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|books=[[The Sunlit Man]]
 
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{{spoilers|tsm}}
 
{{quote
 
{{quote
 
|We were the first who died on Canticle. The first to live in this land and devise the designs of flight—based on the ships that brought us here. But then we died and rose as shades. Remembering.
 
|We were the first who died on Canticle. The first to live in this land and devise the designs of flight—based on the ships that brought us here. But then we died and rose as shades. Remembering.
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The '''Chorus''' is a term for groups of contained [[shade]]s on [[Canticle]].{{book ref|tsm|22}} The shades in the Chorus display significant differences from normal [[Threnody|Threnodite]] shades.
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The '''Chorus''' is a term for groups of contained [[shade]]s on [[Canticle]].{{book ref|tsm|22}}
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They are kept in a specialized, open glass drum on the largest ships towards the middle of settlements.{{book ref|tsm|48}}{{book ref|tsm|22}} Those in the Chorus are able to be divided among settlements by transferring some of the smoke from their Reliquary, which is done with the founding of any new settlement. They display significant differences from normal shades.
   
 
== History ==
 
== History ==
Following the original immigration to Canticle, the first Threnodites to die became shades, these shades would later become known as the Chorus.{{book ref|tsm|22}} From there, portions of the Chorus were taken to new settlements in specialized jars, these shades would enable cities like [[Union]] and [[Beacon]] to thrive.{{book ref|tsm|22}}
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Following the original immigration to Canticle, the first Threnodites to die became shades that would later be known as the Chorus.{{book ref|tsm|22}} They hold the history of those who fled to the planet, and fabricate ships and other objects for those still alive.{{book ref|tsm|15}} Occasionally, one can observe the mist of a new shade drifting from someone who died to the Reliquary,{{book ref|tsm|22}} given that they were not converted into a [[Sunheart]].
 
== Culture ==
 
Each settlement on Canticle has a Chorus of their own, kept in a specialized containment chamber called a Reliquary--a glass drum with an open top. The Reliquary is often located in the middle of a settlement. Those in the Chorus are able to be divided amongst settlements by transferring some of the [[Investiture|smoke]] from their Reliquary, this is done with the founding of any new settlement.{{book ref|tsm|22}}
 
 
Canticlites believe that the people who die without being given to the sun join the Chorus. They sometimes see mist gather after a death, which then moves to the Reliquary. This belief likely originates with the Chorus itself, as it tells how it is made of those who first died on Canticle and that others must be given to the sun to prevent the small planet from becoming overrun with shades.{{book ref|tsm|22}} However, this belief is erroneous, as those who die on Canticle, from the sun or otherwise, are actually converted into [[Sunheart|sunhearts]] and do not become part of the Chorus.{{wob ref|16344}} It is unclear if the Chorus is intentionally lying, if it is ignorant of the system's mechanics, or if something has changed since it was created of which it is not aware.
 
 
Each Chorus holds the history of those who fled to the planet, and they are also instrumental in keeping the Canticlites alive.{{book ref|TSM|22}}{{book ref|TSM|15}}
 
   
 
== Abilities ==
 
== Abilities ==
 
Each settlement on Canticle has a Chorus of their own, kept in a specialized containment chamber called a Reliquary--a glass drum with an open top. Despite expressing a desire to kill and absorb the Investiture of the living beings around them, the Chorus are remarkably docile compared to their Threnodite equivalents.
{{quote|Shades do not remember. We are not shades. We are the Chorus of the people.|A shade in the Beaconite Chorus{{book ref|tsm|22}}}}
 
 
Despite being Threnodite [[Cognitive Shadow]]s in origin, The Chorus claim that they are not shades, citing their ability to remember as a significant difference.{{book ref|tsm|22}} This may be a result of the unique Connection properties between groups of Canticlites. In addition, when a shade is generated, it is often drawn to the Reliquary of the settlement that individual was associated with, and occasionally their likeness is visible within the Chorus.{{book ref|tsm|22}} It's unclear if individual shades contribute any knowledge to the Chorus, as the shades functionally act as a single entity once they have be assimilated, generally only speaking as the original immigrants from [[Threnody]].
 
 
Arguably the most notable function of the Chorus is the ability to fabricate nearly anything from raw materials after observing relevant blueprints or schematics--the process bearing resemblance to the methods [[Shardblade|Rosharan Radiant spren]] use to change shape. Similarly, the length of time it takes for the Chorus to fabricate any given object is influenced by how familiar the shades are with the process.{{book ref|tsm|22}}
The Chorus is quite different from regular Shades. While they do express a desire to kill and absorb the Investiture of the living beings around them, the Chorus are remarkably docile compared to their Threnodite equivalents.{{book ref|tsm|22}}
 
 
===Remembering===
 
Despite being Threnodite [[Cognitive Shadow]]s in origin, The Chorus claim that they are not shades, citing their ability to remember as a significant difference.{{book ref|tsm|22}} This may be a result of the unique Connection properties between groups of Canticlites. It's unclear if individual shades contribute any knowledge to the Chorus, as the shades functionally act as a single entity once they have been assimilated, generally only speaking as the original immigrants from [[Threnody]].
 
 
===Fabrication===
 
Arguably the most notable function of the Chorus is the ability to fabricate nearly anything from raw materials after observing relevant blueprints or schematics--the process bearing resemblance to the methods living [[Shardblade|Shardblades]] use to change shape. Similarly, the length of time it takes for the Chorus to fabricate any given object is influenced by how familiar the shades are with the process.{{book ref|tsm|22}}
 
   
 
== Notes ==
 
== Notes ==

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