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|[[Rhythm of War (in-world)|Rhythm of War]]{{epigraph ref|sa4|63}}
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== Acquisition and Properties ==
{{image|Sand_Experiment_Recharge.jpg|side=left|width=130px|How long does it take sand to recharge in the sun?}}
White sand can be found on [[Taldain]]'s Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles,{{au ref|Taldain}}{{epigraph ref|sa4|63}}{{wob ref|12982}} indicates that the sand is [[Investiture|Invested]]. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.{{book ref|ws|11|review=yes}}{{book ref|ws|1|review=yes}} The sand will also glow and turn black when touched by water or other liquids.{{book ref|ws|11|review=yes}} The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.{{au ref|Taldain}} The sand can also be recharged by other highly Invested things, such as [[highstorm]]s, and will still be masterable.{{wob ref|13529}} If left without a source of Investiture for too long, the sand will turn black.{{book ref|ws|part=ars}}▼
{{image|Sand_Experiment_Stale.jpg|side=right|width=130px|How long does it take sand to go stale when left in darkness?}}
▲White sand can be found on
Sand that has been digested by a sandling will be shades of translucent tan, and can be mistaken for sand from Darkside.{{book ref|ws|11|review=yes}} This is because the sandlings are digesting the lichen that covered the sand. It is theorized that adding white sand to sand that does not have the lichen will allow the lichen to spread and cover the normal sand.{{book ref|ws|11|review=yes}} It is unknown how long it takes for the lichen to regrow on the surface of normal sand.
The organisms can survive and spread on other planets, but would need Investiture to do so.{{wob ref|14147}} More organisms can be made with proper materials and a seed of the original.{{epigraph ref|sa4|63}}▼
The microorganism requires at least four hours of exposure to sun above Dayside in order to be fully Reinvested and turn white again.{{book ref|ws|part=ars}}{{au ref|Taldain}} The sand can also be recharged by other highly Invested things, such as [[highstorm]]s, and will still be masterable.{{wob ref|13529}} If left without a source of Investiture for too long, approximately two days (24 Dayside Hours), the sand will turn black.{{book ref|ws|part=ars}}
▲The organisms can survive and spread on other planets, but would need Investiture to do so.{{wob ref|14147}} More organisms can be made with the proper materials and a seed of the original.{{epigraph ref|sa4|63}}
== Uses ==
=== Sand mastery ===
[[Sand mastery]] makes use of white sand. Sand mastery allows for the manipulation of ribbons of sand, where the most powerful sand masters can utilize over two dozen.{{book ref|ws|1|review=yes}} There are many [[Khrissalla's_Journal#Sand_Mastery_Observations|applications for sand ribbons]] in sand mastery, with three ribbons being the minimum for a sand master to lift thier own body at least one story above the ground.{{book ref|ws|5|review=yes}}
=== Detecting Investiture ===
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