Difference between revisions of "Steel Inquisitor"

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== Creation ==
According to [[Aradan Yomen]], one of the ways in which the number 16 made itself known in their time was that the [[Lord Ruler]] had originally made 16 Steel Inquisitors.{{book ref|mb3|70}} The number 16 in relation to the Inquisitors showed up once again, as [[Ruin]] created or otherwise used 16 Inquisitors to further his goals during the time after the [[Collapse]] (as there were 13 during the final battle, while [[Elend]] and [[Vin]] had already dispatched 3 previously).{{book ref|mb3|55}}{{book ref|mb3|73}}
 
To create an Inquisitor, metal spikes are inserted at various points in the subject's body by hammering the metal spike through the heart of a [[misting]] or [[Feruchemist]] into the new Inquisitor, this reduces the loss of power through the Hemalurgic process, due to the spike spending a minimal amount of time outside of a body. These spikes, now hemalurgicaly charged, tear into and forcibly splice information from the victim to the subject's [[spiritweb]]. This process moves vital organs, allowing the spikes to be inserted practically anywhere without fatally wounding the subject.{{book ref|mb3|41}} This process is not painless for either person involved, as both violent changes to the spiritweb and having metal spikes driven into one's body causes pain. The [[Steel]] spikes inserted into eye sockets allow the Inquisitor to navigate via the blue Allomantic lines from the traces of metals in everything. The spikes create a chain in an inquisitor's body, and there is a central spike or Linchpin spike that acts as a Connector to the lower and upper spikes. If this spike is removed, the inquisitor dies.
Regular humans who were turned into Inquisitors could fully remember who they were before being transformed and what life had been like before their transformation.{{book ref|mb3|40}}
 
During the days after the [[Collapse]], [[Ruin]] gave his Inquisitors several advantages which the [[Lord Ruler]] would never allow them, lest they become too strong. This included extra spikes to give them [[Feruchemy|feruchemical]] powers, as well as a metal plate which would cover the Hemalurgic linchpin between their shoulder blades which could be pulled out to kill an inquisitor.{{book ref|mb3|3}}{{book ref|mb3|6}}
 
== Weaknesses ==
Steel Inquisitors were very powerful and - with feruchemical healing - nearly invincible. Rumors in the skaa underground held that Inquisitors were immortal, that they could see into people's souls and that they were warriors with no equal.{{book ref|mb1|3}} However, removing spikes from an Inquisitor could effectively kill it, most notably the linchpin spike located between their shoulder blades. This was a weakness build into them by The Lord Ruler. Similarly, Inquisitors could not survive beheading this is because the chain of Spikes in a inquisitor would be broken. Removing one eye spike is not enough to kill most inquisitors. Most inquisitors need to rest frequently to charge their feruchmical powers.
 
Another major weakness in Inquisitors came from the Hemalurgic spikes they bore. Though this was not a problem before Ruin was release. Any Spike in a person allows for influence to be more easily pushed on a person via the tears in their spirit web. These tears allow for people to control a Hemalugic construct using allomancy. This weakness is present in both kendra and koloss. This also allowed them to be controlled by [[Ruin]] the more spikes they had, the greater the weakness was. However the stronger a creature's will is the more it can resist that influence or even break free from it for a time. Because of their Hemalurgic origins, all Steel Inquisitors were able to hear the voice of [[Ruin]].
* Pewter spikes:{{book ref|mb3|36}} offered extremely effective, almost immediate healing via [[Compounding]] gold. Not all Inquisitors had this. Feruchemical
strength and speed offered by additional pewter spikes dramatically increased strength and speed.
* Bronze spikes: Allows inquisitors to pierce copper clouds. [[Allomancer#Mistborn|Mistborn]] and Bronze [[Misting]]s like [[Marsh]] are usually chosen to allow for this to be easily attained through minimal additional spikes
 
Inquisitors who had been made from [[Mistborn]] were notably more powerful, having their Allomantic abilities almost doubled. Some of the Inquisitors who obtained Feruchemical spikes also discovered out how to Compound, gaining more power from their [[metalmind]]s. This is not something the Lord Ruler taught the Inquisitors. Compounding was something they had to figured out themselves.
 
== Canton of Inquisition ==
In Well of Ascension, Sazed and Marsh visit a place called the 'Conventicle of Seran.' It is a sort of temple for the Inquisitors, and as far as we know, Sazed is the only non-Inquisitor to ever enter and leave alive. While there, Sazed discovers a message inscribed in a sheet of metal. The epigraphs for the chapters in Well of Ascension are taken from this message.
 
During his argument with [[Elend]], [[Yomen]] mentions how the Canton of Inquisition had been formed sometime during the sixth century, and it was this canton which suggested the Terris breeding programs to the [[Lord Ruler]] in order to keep that population under control. The Lord Ruler agreed to it provisionally, and the programs were then kept until the collapse of the Final Empire. However it is also mentioned that the subjugation of the Terris people had started far before the Canton of Inquisition had come up with the idea of the breeding programs.{{book ref|mb3|44}}
 
== Notable Steel Inquisitors ==