Editing Ruin

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{{shard info
 
{{shard info
 
|image=Ruin.jpg
 
|image=Ruin.jpg
  +
|shard=Ruin
|vessel={{nosnippet|[[Sazed]]}}
+
|vessel=[[Sazed]]
 
|status=Whole, conjoined with [[Preservation]]
 
|status=Whole, conjoined with [[Preservation]]
 
|slivers=[[Ati]]
 
|slivers=[[Ati]]
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Ruin is the embodiment of entropy and decay; it seeks change, so that all may age and pass.{{wob ref|4130}} It is not inherently evil, as without change there can be no life, but its destructive actions are often contrary to life existing peacefully.{{wob ref|10203}}{{wob ref|7950}} This approach to Ruin as simply inevitable decay is largely due to [[Ati]]'s original kind nature, as he deliberately channeled Ruin towards a more peacable state. In other hands, the Shard would've been a far more destructive force.{{wob ref|10334}}
 
Ruin is the embodiment of entropy and decay; it seeks change, so that all may age and pass.{{wob ref|4130}} It is not inherently evil, as without change there can be no life, but its destructive actions are often contrary to life existing peacefully.{{wob ref|10203}}{{wob ref|7950}} This approach to Ruin as simply inevitable decay is largely due to [[Ati]]'s original kind nature, as he deliberately channeled Ruin towards a more peacable state. In other hands, the Shard would've been a far more destructive force.{{wob ref|10334}}
   
It is the polar opposite of [[Preservation]] -- a relation most other Shards don't have.{{wob ref|5518}} Since the [[Final Ascension]], Preservation has tempered Ruin's intent, which also makes it difficult for anyone holding [[Harmony]] to take direct action heavily favoring one side or the other.{{book ref|mb5|7}}
+
It is the polar opposite of [[Preservation]] -- a relation most other Shards don't have.{{wob ref|5518}} Since the [[Final Ascension]], Preservation has tempered Ruin's intent, which also makes it difficult for anyone holding [[Harmony]] to take action.{{book ref|mb5|7}}
   
 
== Associated magic ==
 
== Associated magic ==
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{{for|Hemalurgy}}
 
{{for|Hemalurgy}}
   
Ruin fuels [[Hemalurgy]] -- one of the three Metallic Arts on [[Scadrial]], and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and [[intention|Intent]].{{wob ref|6312}} It allows for removing a portion of a person's [[spiritweb]] and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and giving it to another. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like [[Allomancy|Allomantic]] abilities, and even foreign magic systems like [[Surgebinding]].{{wob ref|12018}} What attribute is stolen depends on the metal used and the placement of the spike.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}} By transplanting powers and qualities, Hemalurgy can be used to effectively create new species; examples of such creatures are [[kandra]], [[koloss]] and the [[Steel Inquisitor]]s.
+
Ruin fuels [[Hemalurgy]] -- one of the three Metallic Arts on [[Scadrial]], and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and [[Intent]].{{wob ref|6312}} It allows for removing a portion of a person's [[spiritweb]] and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and giving it to another. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like [[Allomancy|Allomantic]] abilities, and even foreign magic systems like [[Surgebinding]].{{wob ref|12018}} What attribute is stolen depends on the metal used and the placement of the spike.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}} By transplanting powers and qualities, Hemalurgy can be used to effectively create new species; examples of such creatures are [[kandra]], [[koloss]] and the [[Steel Inquisitor]]s.
   
 
People who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. Moreover, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes pierce a person, the more holes in their spiritweb, which in turn allows for easier control as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas koloss, which are humans with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable complete control of a person.{{book ref|mb6|27}}
 
People who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. Moreover, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes pierce a person, the more holes in their spiritweb, which in turn allows for easier control as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas koloss, which are humans with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable complete control of a person.{{book ref|mb6|27}}
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{{for|Feruchemy}}
 
{{for|Feruchemy}}
   
[[Feruchemy]] is a [[Metallic Arts|Metallic Art]] created by both Ruin and [[Preservation]]. Unlike Hemalurgy, it is inheritable; a person has to be born with the ability to use it.{{wob ref|5269}} Like Preservation's own magic, [[Allomancy]], Feruchemy grants sixteen separate powers for each of the base metals, as well as additional abilities for every [[God Metal]].{{file ref|Feruchemical table.jpg|text=Feruchemical Table}} A person can store an attribute of themselves in a piece of metal called a metalmind, diminishing it in themselves, and tap the stored attribute, increasing it in themselves -- for example, store strength to become weaker, then tap it to become stronger.{{book ref|mb4|part=ars}}
+
[[Feruchemy]] is a [[Metallic Arts|Metallic Art]] created by both Ruin and [[Preservation]]. Unlike Hemalurgy, it is inheritable; a person has to be born with the ability to use it.{{wob ref|5269}} Like Preservation's own magic, [[Allomancy]], Feruchemy grants sixteen separate powers for each of the base metals, as well as additional abilities for every [[God Metal|god metal]].{{file ref|Feruchemical table.jpg|text=Feruchemical Table}} A person can store an attribute of themselves in a piece of metal called a metalmind, diminishing it in themselves, and tap the stored attribute, increasing it in themselves -- for example, store strength to become weaker, then tap it to become stronger.{{book ref|mb4|part=ars}}
   
Which attribute can be stored depends on the metal used. A person can be born a Full Feruchemist, allowing them to use all powers, or a Ferring, letting them use only one metal. The base sixteen metals are divided into four categories: physical, which store attributes of the body, cognitive, which store attributes of the mind, spiritual, which store attributes of the soul, and hybrid, which store attributes related to bodily processes, like health or energy.{{file ref|Feruchemical table.jpg|text=Feruchemical Table}}
+
Which attribute can be stored depends on the metal used. A person can be born a Feruchemist, allowing them to use all powers, or a Ferring, letting them use only one metal. The base sixteen metals are divided into four categories: physical, which store attributes of the body, cognitive, which store attributes of the mind, spiritual, which store attributes of the soul, and hybrid, which store attributes related to bodily processes, like health or energy.{{file ref|Feruchemical table.jpg|text=Feruchemical Table}}
   
 
=== Mists ===
 
=== Mists ===
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{{for|Atium}}
 
{{for|Atium}}
   
In solid form, Ruin's power appears as the metal [[atium]], named after the original Vessel. Like all God Metals, atium has its uses in the [[Metallic Arts]]. In [[Allomancy]], it allows the user to see a few seconds into the future; in [[Feruchemy]], it can be used to store youth, and through [[compounding]], it permits near-agelessness. As a [[Hemalurgic]] spike, atium can steal any power, including those of other magic systems, though it must first be refined.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}}
+
In solid form, Ruin's power appears as the metal [[atium]], named after the original Vessel. Like all god metals, atium has its uses in the [[Metallic Arts]]. In [[Allomancy]], it allows the user to see a few seconds into the future; in [[Feruchemy]], it can be used to store youth, and through [[compounding]], it permits near-agelessness. As a [[Hemalurgic]] spike, atium can steal any power, including those of other magic systems, though it must first be refined.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}}
   
 
Atium burns incredibly quickly; even a relatively large bead lasts for only about two minutes.{{book ref|mb2|40}} Prior to the [[Final Ascension]], the metal could only be found in the [[Pits of Hathsin]], which surrounded Ruin's [[perpendicularity]]; a lake with black sheen, originally high in the mountains, near the [[Well of Ascension]], though it was moved underground by [[Rashek]] during his reshaping of the planet.{{book ref|mb1|33}}{{wob ref|5786}}{{wob ref|5525}} Production there ceased when [[Kelsier]] destroyed the crystals that atium grew from.{{book ref|mb1|32}} Post-[[Catacendre]], atium can no longer be formed, though remnants from before [[Ati]]'s death still exist.{{wob ref|6242}}
 
Atium burns incredibly quickly; even a relatively large bead lasts for only about two minutes.{{book ref|mb2|40}} Prior to the [[Final Ascension]], the metal could only be found in the [[Pits of Hathsin]], which surrounded Ruin's [[perpendicularity]]; a lake with black sheen, originally high in the mountains, near the [[Well of Ascension]], though it was moved underground by [[Rashek]] during his reshaping of the planet.{{book ref|mb1|33}}{{wob ref|5786}}{{wob ref|5525}} Production there ceased when [[Kelsier]] destroyed the crystals that atium grew from.{{book ref|mb1|32}} Post-[[Catacendre]], atium can no longer be formed, though remnants from before [[Ati]]'s death still exist.{{wob ref|6242}}
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Eventually, Preservation's desire to make sapient creatures prompted him to offer a deal to Ruin. Together, they could create [[Scadrial]] and fill it with living beings; by endowing them with sapience, Preservation would give up part of himself. In doing so, he left himself weaker than Ruin, which formed the basis of their agreement that Ruin would be allowed to destroy the world some day.{{epigraph ref|mb3|54}}
 
Eventually, Preservation's desire to make sapient creatures prompted him to offer a deal to Ruin. Together, they could create [[Scadrial]] and fill it with living beings; by endowing them with sapience, Preservation would give up part of himself. In doing so, he left himself weaker than Ruin, which formed the basis of their agreement that Ruin would be allowed to destroy the world some day.{{epigraph ref|mb3|54}}
   
However, Preservation broke the terms of the deal by sacrificing his mind to create a prison for Ruin, preventing him from destroying the planet. Furthermore, in an attempt to balance the two Shards, he sequestered away a portion of Ruin's power by condensing it into the metal [[atium]].{{epigraph ref|mb3|55}}
+
However, Preservation broke the terms of the deal by sacrificing his mind to create a prison for Ruin, preventing him from doing wrecking the planet. Furthermore, in an attempt to balance the two Shards, he sequestered away a portion of Ruin's power by condensing it into the metal [[atium]].{{epigraph ref|mb3|55}}
   
 
{{image|The Well of Ascension by Eleonor Piteira.jpg|side=left|width=250px|[[Vin]] sinking into the [[Well of Ascension]], freeing Ruin}}
 
{{image|The Well of Ascension by Eleonor Piteira.jpg|side=left|width=250px|[[Vin]] sinking into the [[Well of Ascension]], freeing Ruin}}
 
 
=== Plotting Escape ===
 
=== Plotting Escape ===
 
{{quote
 
{{quote
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Ruin's prison, the [[Well of Ascension]], had a fatal flaw: every thousand and twenty four years, the [[perpendicularity]] would fill, requiring someone to take up the power. Were that person then to release it, Ruin's prison would vanish, letting him out; only by using the power themselves could that person, dubbed the [[Hero of Ages]], keep Ruin trapped.{{msh ref|2|3}}
 
Ruin's prison, the [[Well of Ascension]], had a fatal flaw: every thousand and twenty four years, the [[perpendicularity]] would fill, requiring someone to take up the power. Were that person then to release it, Ruin's prison would vanish, letting him out; only by using the power themselves could that person, dubbed the [[Hero of Ages]], keep Ruin trapped.{{msh ref|2|3}}
   
Despite being imprisoned in the Well, Ruin could still affect the world in minuscule ways, and thus began to plan for exploiting this fatal flaw to free himself. His initial scheme was to use [[Alendi]], chosen by the power of the Well, and convince him, through altering the [[Terris Prophecies]], to free him. However, a [[Terrisman]] named [[Kwaan]] realized Ruin's alterations. He sent his nephew, [[Rashek]], to try and stop Alendi from reaching the Well.{{epigraph ref|mb2|55}} Rashek eventually killed Alendi and took the power for himself, becoming [[the Lord Ruler]] and perpetuating Ruin's imprisonment.
+
Despite being imprisoned in the Well, Ruin could still affect the world in minuscule ways, and thus began to plan for exploiting this fatal flaw to free himself. His initial scheme was to use [[Alendi]], chosen by the power of the Well, and convince him, thorugh altering the [[Terris Prophecies]], to free him. However, a [[Terrisman]] named [[Kwaan]] realized Ruin's alterations. He sent his nephew, [[Rashek]], to try and stop Alendi from reaching the Well.{{epigraph ref|mb2|55}} Rashek eventually killed Alendi and took the power for himself, becoming [[the Lord Ruler]] and perpetuating Ruin's imprisonment.
   
 
==== Kelsier and Vin ====
 
==== Kelsier and Vin ====
Undeterred, Ruin began working on another idea, timing it with the Well's next call, a thousand years later. His plan was two-pronged: first, to ensure that Rashek would be killed, thus opening the way to the Well for others; second, to create someone who would enter the Well and release the power. For the first, he manipulated [[Kelsier]], a [[skaa]] [[allomancy|Mistborn]], with fabricated tales of the so-called Eleventh Metal, [[malatium]], convincing him that it would be the key to defeating the Lord Ruler; which, in a way, it turned out to be.{{epigraph ref|mb3|24}}
+
Undeterred, Ruin began working on another idea, timing it with the Well's next call, a thousand years later. His plan was two-pronged: first, to ensure that Rashek would be killed, thus opening the way to the Well for others; second, to create someone who would enter the Well and release the power. For the first, he manipulated [[Kelsier]], a [[skaa]] [[Mistborn]], with fabricated tales of the so-called Eleventh Metal, [[malatium]], convincing him that it would be the key to defeating the Lord Ruler; which, in a way, it turned out to be.{{epigraph ref|mb3|24}}
   
For the second, Ruin picked a perfect pawn: another skaa Mistborn, a girl named [[Vin]] with an insane mother and an infant [[Allomancer]] sister. Speaking to the mother, Ruin caused her to kill the younger daughter and fashion a Hemalurgic spike out of her, then pierce Vin with the spike.{{epigraph ref|mb3|74}} Vin, unaware of this, eventually started wearing the spike as an earring and refused to give it up due to Ruin's influence, thus letting him subtly manipulate her.{{epigraph ref|mb3|75}} He did so mostly through the voice of her deceased brother, [[Reen]].{{book ref|mb3|54}}
+
For the second, Ruin picked a perfect pawn: another skaa Mistborn, a baby girl named [[Vin]] with an insane mother and an [[Allomancer]] sister. Speaking to the mother, Ruin caused her to kill the older daughter and fashion a Hemalurgic spike out of her, then pierce Vin with the spike.{{epigraph ref|mb3|74}} Vin, unaware of this, eventually started wearing the spike as an earring and refused to give it up due to Ruin's influence, thus letting him subtly manipulate her.{{epigraph ref|mb3|75}} He did so mostly through the voice of her deceased brother, [[Reen]].{{book ref|mb3|54}}
   
 
Eventually, the Well filled again, and Vin entered its chamber. [[Kelsier]], now a [[Cognitive Shadow]] and up to speed on Ruin's plan thanks to [[Leras]], attempted to stop her from releasing the power.{{msh ref|2|3}} To no avail, though -- Vin did so, and freed Ruin.{{book ref|mb2|58}}
 
Eventually, the Well filled again, and Vin entered its chamber. [[Kelsier]], now a [[Cognitive Shadow]] and up to speed on Ruin's plan thanks to [[Leras]], attempted to stop her from releasing the power.{{msh ref|2|3}} To no avail, though -- Vin did so, and freed Ruin.{{book ref|mb2|58}}
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{{quote
 
{{quote
 
|I have come to claim what was promised me. The only point in creating something is to watch it die.
 
|I have come to claim what was promised me. The only point in creating something is to watch it die.
|Ruin{{book ref|mb3|57}}
+
|{{book ref|mb3|57}}
 
}}
 
}}
   
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{{image|Harmony by Elisgardor.jpg|side=left|width=300px|[[Sazed]] ascending to [[Harmony]]}}
 
{{image|Harmony by Elisgardor.jpg|side=left|width=300px|[[Sazed]] ascending to [[Harmony]]}}
 
 
=== Achieving Harmony ===
 
=== Achieving Harmony ===
{{for|Sazed#History|the history of Sazed prior to becoming Ruin}}
 
 
 
{{quote
 
{{quote
 
|You think this was your plan? It was [Preservation]'s. His all along. You created the thing that can kill you, Ruin.
 
|You think this was your plan? It was [Preservation]'s. His all along. You created the thing that can kill you, Ruin.
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This end of Ruin was Preservation's plan all along. Leras had held Preservation for so long that he was bound by its intent, and could not kill or destroy anything, not even Ruin.{{msh ref|2|3}} And so, he arranged to have the Shard pass on to a new Vessel, who would not be so strongly bound by the Shard's intent and thus would have more freedom to use its power.{{book ref|mb3|81}}
 
This end of Ruin was Preservation's plan all along. Leras had held Preservation for so long that he was bound by its intent, and could not kill or destroy anything, not even Ruin.{{msh ref|2|3}} And so, he arranged to have the Shard pass on to a new Vessel, who would not be so strongly bound by the Shard's intent and thus would have more freedom to use its power.{{book ref|mb3|81}}
   
However, the planet was still dying, and thus Preservation's plan reached its conclusion. [[Sazed]], present at the battle though not directly participating, saw the two powers and took up both of them, mixing them together into [[Harmony]]. With them, Sazed reconstituted the [[Scadrial]] that had existed before the Lord Ruler’s Ascension. {{book ref|mb3|83}}
+
However, the planet was still dying, and thus Preservation's plan reached its conlcusion. [[Sazed]], present at the battle though not directly participating, saw the two powers and took up both of them, mixing them together into [[Harmony]]. With them, reconstructed [[Scadrial]] back into a livable place.{{book ref|mb3|83}}
   
 
{{for|Harmony#History|the subsequent events}}
 
{{for|Harmony#History|the subsequent events}}
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Ruin's influence is omnipresent on [[Scadrial]]; he was one of the planet's creators, and all things and living beings upon it are partially of him.{{au ref|Scadrial}}. Later, he manipulated its people and texts to arrange for his own freedom. He's also responsible by proxy for the planet's miserable state during [[Rashek]]'s reign, as the Lord Ruler's changes were partially prompted by his desire to oppose Ruin.{{epigraph ref|mb3|18}} Later, it was Ruin's destruction of the planet that caused [[Sazed]] to pick up the two powers and return Scadrial to its prior state.{{book ref|mb3|82}}
 
Ruin's influence is omnipresent on [[Scadrial]]; he was one of the planet's creators, and all things and living beings upon it are partially of him.{{au ref|Scadrial}}. Later, he manipulated its people and texts to arrange for his own freedom. He's also responsible by proxy for the planet's miserable state during [[Rashek]]'s reign, as the Lord Ruler's changes were partially prompted by his desire to oppose Ruin.{{epigraph ref|mb3|18}} Later, it was Ruin's destruction of the planet that caused [[Sazed]] to pick up the two powers and return Scadrial to its prior state.{{book ref|mb3|82}}
   
Unsurprisingly, Ruin features in a number of Scadrian religions. The cult of the [[Lord Ruler]] feared the [[Deepness]], an ancient enemy that Rashek defeated at the Well -- though that was a misinterpretation of [[Preservation]]'s snapping [[mist]]s.{{epigraph ref|mb3|81}} The religion of [[Trelagism]], from Scadrial's [[Classical Scadrial|Classical]] period, spoke of two gods, Trell and Nalt, who were each other's brothers and enemies.{{book ref|mb1|2}} The Terris religion likewise preaches about Ruin and Preservation.{{book ref|mb3|75}} In the present times, the [[Southern Scadrian]]s worship the Jaggenmire, a combination of Ruin and Preservation; within the Jaggenmire, Ruin is known as '''Herr''', and is described as both the brother and the husband to the other half, Frue -- he puts things into motion, while she makes them stop, and the two must work together to create life.{{book ref|mb6|22}}
+
Unsurprisingly, Ruin features in a number of Scadrian religions. The cult of the [[Lord Ruler]] feared the [[Deepness]], an ancient enemy that Rashek defeated at the Well -- though that was a misinterpretation of [[Preservation]]'s snapping [[mist]]s.{{epigraph ref|mb3|81}} The religion of [[Trelagism]], from Scadrial's [[Classical Scadrial|Classical]] period, spoke of two gods, Trell and Nalt, who were each other's brothers and enemies.{{book ref|mb1|2}} In the present times, the [[Southern Scadrian]]s worship the Jaggenmire, a combination of Ruin and Preservation; within the Jaggenmire, Ruin is known as '''Herr''', and is described as both the brother and the husband to the other half, Frue -- he puts things into motion, while she makes them stop, and the two must work together to create life.{{book ref|mb6|22}}
   
 
Ruin's influence extends, however slightly, to other [[cosmere]] worlds. [[Hemalurgy]] has been used on other planets, albeit subtly.{{wob ref|2749}} Additionally, [[Nightblood]] contains Ruin's [[Investiture]].{{wob ref|10902}} How it got involved in the sword's creation is unclear, though it's likely due to the [[Command]] that made it being about destruction.
 
Ruin's influence extends, however slightly, to other [[cosmere]] worlds. [[Hemalurgy]] has been used on other planets, albeit subtly.{{wob ref|2749}} Additionally, [[Nightblood]] contains Ruin's [[Investiture]].{{wob ref|10902}} How it got involved in the sword's creation is unclear, though it's likely due to the [[Command]] that made it being about destruction.
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== Trivia ==
 
== Trivia ==
* Ruin originated in the trunked novel ''[[Aether of Night]]'', where he was known as '''Decay'''.{{wob ref|11236}}
 
 
* In ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'', colors, Ruin would be pure black.{{wob ref|11057}}
 
* In ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'', colors, Ruin would be pure black.{{wob ref|11057}}
* [[Odium]] was convinced that Ruin would implode.{{wob ref|15137}}
 
   
 
== Notes ==
 
== Notes ==
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{{Mistborn|Era 1}}
 
{{Mistborn|Era 1}}
 
{{cosmere}}
 
{{cosmere}}
[[es:Ruina]]
 

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