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{{magic system
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{{magic
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|system=Dakhor
|related=[[Devotion]], [[Dominion]]{{wob ref|9830}}{{wob ref|4090}}
 
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|related=[[Dominion]]
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|focus=Forms
 
|prereq=Sacrifice
 
|prereq=Sacrifice
|type=End-Positive{{wob ref|7114}}
 
 
|world=Sel
 
|world=Sel
|universe=[[Cosmere]]
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|books=[[Elantris]]
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}}{{theory}}
|books=[[Elantris (book)|Elantris]]
 
 
The '''Dakhor''' is a theorized magic system on [[Sel]], and has been theorized to be a gateway through [[Dominion]] to the [[Dor]], independent from [[AonDor]]. Its official name is not clear, but the known users of this system are the monks of [[Dakhor Monastery]] in [[Fjorden]], like [[Dilaf]].
}}{{uncanonical}}
 
The '''Dakhor''' is a manifestation of [[Investiture]] on [[Sel]], independent from [[AonDor]].{{wob ref|2208}}{{wob ref|4216}} Its official name is unknown, but the users of this system are the monks of [[Dakhor Monastery]] in [[Fjorden]], including [[Dilaf]].
 
   
The Dakhor monks themselves are a newer development than [[Elantrian]]s.{{wob ref|2236}} In fact, [[Wulfden the Fourth]] was preparing to use them against Elantris before [[The Reod|the city fell on its own]].
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The Dakhor monks themselves are a newer development than [[Elantrian]]s.{{annotation ref|Elantris|chapter=63|link=annotation-elantris-chapter-63}} In fact, [[Wyrn]] was preparing to use them against Elantris before [[The Reod|the city fell on its own]].
   
Its exact mechanics are so far unclear, but will be explored more fully in the [[Elantris sequel]].{{wob ref|4288}}
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Its exact mechanics are so far unclear, but will be explored more fully in the [[Elantris sequel]].{{qa ref|799|10|Speaking of sequels, here's what I'M planning|date=Oct, 2004}} As such, this article looks at the small clues related to this magic, and is incomplete until the sequel to ''[[Elantris]]''.
   
 
== Prerequisites ==
 
== Prerequisites ==
In order to access the [[Dor]] through the Dakhor magic system, a few things have to occur. It appears that the practitioners of Dakhor have to be [[Fjordell]]. Chanting is also used and the chants are likely used to determine how the person is changed, and what type of bone growths form.{{book ref|Elantris|36}}{{book ref|Elantris|58}}
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In order to access the Dor through the Dakhor magic system, a few things have to occur. For now, it appears that the practitioners of Dakhor have to be Fjordell, since we've never seen one of another race. However, we've never been told it's impossible, so this could be wrong. The next requirement is something intrinsic to the way [[Investiture]]s are related to the Shards that power them. Assuming that Dominion is actually the Shard behind Dakhor, in order to gain access to the magic you must perform some act that follows the [[intent]],{{qa ref|622|107|The 'role' of the Shard has to do with the WAY the magic is obtained, not what it can do|date=Aug 31st, 2011}} presumably by Dominating someone or something. This may be in the form of killing someone, another thing we've seen used to grant different powers with the Dakhor system.{{book ref|Elantris|62}} The amount of Investiture in the people killed is far more important than the number of people killed.{{wob ref|date=2016-11-22|1742|Arcanum Unbounded release party}} The last potential prerequisite shown so far is the use of chanting. It seems extremely likely that the chants that are used may determine how the person is changed, and what type of bone growths form.{{book ref|Elantris|58}}
   
=== Bone growth ===
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== Effects and Abilites ==
The bones of the person accessing Dakhor begin to grow and twist.{{book ref|Elantris|58}} Since the [[Investiture]] of [[Sel]] is form-based,{{book ref|mb4|part=ars}} the shape of the bone twists determines what powers a user of Dakhor can access.{{book ref|Elantris|58}} The shapes that they twist into are ancient Fjordell characters.{{book ref|Elantris|63}} Dakhor users look like twisted figures with arms like knotted tree branches and tight skin pulled over strange ridges.{{book ref|Elantris|57}} Their bones appear as if a piece of metal had been inserted beneath the skin and their skeletons appears twisted and carved.{{book ref|Elantris|58}} While they are abnormal, the Dakhor monks don't seem deformed or inhuman.{{wob ref|2190}} Their bone growth is subtle enough that a robe can hide it.{{book ref|Elantris|58}} Even with the initially repulsive nature of the bone twists, they still have a beautiful shape.{{book ref|Elantris|63}} The bone twists are also known to glow, specifically when teleportation{{book ref|Elantris|60}} or enhanced strength is being used.{{book ref|Elantris|61}}
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Regardless of how the Dakhor system is accessed, there appear to be some constant effects. The bones of the person accessing Dakhor begin to grow and twist.{{book ref|Elantris|58}} The shapes that they twist into are ancient Fjordell characters.{{book ref|Elantris|epilogue}} While they are abnormal, the Dakhor monks don't seem deformed or inhuman.{{annotation ref|Elantris|chapter=58-1|link=annotation-elantris-chapter-58-1}} Their bone growth is subtle enough that a robe can hide it.{{book ref|Elantris|58}} Even with the initially repulsive nature of the bone twists, they still have a beautiful shape.{{book ref|Elantris|epilogue}} Since the Investitures of Sel are all form based,{{book ref|aol|part=ars}} the shape of the bone twists is what determines what powers a user of Dakhor can access.{{book ref|Elantris|58}} The bone twists are also known to glow, specifically when teleportation{{book ref|Elantris|60}} or enhanced strength is being used.{{book ref|Elantris|61}}
   
 
The Dakhor magic system can grant several abilities that we've seen so far. The first is the extreme strength of anyone who uses Dakhor.{{book ref|Elantris|58}} The bones of the the Dakhor monks are almost indestructible too,{{book ref|Elantris|62}} although this may just be part of the increased strength they have. Those who use Dakhor can receive enhanced speed as well.{{book ref|Elantris|58}} Another more costly power is teleportation. In exchange for one man's death, large groups of people can be transported instantaneously somewhere.{{book ref|Elantris|60}} The body and spirit of the man who is sacrificed is used to power this ability. These four powers appear to be part of the standard ability set for monks of Dakhor monastery.
=== Sacrifices ===
 
In order to access certain powers of Dakhor, living sacrifices must be made.{{book ref|Elantris|62}} A ritual needs to be performed before the sacrifices can be killed, and Dakhor users cannot just slaughter people immediately.{{wob ref|2206}} The amount of Investiture in the people killed is far more important than the number of people killed.{{wob ref|1742}} Sacrifices will have their souls twisted, not stolen.{{wob ref|48}}
 
   
 
Another seemingly magic power used by Fjorden changed [[Dilaf|Dilaf's]] appearance from that of a Fjordell to an Arelene.{{book ref|Elantris|60}} This seems likely to be a capability of the Dakhor magic system; changing what race a person looks to be. This could presumably be used to change any aspect of a person's appearance. Dakhor can also grant the ability to negate [[Aon]]s drawn by Elantrians.{{book ref|Elantris|56}} Another ability that can be given through Dakhor is a resistance to attacks from the Dor.{{book ref|Elantris|62}} This power requires the deaths of 50 men to be granted and is rarely given. It is unknown if the ability to negate Aons and the resistance to Dor attacks are two separate abilities or both tied to the same type of bone shape.
== Effects and Abilities ==
 
Regardless of how the Dakhor system is accessed, there are some constant effects. Dakhor can grant several abilities, some of which are part of the standard ability set for monks of Dakhor monastery. The first is the extreme strength of anyone who uses Dakhor.{{book ref|Elantris|58}} The bones of the Dakhor monks are almost indestructible, leaving melee weapons mostly useless against them.{{book ref|Elantris|62}} Those who use Dakhor can receive enhanced speed as well.{{book ref|Elantris|58}} Another more costly power is teleportation. In exchange for one person's death, large groups of people can be transported instantaneously.{{book ref|Elantris|60}} The body and spirit of the sacrificed are used to power this ability.
 
 
Another ability granted by Dakhor can change a person's appearance, such as race.{{book ref|Elantris|60}} This could presumably be used to change any aspect of a person's appearance. Dakhor can also grant the ability to negate [[Aon]]s drawn by [[Elantrian]]s,{{book ref|Elantris|56}} though it is also possible for Dakhor to be negated by [[AonDor]].{{wob ref|3014}} Another Dakhor ability is resistance to attacks from the Dor.{{book ref|Elantris|62}} This power requires the deaths of fifty people and thus is rarely given. It is unknown if the ability to negate Aons and the resistance to Dor attacks are two separate abilities or both tied to the same type of bone shape. Dakhor users live longer than regular humans.{{book ref|Elantris|58}}
 
 
If a [[Bloodsealer]] were to use Bloodsealing on the bones of someone who used Dakhor, the bones would still be able to access the Dor.{{wob ref|10831}} It would take more than just the bones of a Dakhor monk for a [[kandra]] to get Dakhor abilities.{{wob ref|152}}
 
 
== Relationship To Fjorden ==
 
Dakhor has a specific tie to the land of Fjorden. Like all Selish magic, Dakhor will decrease in power the further from Fjorden a user gets.{{wob ref|8617}} It is better than AonDor and [[Forgery]] at bringing the power with the user.{{wob ref|5190}}{{wob ref|6157}} Dakhor is also known as the Order of Bone.{{book ref|Elantris|58}}
 
   
 
== Known Dakhor ==
 
== Known Dakhor ==
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{{Elantris}}
 
{{Elantris}}
 
[[category: Fjordell]]
 
[[category: Fjordell]]
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[[category: notable articles]]
[[es:Dakhor]]
 

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