 
When he is returnedreturns to Scadrial, Kelsier is trapped atin the [[Well of Ascension]]. During his time there, he unknowingly discovers [[Ruin]] trapped beneath the Well. Since Preservation is unable to help him in his investigations, Kelsier setsets out to discover Ruin's motives for himself. When he uncovers Ruin's plans to destroy the world, Kelsier does everything he can to stop him and finds that the only way that he couldcan prevent Ruin's escape wasis to ensure that [[Vin]] takes the power at the Well.
 
Vin's arrival at the Well gives Kelsier hope that he will be able to get through to her, but as a cognitive aspect, with no connection to the [[Physical Realm]], he can't, and Vin releases Ruin and Kelsier from the Well. When he asks Preservation to help him stop Ruin, Preservation tells him to head across the ocean for help. Although he doesn't know this at the time, Kelsier has been sent to the southern side of Scadrial, where the people have advanced without much interference from either [[Shard]].
Along the way, Kelsier discovers many odd things about not being "alive" anymore. He finds that his [[Allomancy]] is useless and that he can create fire out of a log long since burned out simply by willing it to ignite.
 
During his journey, Kelsier meets [[Khriss]] from [[Taldain]], and [[Nazh]] from [[Threnody]]. The pair enlighten Kelsier a little bit on how the events on Scadrial have an effect onaffect the [[Cosmere]] but remain quite vague as to why they are there, or about events in the cosmereCosmere that are unrelated to the current conflict.
 
KelsierAlong isthe also visited byway, Ruin alongvisits theKelsier way, whoand tries to persuade himthe Survivor to give up on his quest. Kelsier doesn't give in and continuesjourneys on to find the [[Ire]]. He infiltrates their fortress and steals a device they have invented which renders the holder capable of holding a Shard.
 
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but he is unable to get close enough to tell her anything ofabout Ruin's plan, as he is using his power to keep Kelsier away. In hisWhile trying to get to Vin, Kelsier learns somewhata little about [[Hemalurgy]] and how the spikes give Ruin power over those with spikes.
 
Soon after, Kelsier finds out that [[Leras]] (Preservation) is dying, so he smashes the device and takes up the power of Preservation. Before Lerashe dies, heLeras gives Kelsier one final instruction: survive. Kelsier then tries to fight Ruin, but is unsuccessful. Instead, he tries to find a place where Ruin's influence is weaker. He finds it in [[Urteau]], where [[Spook]] is spiked and is being induced to murder by Ruin. Kelsier intervenes, and Spook is freed from Ruin's influence.
 
[[Goradel]], a messenger with Kelsier's warning about spikes, travels from Urteau to Fadrex, while Kelsier watches, but Ruin sends for [[Marsh]], who kills Goradel and reads the message aloud to Ruin. Kelsier gives up hope until he realizes that Ruin is incomplete without [[atium]], and therefore hasn't won yet.