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| [[Adolin]] watching the Sea of Lost Lights{{book ref|sa3|93}}
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The '''Sea of Lost Lights''' is a large sea in eastern [[Shadesmar]], the [[subastral]] of [[Roshar]].{{map ref|Shadesmar}} The origin of its name is unknown.
== Geography ==
The Sea of Lost Lights lies in the region of Shadesmar corresponding to the [[Physical Realm|Physical]] nations of [[Alethkar]], [[Jah Keved]], and [[Herdaz]], as well as the [[Frostlands]]
<br style="clear:right;"></br>
{| class="wikitable" style="float:right; margin-left:10px; margin-right:10px;"
{{row| Topographical Features | pre=! colspan=3 style="background:#CCCCFF; font-weight:bold; text-align:center" {{!}} }}
{{row| Name | Type of Landform | Relative Physical Realm Location{{map ref|Sea of Lost Lights}}{{map ref|Alethkar}} | pre=! style="font-weight: bold;" {{!}} }}
|-
|[[Sea of Oracles]]
|Sea
|-
|Sea
|[[Sunmaker Mountains]]
|-
|[[Glasswater Deep]]
|Sea
|-
|Sea
|Southern [[Frostlands]]
|-
|Waterway
|Eastern border of [[Alethkar]]/[[Eastern Crownlands]]
|-
|Waterway
|[[Eastern Crownlands]]
|-
|Waterway
|[[Unclaimed Hills]]
|-
|Waterway
|Border of [[Sebarial princedom|Sebarial Princedom]] and [[Eastern Crownlands]]
|-
|Waterway
|Border of [[Sebarial princedom|Sebarial Princedom]] and [[Eastern Crownlands]]
|-
|Waterway
|Border of [[Bethab princedom|Bethab]] and [[Sebarial princedom|Sebarial Princedom]]s
=== Topographical Features ===
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There
The Sea of Lost Lights has numerous
▲* [[Sea of Oracles]] (northern [[Alethkar]] and [[Jah Keved]])
▲* [[Salavashi Trench]] ([[Sunmaker Mountains]])
▲* [[Glasswater Deep]] (south [[Alethkar]]/ western [[Frostlands]])
▲* [[Luminous Shallows]] (southern Frostlands)
=== Ecology ===
▲The Sea of Lost Lights has numerous peninuslas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Many peninsulas, most notably those that represent the Deathbend River and its tributaries, are referred to as channels.{{map ref|Alethkar}} They are:
There is a variety of plant life in Shadesmar, which, like in the Physical Realm, appears to differ based on region. In the northern section of the Sea of Lost Lights, fernlike plants and mushroom-like trees can be found growing along the peninsula shorelines that reflect rivers in Alethkar.{{book ref|sa3|95}}{{book ref|sa3|97}}Further south, a jungle made of black trees with multicolored leaves, red trees that end in minerals, and moss, can be found on the island representing the [[Longbrow's Straits]].{{book ref|sa3|110}} Along the southern edge of the Sea of Lost Lights, there are crystal trees with spikey limbs and no leaves.{{book ref|sa2|9}}
{{columns|count=2|▼
▲* [[Smolderbrand Channel]]
▲* [[North Hallen Channel]]
▲* [[Celebrant Channel]]
▲* [[Emberdark Channel]]
▲* [[South Hallen Channel]]
▲* [[Nor Channel]]
▲}}
▲There is also a fairly sizeable population of non-sapient spren that live within the ocean of beads.{{book ref|sa3|89}}{{book ref|sa3|95}}{{book ref|sa3|97}}
▲=== Notable locations ===
▲Spren live in a number of cities and other settlements that exist within Shadesmar. The Sea of Lost Lights includes the following settlements;
* [[Celebrant]]
* [[Candlemore]]
==History==
At some point in recent past, [[honorspren]] attempted to conquer all of Shadesmar, including the Sea of Lost Lights. The attempt left them with a poor
At the beginning of the [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occasionally setting things on fire.{{book ref|sa3|102}}▼
After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], and their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They
▲At the beginning of [[True Desolation]], many cities in the Sea of Lost Lights were taken over by the [[Fused]], although they ruled rather lightly, save for occasionally setting things on fire.{{book ref|sa3|102}}
At some point around 1175 the Ghostbloods created a shipping route through the Sea of Lost Lights with the intent to move Investiture through the area.{{book ref|sa4|13}}
▲After being transported to Shadesmar through the corrupted [[Kholinar]] [[Oathgate]], [[Shallan]], [[Kaladin]], their spren, as well as [[Adolin]] and [[Azure]], got trapped in the Sea of Lost Lights.{{book ref|sa3|89}} They travelled to [[Riino]]'s lighthouse, where they managed to find a passage to [[Celebrant]] by a ship crewed by [[Reacher]]s and pulled by [[Mandra]]s.{{book ref|sa3|99}} There, they were chased by the Fused and ended up taking refuge on a honorspren ship ''[[Honor's Path]]'', which eventually ferried them to the shore, to the narrow peninsula separating it from [[Thaylen Sea]].{{book ref|sa3|102}}{{book ref|sa3|110}}
== Notes ==
<references />
{{complete|[[User:LadyLameness|LadyLameness]] ([[User talk:LadyLameness|talk]]) 02:59, 4 April 2022 (UTC)}}
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