Difference between revisions of "Sea of Lost Lights"

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→‎Topographical Features: channels not channel's
m (→‎Topographical Features: channels not channel's)
Like all "seas" in Shadesmar, the Sea of Lost Lights isn't filled with water, but rather small beads that represent the various [[Cognitive Realm|Cognitive]] aspects of physical objects.{{book ref|sa3|89}} There are no winds in Shadesmar, and the only known weather phenomenas are the highstorm and the strips of clouds common to the subastral.{{book ref|sa3|97}} Nonetheless, the sea roils and the beads constantly move and clack against each other.{{book ref|sa3|93}}
 
The Sea of Lost Lights has numerous peninsulas, corresponding to Physical rivers, and several small islands, equivalent to lakes.{{map ref|Sea of Lost Lights}} The land is made from a material akin to dark glass or obsidian.{{book ref|sa3|89}} Channel'sChannels are occasionally cut through the peninsulas to make sea travel easier.{{book ref|sa3|108}} Many of these channel's are cut through the peninsulas that represent the [[Deathbend River]].{{map ref|Alethkar}}
 
=== Ecology ===
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