Editing Investiture

Jump to navigation Jump to search

Spoiler Policy Reminder


Under our spoiler policy, any content from books that are not fully released is not allowed on the Coppermind. This includes any information from pre-released sample chapters, readings, and other comments Brandon has made about Stormlight 5. The only exception to this rule is on meta-pages for the books themselves (e.g., Wind and Truth). If you are unsure whether the information you want to add comes from pre-release content, please do not add it and instead ask about it on our Discord.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
 
|universe=[[Cosmere]]
 
|universe=[[Cosmere]]
 
}}
 
}}
  +
{{spoilers|tsm}}
 
{{update|sa4|mb7|tress|yumi|tsm}}
 
{{update|sa4|mb7|tress|yumi|tsm}}
 
{{quote
 
{{quote
Line 8: Line 9:
 
|[[VenDell]] to [[Wax]]{{book ref|mb7|17}}
 
|[[VenDell]] to [[Wax]]{{book ref|mb7|17}}
 
}}
 
}}
'''Investiture''' is a term describing the energy that infuses the [[cosmere]] and on which all [[cosmere]] magic systems are based.
+
'''Investiture''' is a term describing the energy that infuses the [[cosmere]] and on which all cosmere magic systems are based.
   
 
== Terminology ==
 
== Terminology ==
Line 98: Line 99:
 
{{quote
 
{{quote
 
|Color is like flavor to spren. It is part of the soul of a thing.
 
|Color is like flavor to spren. It is part of the soul of a thing.
|[[The Sibling]]{{book ref|sa4|42}}
+
|The [[Stormfather]]{{book ref|sa4|42}}
 
}}
 
}}
   
Line 106: Line 107:
 
Every [[Shard]] is associated with certain colors.{{wob ref|13074}}{{wob ref|1210}} Their [[perpendicularity|perpendicularities]] are also associated with their colors.{{wob ref|8910}}
 
Every [[Shard]] is associated with certain colors.{{wob ref|13074}}{{wob ref|1210}} Their [[perpendicularity|perpendicularities]] are also associated with their colors.{{wob ref|8910}}
   
*'''[[Cultivation]]''': Cultivation’s Investiture is typically associated with the color green.{{wob ref|13074}}
+
;'''[[Cultivation]]''': Cultivation’s Investiture is typically associated with the color green.{{wob ref|13074}}
  +
*'''[[Devotion]]''': Devotion’s Investiture might be associated with sapphire colors.{{book ref|elantris|25}}{{wob ref|8910}}
 
*'''[[Honor]]''': Honor’s Investiture is typically associated with the color blue-white.{{wob ref|13074}}
+
;'''[[Devotion]]''': Devotion’s Investiture might be associated with sapphire colors.{{book ref|elantris|25}}{{wob ref|8910}}
  +
*'''[[Odium]]''': Odium’s Investiture is typically associated with “burning” gold or violet-black colors,{{book ref|sa3|57}} though it is also often red, the color that signifies corrupted Investiture.{{wob ref|13074}}
 
*'''[[Preservation]]''': Preservation’s Investiture is typically associated with the color white.{{book ref|mb3|19}}{{book ref|mb7|19}}
+
;'''[[Honor]]''': Honor’s Investiture is typically associated with the color blue-white.{{wob ref|13074}}
  +
*'''[[Ruin]]''': Ruin’s Investiture is typically associated with the color black.{{msh ref|6|1}}{{book ref|mb3|81}}{{book ref|mb7|19}}
 
*'''[[Harmony]]''': Harmony’s Investiture is not typically associated with the colors of Preservation and Ruin.{{wob ref|14914}}
+
;'''[[Odium]]''': Odium’s Investiture is typically associated with “burning” gold or violet-black colors,{{book ref|sa3|57}} though it is also often red, the color that signifies corrupted Investiture.{{wob ref|13074}}
  +
*'''[[Virtuosity]]''': Virtuosity's colors appear to be cyan and magenta.{{book ref|yumi|1}}
 
 
;'''[[Preservation]]''': Preservation’s Investiture is typically associated with the color white.{{wob ref|3031}}{{wob ref|13074}}
  +
 
;'''[[Ruin]]''': Ruin’s Investiture is typically associated with the color black.{{wob ref|3031}}{{wob ref|13074}}
  +
  +
;'''[[Harmony]]''': Harmony’s Investiture is not typically associated with the colors of Preservation and Ruin.{{wob ref|14914}}
  +
 
;'''[[Virtuosity]]''': Virtuosity's colors appear to be cyan and magenta.{{book ref|yumi|1}}
   
 
=== Color in Investiture ===
 
=== Color in Investiture ===
 
==== Nalthis ====
 
==== Nalthis ====
*'''[[Awakening]]''': Awakening an object has a cost of draining the color of nearby objects. Color appears to act as a fuel for Awakening. Objects drained of their color usually turn grey, although an Awakener who achieved [[Heightening#Tenth_Heightening|Perfect Invocation]] could drain objects more fully, turning them white.{{book ref|wb|57}} Colors outside the visible spectrum, like ultraviolet, can be used as fuel for Awakening.{{wob ref|9552}}
+
;'''[[Awakening]]''': Awakening an object has a cost of draining the color of nearby objects. Color appears to act as a fuel for Awakening. Objects drained of their color usually turn grey, although an Awakener who achieved [[Heightening#Tenth_Heightening|Perfect Invocation]] could drain objects more fully, turning them white.{{book ref|wb|57}} Colors outside the visible spectrum, like ultraviolet, can be used as fuel for Awakening.{{wob ref|9552}}
   
*'''[[Heightening]]''': The Third Heightening grants Perfect Color Recognition, the ability to instantly and instinctively determine exact shades of colors and their hue harmonics.{{book ref|wb|3}} The Tenth Heightening grants Color Distortion, the natural and intrinsic ability to bend light around white objects within their BioChroma, creating colors from them as if from a prism.{{book ref|wb|15}} The Tenth Heightening also grants Perfect Invocation, the ability to draw more color from the objects Awakeners use to fuel their art. This leaves objects drained to white, rather than grey.{{book ref|wb|58}}
+
;'''[[Heightening]]''': The Third Heightening grants Perfect Color Recognition, the ability to instantly and instinctively determine exact shades of colors and their hue harmonics.{{book ref|wb|3}} The Tenth Heightening grants Color Distortion, the natural and intrinsic ability to bend light around white objects within their BioChroma, creating colors from them as if from a prism.{{book ref|wb|15}} The Tenth Heightening also grants Perfect Invocation, the ability to draw more color from the objects Awakeners use to fuel their art. This leaves objects drained to white, rather than grey.{{book ref|wb|58}}
   
*'''[[Royal Locks]]''': Members of the royal family of [[Idris]] can change their hair color. Normally the color of the Royal Locks reflects the person's emotional state by default but this can be controlled through training and discipline.{{book ref|wb|2}} They can also change their hair color to unnatural colors.{{wob ref|12651}} Which particular color that will match up with which particular emotion is based on associations that people in the culture give them and the user's own perspective.{{wob ref|13043}}
+
;'''[[Royal Locks]]''': Members of the royal family of [[Idris]] can change their hair color. Normally the color of the Royal Locks reflects the person's emotional state by default but this can be controlled through training and discipline.{{book ref|wb|2}} They can also change their hair color to unnatural colors.{{wob ref|12651}} Which particular color that will match up with which particular emotion is based on associations that people in the culture give them and the user's own perspective.{{wob ref|13043}}
   
 
==== Rosharan system ====
 
==== Rosharan system ====
*'''[[Knights Radiant]]''': Each Knights Radiant Order is associated with a color. When a [[Surgebinder]] summons their [[Shardblade]], their eyes will change to match their Order's color.{{wob ref|6848}}{{wob ref|8628}}
+
;'''[[Knights Radiant]]''': Each Knights Radiant Order is associated with a color. When a [[Surgebinder]] summons their [[Shardblade]], their eyes will change to match their Order's color.{{wob ref|6848}}{{wob ref|8628}}
   
*'''[[Soulcasting]]''': When Soulcasting, both Surgebinders and [[fabrial]] users are limited by the types of gems available to them.{{wob ref|2784}} While the chemical composition of the gemstone is important, its color is paramount, with every color of a polestone corresponding to one of the [[Ten Essences]]. Some polestones are the same type of crystal but with different color and chemical signatures, such as sapphires and rubies both being types of corundum.{{book ref|sa4|part=ars}} Much like how [[iron]] and [[steel]], despite being very similar chemically, are different metals in the Metallic Arts, the exact color and chemical signatures are enough to differentiate the polestones. As a result, an off-color polestone acts much like an impure alloy in Allomancy.{{wob ref|4080}} If a polestone was drained of its color by an Awakener, it would still hold Stormlight but would have the properties of a dusty or cloudy quartz.{{wob ref|3203}}{{wob ref|295}} If a [[spren]] was trapped inside, they would be released.{{wob ref|292}} Although the type of polestone [[Stormlight]] is stored in is irrelevant for most [[Surgebinding]], polestones do have an important impact on Soulcasting. Namely, they determine what kind of substances a Soulcaster can transmute objects into.{{wob ref|2784}}
+
;'''[[Soulcasting]]''': When Soulcasting, both Surgebinders and [[fabrial]] users are limited by the types of gems available to them.{{wob ref|2784}} While the chemical composition of the gemstone is important, its color is paramount, with every color of a polestone corresponding to one of the [[Ten Essences]]. Some polestones are the same type of crystal but with different color and chemical signatures, such as sapphires and rubies both being types of corundum.{{book ref|sa4|part=ars}} Much like how [[iron]] and [[steel]], despite being very similar chemically, are different metals in the Metallic Arts, the exact color and chemical signatures are enough to differentiate the polestones. As a result, an off-color polestone acts much like an impure alloy in Allomancy.{{wob ref|4080}} If a polestone was drained of its color by an Awakener, it would still hold Stormlight but would have the properties of a dusty or cloudy quartz.{{wob ref|3203}}{{wob ref|295}} If a [[spren]] was trapped inside, they would be released.{{wob ref|292}} Although the type of polestone [[Stormlight]] is stored in is irrelevant for most [[Surgebinding]], polestones do have an important impact on Soulcasting. Namely, they determine what kind of substances a Soulcaster can transmute objects into.{{wob ref|2784}}
   
*'''Fabrials''': The color of a gemstone determines its flavor to a spren, and can be used to attract certain types of spren.{{book ref|sa4|42}}
+
;'''Fabrials''': The color of a gemstone determines its flavor to a spren, and can be used to attract certain types of spren.{{book ref|sa4|42}}
   
 
==== Other ====
 
==== Other ====
*'''AonDor''': When combined with different colors, AonDor has interesting combinations.{{wob ref|11772}}
+
;'''AonDor''': When combined with different colors, AonDor has interesting combinations.{{wob ref|11772}}
   
*'''Dawnshards''': The Investiture of each Dawnshard grants Heightening-like abilities,{{wob ref|14339}} allowing a person to see colors more vividly than before.{{book ref|sa3.5|Epilogue}} This is not intrinsic to Dawnshards, but rather to high quantities of Investiture in general.{{wob ref|14328}}
+
;'''Dawnshards''': The Investiture of each Dawnshard grants Heightening-like abilities,{{wob ref|14339}} allowing a person to see colors more vividly than before.{{book ref|sa3.5|Epilogue}} This is not intrinsic to Dawnshards, but rather to high quantities of Investiture in general.{{wob ref|14328}}
   
 
== Healing ==
 
== Healing ==
Line 155: Line 163:
 
=== Types of known Investiture healing ===
 
=== Types of known Investiture healing ===
 
==== Metallic Arts ====
 
==== Metallic Arts ====
*'''Feruchemical Gold''': In [[Feruchemy]], health is stored in [[gold]]. A goldmind can be tapped to heal at an accelerated rate, or to heal from wounds that would normally be fatal.{{book ref|mb4|part=ars}} It's hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds, but it can heal damage to the soul.{{book ref|mb5|5}}{{wob ref|983}} A gold [[Compounding|Compounder]] can use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.{{book ref|mb4|11}}{{book ref|mb4|epilogue}} The recovery from injuries and wounds is almost instantaneous.{{book ref|mb4|13}}
+
;'''Feruchemical Gold''': In [[Feruchemy]], health is stored in [[gold]]. A goldmind can be tapped to heal at an accelerated rate, or to heal from wounds that would normally be fatal.{{book ref|mb4|part=ars}} It's hard to fill a goldmind, due to the fact that it requires the Bloodmaker to spend time sickly and weak. Gold does not heal diseases as efficiently as it heals wounds, but it can heal damage to the soul.{{book ref|mb5|5}}{{wob ref|983}} A gold [[Compounding|Compounder]] can use gold to have a nearly infinite supply of health. When Compounding, a Bloodmaker can heal very rapidly, and can survive flaying, decapitations, and point-blank explosions.{{book ref|mb4|11}}{{book ref|mb4|epilogue}} The recovery from injuries and wounds is almost instantaneous.{{book ref|mb4|13}}
   
*'''Allomantic Aluminum''': In [[Allomancy]], burning aluminum would be able to heal the withering inflicted by a [[Shade]].{{wob ref|6374}} If someone were able to burn the amount of aluminum needed to become an Allomantic savant with the metal, it may be possible to cleanse their spirit of unwanted effects of Investiture.{{wob ref|1247}}
+
;'''Allomantic Aluminum''': In [[Allomancy]], burning aluminum would be able to heal the withering inflicted by a [[Shade]].{{wob ref|6374}} If someone were able to burn the amount of aluminum needed to become an Allomantic savant with the metal, it may be possible to cleanse their spirit of unwanted effects of Investiture.{{wob ref|1247}}
   
*'''Allomantic Pewter''': In Allomancy, burning [[pewter]] grants the user the ability to heal from otherwise deadly wounds, and to recover much more quickly.{{book ref|mb1|15}}
+
;'''Allomantic Pewter''': In Allomancy, burning [[pewter]] grants the user the ability to heal from otherwise deadly wounds, and to recover much more quickly.{{book ref|mb1|15}}
   
 
==== The Dor ====
 
==== The Dor ====
*'''AonDor''': In [[AonDor]], the [[Aon]] Ien is used as the basis for healing.{{book ref|Elantris|19}} To maximize its potential, [[Elantrian]]s use specialized modifiers that can target the part of the body that needs to be healed, as well as define how the healing should take place.{{book ref|Elantris|53}}
+
;'''AonDor''': In [[AonDor]], the [[Aon]] Ien is used as the basis for healing.{{book ref|Elantris|19}} To maximize its potential, [[Elantrian]]s use specialized modifiers that can target the part of the body that needs to be healed, as well as define how the healing should take place.{{book ref|Elantris|53}}
   
*'''Elantrians''': Elantrians are able to heal themselves quickly and survive fatal injuries, such as decapitation.{{wob ref|13084}} This ability doesn't function if the massive Aon Rao of [[Elantris (city)|Elantris]] is non-functional. [[Reod]] Elantrians' wounds will refuse to heal; nonetheless, a Reod Elantrian can only be killed by decapitation or burning, while remaining immune to hunger or most fatal wounds, as the [[Dor]] keeps their bodies functioning.{{wob ref|1942}}
+
;'''Elantrians''': Elantrians are able to heal themselves quickly and survive fatal injuries, such as decapitation.{{wob ref|13084}} This ability doesn't function if the massive Aon Rao of [[Elantris (city)|Elantris]] is non-functional. [[Reod]] Elantrians' wounds will refuse to heal; nonetheless, a Reod Elantrian can only be killed by decapitation or burning, while remaining immune to hunger or most fatal wounds, as the [[Dor]] keeps their bodies functioning.{{wob ref|1942}}
   
*'''Forgery''': A form of [[Forgery]] practiced by surgeons is called Resealing.{{wob ref|7759}} Resealing can effect miraculous healing, even allowing to survive otherwise fatal wounds, but it doesn't repair spiritual damage. Forgery can also be used to Forge a new soul.{{tes ref|2}}
+
;'''Forgery''': A form of [[Forgery]] practiced by surgeons is called Resealing.{{wob ref|7759}} Resealing can effect miraculous healing, even allowing to survive otherwise fatal wounds, but it doesn't repair spiritual damage. Forgery can also be used to Forge a new soul.{{tes ref|2}}
   
 
==== Rosharan system ====
 
==== Rosharan system ====
*'''Surgebinding''': With [[Stormlight]] as a fuel source, [[Surgebinder]]s are able to heal both their body and their soul. Almost any kind of injury can be reversed, including bad eyesight, scar tissues, or Spiritual damage done by a [[Shardblade]].{{book ref|sa2|33}}
+
;'''Surgebinding''': With [[Stormlight]] as a fuel source, [[Surgebinder]]s are able to heal both their body and their soul. Almost any kind of injury can be reversed, including bad eyesight, scar tissues, or Spiritual damage done by a [[Shardblade]].{{book ref|sa2|33}}
   
*'''Progression Surge''': In Surgebinding, the Progression [[Surge]] can alter the growth and healing of organisms.{{book ref|sa2|part=ars}} Using Growth and Regrowth, the Surgebinder can heal the damage done to the body and the soul of other people near-instantly.{{book ref|sa3|10}}{{book ref|sa2|I|9}} Thanks to this, Surgebinders with Progression are nigh-on unkillable so long as they have Stormlight.{{book ref|sa3|120}}
+
;'''Progression Surge''': In Surgebinding, the Progression [[Surge]] can alter the growth and healing of organisms.{{book ref|sa2|part=ars}} Using Growth and Regrowth, the Surgebinder can heal the damage done to the body and the soul of other people near-instantly.{{book ref|sa3|10}}{{book ref|sa2|I|9}} Thanks to this, Surgebinders with Progression are nigh-on unkillable so long as they have Stormlight.{{book ref|sa3|120}}
   
*'''Surge Fabrial''': A Surge [[Fabrial]] is able to mimic the Radiant ability of Regrowth. Ancient [[Knights Radiant|Radiants]] possessed fabrials constructed from a large topaz and a heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.{{book ref|sa1|19}} In the present day, most of those fabrials, as well as the knowledge of how to make them, have been lost; however, the [[Herald]] [[Nale]] possesses one capable of bringing someone back from the brink of death.{{book ref|sa2|88}}
+
;'''Surge Fabrial''': A Surge [[Fabrial]] is able to mimic the Radiant ability of Regrowth. Ancient [[Knights Radiant|Radiants]] possessed fabrials constructed from a large topaz and a heliodor that were able to "regrow" and repair injuries through manipulating the Surge of Progression.{{book ref|sa1|19}} In the present day, most of those fabrials, as well as the knowledge of how to make them, have been lost; however, the [[Herald]] [[Nale]] possesses one capable of bringing someone back from the brink of death.{{book ref|sa2|88}}
   
*'''Honorblade''': An [[Honorblade]] inherently grants the ability to Surgebind.{{wob ref|4685}}{{book ref|sa2|i|1}} This allows the user to heal with Stormlight, but doesn't let them heal from a soul wound.{{book ref|sa1|prologue}}
+
;'''Honorblade''': An [[Honorblade]] inherently grants the ability to Surgebind.{{wob ref|4685}}{{book ref|sa2|i|1}} This allows the user to heal with Stormlight, but doesn't let them heal from a soul wound.{{book ref|sa1|prologue}}
   
*'''Regal''': There is a [[Regal]] form that grants healing.{{book ref|sa4|52}}
+
;'''Regal''': There is a [[Regal]] form that grants healing.{{book ref|sa4|52}}
   
*'''Fused''': The [[Fused]] use [[Voidlight]] to heal themselves.{{book ref|sa3|79}} Precisely how they do that, and whether their ability has any similarity to Radiants', is uncertain.{{book ref|sa3|43}}{{book ref|sa3|i|13}}
+
;'''Fused''': The [[Fused]] use [[Voidlight]] to heal themselves.{{book ref|sa3|79}} Precisely how they do that, and whether their ability has any similarity to Radiants', is uncertain.{{book ref|sa3|43}}{{book ref|sa3|i|13}}
   
 
==== Other ====
 
==== Other ====
*'''Returned''': Each [[Returned]] is gifted a single, powerful [[Breath]] called a divine Breath, a [[Splinter]] of [[Endowment]].{{wob ref|4486}} A Returned may give this Breath up to heal one person, albeit at the cost of their own life.{{book ref|wb|12}} This sacrifice can cure diseases, heal almost any wound, and regrow lost body parts.{{book ref|wb|12}} The divine Breath is one of the most powerful healing abilities in the cosmere, perhaps ''the'' most powerful available to non-Shards.{{wob ref|9623}}
+
;'''Returned''': Each [[Returned]] is gifted a single, powerful [[Breath]] called a Divine Breath, a [[Splinter]] of [[Endowment]].{{wob ref|4486}} A Returned may give this Breath up to heal one person, albeit at the cost of their own life.{{book ref|wb|12}} This sacrifice can cure diseases, heal almost any wound, and regrow lost body parts.{{book ref|wb|12}} The Divine Breath is one of the most powerful healing abilities in the cosmere, perhaps ''the'' most powerful available to non-Shards.{{wob ref|9623}}
   
*'''Hoid''': [[Hoid]] has access to some sort of healing factor that is capable of repairing both his body and soul.{{wob ref|5606}} He's able to regenerate any damaged body parts at will, including his head. He's also able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.{{book ref|sa3|epilogue}} This healing factor makes it very difficult to kill Hoid, although he is still at least somewhat vulnerable.{{wob ref|4780}}{{book ref|sa3|epilogue}} The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient, likely originating from some Pre-[[Shattering]] source.{{wob ref|8498}} It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill [[Adonalsium]].{{wob ref|10439}}
+
;'''Hoid''': [[Hoid]] has access to some sort of healing factor that is capable of repairing both his body and soul.{{wob ref|5606}} He's able to regenerate any damaged body parts at will, including his head. He's also able to repress his healing factor in some way, preventing instantaneous healing, an ability that he makes use of in some of his disguises.{{book ref|sa3|epilogue}} This healing factor makes it very difficult to kill Hoid, although he is still at least somewhat vulnerable.{{wob ref|4780}}{{book ref|sa3|epilogue}} The name of the manifestation of Investiture responsible for Hoid's healing is unknown, but it is ancient, likely originating from some Pre-[[Shattering]] source.{{wob ref|8498}} It is uncertain whether or not this healing factor is at all related to Hoid's apparent agelessness, which is known to originate from a remnant of a weapon built to kill [[Adonalsium]].{{wob ref|10439}}
   
*'''Shards''': [[Shard]]s are able to heal physical and spiritual wounds of other people.{{book ref|mb3|72}}{{wob ref|184}} They can also heal those who have very recently died, and can even heal normally irreversible damage, such as [[Savant|savantism]].{{wob ref|3763}}{{book ref|mb3|epilogue}}
+
;'''Shards''': [[Shard]]s are able to heal physical and spiritual wounds of other people.{{book ref|mb3|72}}{{wob ref|184}} They can also heal those who have very recently died, and can even heal normally irreversible damage, such as [[Savant|savantism]].{{wob ref|3763}}{{book ref|mb3|epilogue}}
   
*'''General''': Being heavily Invested in general can cause the body to change to match the cognitive aspect, even without any conscious effort on part of the sophont in question. Such as [[Yumi]] changing [[Painter]]'s body into her own simply from being heavily Invested.{{book ref|yumi|17}}
+
;'''General''': Being heavily Invested in general can cause the body to change to match the cognitive aspect, even without any conscious effort on part of the sophont in question. Such as [[Yumi]] changing [[Painter]]'s body into her own simply from being heavily Invested.{{book ref|yumi|17}}
   
 
== Bonds ==
 
== Bonds ==
{{for|Connection#Bonds}}
 
 
Bonds are connections between entities in the [[cosmere]] that exist outside the [[Physical Realm]]. All bonds are basically the same, with the powers and functions depending on the holders of the bond.{{wob ref|3488}} The nature of the [[Cosmere#Planets|planet]] can also have an effect on what the bond does. Bonds are typically formed between entities with greater-than-normal Investiture (e.g. [[Spren]]) and other entities, allowing them to gain enhancements. It is unknown if a person with only innate Investiture is able to create a bond.{{wob ref|6881}} Bonds are not limited to connections of entities with greater-than-normal Investiture to innately Invested entities; they can also be made between two entities with greater-than-normal Investiture.{{wob ref|2862}}
 
Bonds are connections between entities in the [[cosmere]] that exist outside the [[Physical Realm]]. All bonds are basically the same, with the powers and functions depending on the holders of the bond.{{wob ref|3488}} The nature of the [[Cosmere#Planets|planet]] can also have an effect on what the bond does. Bonds are typically formed between entities with greater-than-normal Investiture (e.g. [[Spren]]) and other entities, allowing them to gain enhancements. It is unknown if a person with only innate Investiture is able to create a bond.{{wob ref|6881}} Bonds are not limited to connections of entities with greater-than-normal Investiture to innately Invested entities; they can also be made between two entities with greater-than-normal Investiture.{{wob ref|2862}}
  +
  +
=== Types of known Bonding Entities ===
  +
*'''[[Spren]]''': Entities of the [[Cognitive Realm]], primarily used in relation to Splinters of Honor, Cultivation, and Odium in the Rosharan Subastral.
  +
*'''Type IV [[BioChroma]]tic Entities''': Intelligent inorganic entities created through the use of [[Breath]].
  +
*'''[[Seon]]s''': Intelligent entities with connections to [[AonDor]].
  +
*'''[[Aviar]]''': Birds infected with symbiotic worms native to the [[Pantheon]].
  +
*'''[[Aether]]''': Various Pre-Shattering entities which are able to bond with sapient beings, trading power with them for water. They are capable of connecting with many people at one time.
  +
  +
=== Bonds By Shard World ===
  +
==== Roshar Bonds ====
  +
'''The Nahel Bond''': This Bond is between a human and certain types of intelligent [[Spren]]. The [[Nahel bond]] gives a human access to the system of magic known as [[Surgebinding]], while granting the spren the ability to maintain their cognition in the Physical Realm. There are ten known forms the [[Nahel bond]] can take, each giving access to two different [[Surge]]s. See [[Surgebinding]] and [[Nahel bond]] for more information.
  +
  +
'''Singer Bond''': The [[singer]]s can bond with a spren. Doing so grants the singer a form (a specific physical and mental change). Not all spren grant a unique form; most spren give the singers dullform. Without a spren, singers exist in what is known as slaveform ([[Parshmen]]). Singers in slaveform have very little mental capacity and are extremely docile. Dullform gives more free will and a small increase in mental capacity. Slaveform and dullform are physically similar. Singers can become [[Surgebinder]]s, but forms of power exist that grant them abnormal abilities. See [[singer]] for more information on the various forms.
  +
  +
'''Shardblade''': [[Shardblade]]s are able to bond with people through the use of charged gemstones. The gem is placed in the hilt of the Blade and after a week of constant contact, the Blade is bonded and can be dismissed from and recalled to the [[Physical Realm]]. Once bonded the blade can be dismissed and recalled by syncing with the user's heart to the blade. Ten heartbeats are required. A person's iris will lighten during the bonding process. [[Surgebinding]] is not granted by this bond.
  +
  +
'''Nergaoul''': [[Nergaoul]] is able to bond with humans who embrace the Thrill.{{book ref|sa3|115}} This imbues them with bloodlust and the urge to fight above all else.{{book ref|sa1|28}} With the help of [[Odium]], he is able to fully control large groups of people through the bond.{{book ref|sa3|116}}
  +
  +
'''Yelig-nar''': [[Yelig-nar]] is able to bond with a human{{book ref|sa3|118}} or [[singer]], and grants his host the use of all ten Surges.{{epigraph ref|sa3|95}} The people he bonds with appear to remain fully in control of themselves,{{book ref|sa3|120}} but they must control Yelig-nar if they do not wish to be consumed by him.{{book ref|sa3|118}}
  +
  +
'''Lesser Spren Bonds''': Non-intelligent spren are able to form bonds with humans.{{wob ref|4783}} This bond does not grant [[Surgebinding]], though specific spren are able to bond with Surgebinders to form their [[Shardplate]].{{book ref|tsm|45}}
  +
  +
'''Other Spren Bonds''': Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are [[chasmfiend]]s, chulls, [[Larkin]], [[Ryshadium]],{{wob ref|2691}} and [[skyeel]]s.
  +
  +
'''Honorblades''': Honorblades grant surgebinding abilities to humans who touch them, but this requires dangerous levels of stormlight.{{wob ref|5822}}
  +
  +
==== Sel Bonds ====
  +
'''Seons''': A [[seon]] can create bonds with humans and [[Elantrian]]s. Little is known of this bond other than that the [[seon]] follows and helps the person it is bonded to, functioning as a servant to the owner of the bond. This bond does not give the [[seon]] an innate ability to find the human to whom it is bonded. [[Seon]]s will automatically seek out a new person to bond with following the death of its master; often the new master has been prearranged. During the time of the [[Reod]], while the [[Shaod]] was unable to finish transforming a human into an [[Elantrian]], any [[seon]] bonded to a [[Elantrian]] lost its mind and would float around the city, often near their master.{{book ref|elantris|4}} This bond grants new unknown powers to the members of the bond while on [[Roshar]] and is very similar to a [[Nahel bond]].{{wob ref|3035}}{{wob ref|6928}}
  +
  +
==== First of the Sun Bonds ====
  +
'''Aviar''': [[Aviar]]s create a bond with a person and grant a specific power based of the type of Aviar bonded. Aviar are granted their ability if raised on one of the pantheon islands and consume a worm native to the island. See [[Aviar]] for more information.
  +
  +
'''Other Worm Infected Animals''': Other birds besides native island [[Aviar]] are able to eat the worms and create a bond with a new effect (i.e. Sak). It is unknown if eating the worms will grant new abilities to other non-bird animals.
  +
  +
==== Nalthis Bonds ====
  +
'''Sentient Awakened Entities in an Inorganic Host''': Also known as Type IV BioChromatic Entities. The only known entities of this kind are [[Nightblood]] and Azure's Sword. [[Nightblood]] is a sentient sword made using a thousand Breaths and the Command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly.{{wob ref|6928}} Distance appears to be a factor, but this may be a limitation of the mind of [[Nightblood]] and not its ability. While idle, [[Nightblood]] reaches out to other people, tempting them to draw the blade. "Pure" people who cannot be tempted would feel great nausea, even induce vomiting. Anyone who is able to wield [[Nightblood]] and survive bonds with the blade to a greater degree and is no longer repelled by or abnormally drawn to use it.{{wob ref|7404}} Those unable to control [[Nightblood]] are controlled by it, in effect [[Nightblood]] wields them killing everyone around and absorbing all of the [[Investiture]] from the victim including the spark of life (i.e. the soul). This bond may grant additional powers on Roshar.{{wob ref|6892}}
  +
  +
==== Scadrial Bonds ====
  +
No bonds are known of on Scadrial.
  +
  +
Of note is that by using [[Hemalurgy]], bonds may be stolen and given to a new person.{{wob ref|6876}}{{wob ref|1153}}
  +
  +
==== Lumar Bonds ====
  +
'''The Luhel Bond''': This Bond is between a human and an [[aether]]. The [[Luhel bond]] allows the human to manipulate the aether in exchange for water from their body.{{book ref|Tress|31}} See [[aether]], [[Luhel bond]], and [[spore eater]] for more information.
  +
  +
==== Komashi Bonds ====
  +
It is theoretically possible to form a bond with a [[nightmare]].{{wob ref|15528}} How exactly one would do this, or what effects such a bond would have on either party, is unknown.
  +
  +
=== The Known effect of Bonds while on other Planets ===
  +
Bonds on some planets provide the Holders of the bonds with additional powers.{{wob ref|3488}}
  +
  +
==== Roshar ====
  +
It has been confirmed that bonds other than the [[Nahel bond]] will provide powers to the constituent entities of that bond while on Roshar. What these powers are is unknown, and will not be of the ten [[Surge]]s. The seon bond is confirmed to do this, as the Nahel bond and the seon bond are very similar.{{wob ref|6928}}
   
 
== Investiture of Humans ==
 
== Investiture of Humans ==
Line 215: Line 275:
 
== Investiture of Natural Phenomena ==
 
== Investiture of Natural Phenomena ==
 
It is possible for a natural force to become Invested. On [[Roshar]], [[Zahel]] states that the [[highstorm]]s are Invested.{{book ref|sa2|i|6}} The [[Stormfather]] also states that during a highstorm, [[Honor]]’s power is concentrated in the storm as it moves across the land, temporarily joining all three [[Realms]].{{book ref|sa3|64}}
 
It is possible for a natural force to become Invested. On [[Roshar]], [[Zahel]] states that the [[highstorm]]s are Invested.{{book ref|sa2|i|6}} The [[Stormfather]] also states that during a highstorm, [[Honor]]’s power is concentrated in the storm as it moves across the land, temporarily joining all three [[Realms]].{{book ref|sa3|64}}
 
== Known Investiture ==
 
{| class='infobox' width=100%
 
! Investiture !! [[Shardworld|World]] !! [[Shard]]
 
|-
 
| [[Mist]] || [[Scadrial]] || [[Preservation]]
 
|-
 
| Black [[Mist]] || [[Scadrial]] || [[Ruin]]
 
|-
 
| [[BioChromatic Breath]] || [[Nalthis]] || [[Endowment]]
 
|-
 
| [[Dor]] || [[Sel]] || [[Devotion]], [[Dominion]]
 
|-
 
| [[Stormlight]] || [[Roshar]] || [[Honor]]
 
|-
 
| [[Voidlight]] || [[Roshar]] || [[Odium]]
 
|-
 
| [[Lifelight]] || [[Roshar]] || [[Cultivation]]
 
|-
 
| [[Warlight]] || [[Roshar]] || [[Odium]], [[Honor]]
 
|-
 
| [[Towerlight]] || [[Roshar]] || [[Cultivation]], [[Honor]]
 
|-
 
| [[Hion]] || [[Komashi]] || [[Virtuosity]]
 
|-
 
| ''Unknown'' || [[Canticle]] || ''Unknown''
 
|}
 
   
 
== Notes ==
 
== Notes ==

Please note that all contributions to The Coppermind are considered to be released under the CC4 by-nc-nd (see Coppermind:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: