Editing Focus

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
  +
{{attention}}
βˆ’
#REDIRECT [[Command]]
 
  +
A '''focus''' is a specific magic-related term in the [[Cosmere]], it is the method by which [[Investiture]] is formed into magical effects. Magic systems use the focus as a filter for what the effect is.
  +
  +
== Magic Systems and Their Focus ==
  +
Only Magic systems with known focuses are below
  +
  +
;[[AonDor]]: [[AonDor]] uses patterns connected to the geographical location of [[Arelon]] that once drawn by an [[Elantrian]] allow [[Investiture]] to affect the [[Physical Realm]].
  +
;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by.
  +
;[[Allomancy]]: [[Allomancy]] uses metal by taking it into the body where it is used as a filter to determine what effect is created.{{qa ref|691|11|Why are specific focuses chosen for specific Shards?|date=May, 2010}}
  +
;[[Feruchemy]]: [[Feruchemy]] uses metal to determine what attributes can be stored in it.
  +
;[[Hemalurgy]]: [[Hemalurgy]] uses metal to steal and implant attributes, both magical and non magical, from one person to the next. The metal determines what can be stolen as well as the location on the body when drawing and implanting a Hemalergic spike, flowing blood is required.{{cite}}
  +
;[[Awakening]]: [[Awakening]] uses [[Breath]] and color drawn from non living material as fuel while commands determine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the Awakener's mind.{{qa ref|691|11}}
  +
;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between spren and humans decide what [[Surge]]s are available to be used.
  +
;[[Soulcasting]]: [[Soulcasting]] uses the molecular structure of gems infused with [[Stormlight]] determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person [[Soulcasting]].
  +
;[[Aviar]]: [[Aviar]] bond with humans and create unique effects depending on what type of [[Aviar]] is bonded.
  +
  +
  +
== Magic Sciences and Their Focus ==
  +
  +
;[[Fabrial]]s: [[Fabrial]]s are a magical Science System that uses an infused Gems color captured Spren, and mechanical configuration to create an effect.
  +
  +
  +
== Notes ==
  +
<references />
  +
{{stub}}
  +
{{cosmere}}
  +
[[Category: Magic]]

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)